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    Shanda Games - chinesischer Online-Spielanbieter - 500 Beiträge pro Seite

    eröffnet am 08.02.10 11:07:14 von
    neuester Beitrag 25.04.16 15:33:10 von
    Beiträge: 82
    ID: 1.155.842
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    ISIN: US81941U1051 · WKN: A0YA15
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      Avatar
      schrieb am 08.02.10 11:07:14
      Beitrag Nr. 1 ()
      ...im September 2009 an die Börse gegangen:

      September 25, 2009
      Shanda Interactive Announces Shanda Games' Pricing of Initial Public Offering on NASDAQ Global Select Market

      Shanghai, China - September 25, 2009 - Shanda Interactive Entertainment Limited (NASDAQ: SNDA) ("Shanda Interactive") today announced that the registration statement relating to the initial public offering of American Depositary Shares ("ADSs") of Shanda Games Limited ("Shanda Games") (NASDAQ: GAME), an online game developer, operator and publisher in China and its subsidiary, has been declared effective by the United States Securities and Exchange Commission. The ADS was priced at US$12.50 per ADS and will begin trading on the NASDAQ Global Select Market on September 25, 2009 under the symbol "GAME".

      Of the 83,500,000 ADSs being offered, 13,043,500 ADSs are offered by Shanda Games, and 70,456,500 ADSs are offered by the selling shareholder, a wholly owned subsidiary of Shanda Interactive. The underwriters have been granted an over-allotment option to purchase up to 12,525,000 ADSs from the selling shareholder.

      Goldman Sachs (Asia) L.L.C. and J.P. Morgan Securities Inc. are acting as the joint bookrunners for the offering.

      Shanda Games' registration statement relating to these securities has been declared effective by the United States Securities and Exchange Commission. This release shall not constitute an offer to sell or the solicitation of an offer to buy the securities described herein nor shall there be any sale of these securities in any state or jurisdiction in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such state or jurisdiction.

      The offering of the securities was made only by means of a prospectus forming part of the registration statement, as amended. A copy of the prospectus relating to the offering may be obtained by contacting Goldman Sachs (+1-212-902-6276) or J.P. Morgan (+1-718-242-8002).

      About Shanda Interactive Entertainment Limited

      Shanda Interactive Entertainment Limited (NasdaqGS: SNDA) is an interactive entertainment media company in China. Shanda offers a portfolio of diversified entertainment content including some of the most popular massively multi-player online role-playing games (MMORPGs) and advanced casual online games in China, as well as online chess and board games, e-sports game platform and a variety of cartoons, literary works and music.

      About Shanda Games

      Shanda Games Limited is an online game developer, operator and publisher in China. Shanda Games offers a diversified game portfolio, which includes some of the most popular massively multiplayer online role-playing games (MMORPGs) and advanced casual games in China, targeting a large and diverse community of users.
      Avatar
      schrieb am 08.02.10 11:07:55
      Beitrag Nr. 2 ()
      Shanda Games To Buy Mochi Media For $80 Million


      By Eric Savitz

      China-based Shanda Games (GAME) said it will acquire San Francisco-based Mochi Media, which distributes browser-based games, for $80 million, including $60 million and cash and $20 million in equity rentention arrangements. Mochi has more than 140 million monthly users, with 15,000 browser-based games on nearly 40,000 publisher web sites.

      The deal will close in Q1.

      In June 2008, Mochi raised $10 million in venture capital from Shasta Ventures and Accel Partners.
      Avatar
      schrieb am 08.02.10 11:09:05
      Beitrag Nr. 3 ()
      Shanda Games: No Reason to Fear CEO Shakeup 3 comments
      by: Cabeza Howe January 25, 2010 | about: GAME / SNDA
      Cabeza Howe

      Investors sold Shanda Games (GAME) shares heavily after the company announced the resignation of CEO Diana Li. Investor anxiety likely stemmed from two concerns: First, was there more to the resignation story? Second, will company’s business be impacted?

      As more facts have been made public, I believe the answers to both questions are a resounding No.

      Most people have known that Diana Li resigned as CEO of Shanda Games to pursue other business interests. It appears that some have interpreted this as an excuse and figured there could be more behind the story.

      But Ms. Li has now revealed more details of her plans after Shanda Games, including the fact that she and her husband are launching a new business. The couple plan to make public the specifics of their new business a year from now, although the new business is related to applying the internet to certain traditional industries.

      At this stage, Ms. Li’s new company has completed first round of capital raising. According to her, Mr. Tianqiao Chen, Chairman, CEO and President of Shanda Interactive (SNDA), Shanda Games’ parent company and majority shareholder), and his wife support her new endeavor and will be investors in the business too.

      She has also made it clear that the new business will have nothing to do with online gaming. So, this removes the possibility of Ms. Li becoming Shanda Games’ new competitor.

      Ms. Li was not a founding member of the company and her online gaming management skill was entirely nurtured by Shanda Games and its predecessor Shanda Interactive. So, I expect her departure to have little impact on company’s business continuity.

      In particular, the company has already installed Qunzhao Tan, the company’s co-founder and Chairman, as CEO. Mr. Tang and other senior management members possess all the skill, knowledge and insight to continue Shanda Games’ growth down the road.

      Disclosure: Long GAME and SNDA
      Avatar
      schrieb am 22.02.10 16:16:41
      Beitrag Nr. 4 ()
      Mir scheint bei Shanda Games geht das gleiche Spielchen ab wie zB bei OHB. Da wird vor Bekanntgabe der Jahreszahlen (unter der Vermutung, dass diese sehr gut ausfallen) der Kurs gehalten, besser noch sogar gedrückt, um dann 5 vor 12 selbst einzusteigen um den Gewinn zu optimieren.
      Da hier nur geringe Stückzahlen gehandelt werden, ist die Kursmanipulation recht einfach.
      Avatar
      schrieb am 01.03.10 08:14:29
      Beitrag Nr. 5 ()
      handa Games Limited /

      01.03.2010 00:23

      Dissemination of a Corporate News, transmitted by
      DGAP - a company of EquityStory AG.
      The issuer / publisher is solely responsible for the content of this
      announcement.

      ---------------------------------------------------------------------------

      09Q4 Net Revenues Increased 39% YoY and 5% QoQ to US$195.7 Million, Net
      Income
      Increased 44% YoY and 13% QoQ to US$60.8 Million, Diluted Earnings per ADS
      US$0.20

      Full Year 2009 Net Revenues Increased 42% YoY to US$704.0 Million, Net
      Income
      Increased 55%YoY to US$212.8 Million, Diluted Earnings per ADS US$0.76

      SHANGHAI, China, Feb. 28, 2010 (GLOBE NEWSWIRE) -- Shanda Games Limited
      ('Shanda Games', or the 'Company') (Nasdaq:GAME), a leading online game
      developer, operator and publisher in China, today announced its unaudited
      consolidated financial results for the fourth quarter and full year ended
      December 31, 2009.

      Trading Spotlight

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      Avatar
      schrieb am 01.03.10 17:57:25
      Beitrag Nr. 6 ()
      Was ist daran schlecht? Wieso fällt die Aktie so dermaßen? Ist mir schleierhaft..
      Avatar
      schrieb am 01.03.10 18:17:30
      Beitrag Nr. 7 ()
      confused, kanns mir auch nicht erklären! Machen 13% Nettogewinn, damit aber etwas weniger als Analyster erwartet haben.
      Das ist aber kein Grund für den Absturz. Es gab auf einen Schlag massive Verkäufe.
      Ich nehme an da waren einige short drin, der Boom nach Zahlen blieb aus und die sind jetzt raus. Nun sind viele Aktien am Markt, die erst mal Käufer finden müssen. Ich fürchte das wird etwas dauern.
      Avatar
      schrieb am 01.03.10 22:26:02
      Beitrag Nr. 8 ()
      Hallo

      Denke es lag an der Vorschau für das 1. Quartal etc.

      http://blogs.barrons.com/techtraderdaily/2010/03/01/shanda-g…

      Grundsätzlich dürfte der Markt mit Games in China aber konstant wachsen. Zusätzlich lag es auch an den neuen Prognosen der sogenannten Analysten.

      Ich hoffe, dass die Aktie sich schnell fängt.

      Ciao
      Avatar
      schrieb am 01.03.10 23:20:57
      Beitrag Nr. 9 ()
      Shanda Games Q1 Outlook Disappoints; GAME, SNDA Fall.

      http://blogs.barrons.com/techtraderdaily/2010/03/01/shanda-g…


      By Eric Savitz

      Shares of both Shanda Games (GAME) and its parent Shanda Interactive (SNDA) are trading sharply lower on disappointing Q1 guidance from GAME.

      For Q4, GAME posted revenue of $195.7 million and non-GAAP EPS of 22 cents per ADS, a bit ahead of the Street at $195.1 million and 20 cents.

      But according to several analyst reports, the company on its post-report conference call gave disappointing guidance, calling for Q1 revenue to be down 10%-15% sequentially, due to an expected hit to ARPU related to a new expansion pack for Mir2, the company’s flagship online game. On the weak guidance, Citigroup analyst Alicia Yap this morning downgraded the stock to Hold from Buy, with a new target of $9, down from $12.50. J.P. Morgan analyst Dick Wei keeps his Overweight rating on the shares, but cuts his target to $11, from $14.50.

      Meanwhile, Shanda Interactive reported Q4 revenue of $221.6 million and non-GAAP profits of 88 cents per ADS, ahead of the Street at $212.6 million and 84 cents. But as Susquehanna Financial analyst C. Ming Zhao noted this morning, GAME has lately accounted for 88% of SNDA’s revenue and 84% of non-operating income; SNDA also owns a majority of GAME’s stock. When GAME sneezes, in other words, SNDA gets a cold. Ergo, Zhao downgraded SNDA shares to day to Neutral from Positive.

      In today’s trading:

      GAME is down $1.34, or 16.2%, to $6.93.
      SNDA is down $4.50, or 9.9%, to $40.80.
      Avatar
      schrieb am 02.03.10 09:00:51
      Beitrag Nr. 10 ()
      Danke für die Info!
      Hatte ausgerechnet bei Shanda kein Stoploss gesetzt. So what, auch wenn es nicht meine Art ist werde ich das aussitzen. Es gibt wohl keinen Zweifel, dass die Aktie wieder an Wert gewinnen wird, darum sollte man sich wirklich keine Sorgen machen. Es sind halt die kurzfristigen Gewinne, die erst mal weg sind.
      Eigentlich sollte man jetzt sogar einsteigen, nach so einem Fall erholt sich der Kurs ziemlich schnell auf 50% seiner Verluste. Habe nur leider i.M alles gut am laufen, kein Kapital frei....
      Avatar
      schrieb am 03.03.10 08:30:44
      Beitrag Nr. 11 ()
      Diese Aktie ist tot. In zwei Wochen Pennystock. Will keiner mehr kaufen. Ein Desaster. Schrott.
      Avatar
      schrieb am 03.03.10 15:38:08
      Beitrag Nr. 12 ()
      Antwort auf Beitrag Nr.: 39.046.663 von proktofantasmist am 03.03.10 08:30:44einer der grössten Onlinespiele-Anbieter und das in dem spieleverrückten China, vollkommen gesund, Gewinn ausgeworfen und dick im Plus aber nicht so hoch wie erwartet, mit dem effekt, dass die Spekulanten ad hoc ausgestiegen sind.
      Ein tiefer Fall, aber jeder der jetzt einsteigt ist auf der Gewinnerseite!
      Pennystock? Lächerlich!
      Avatar
      schrieb am 04.03.10 09:23:25
      Beitrag Nr. 13 ()
      New York / Peking 03.03.2010 (www.emfis.com) Die Aktie des chinesischen Online-Gaming-Portalbetreibers sowie Herstellers von eigenen Online-Spielen Shanda Games kann sich nach den gestrigen Kursverlusten heute um 6,2 Prozent erholen. Gestern rutschte die Aktie auf den tiefsten Stand seit dem Börsengang, der im letzten Jahr an der Nasdaq in den USA stattgefunden hat.

      Der Grund für den vorangegangenen Kursrutsch war ein angekündigter Umsatzrückgang für das erste Quartal gegenüber dem vierten Quartal von 10 bis 15 Prozent. Zuvor meldete Shanda Games ein starkes Ergebnis. Der Nettogewinn ist im Geschäftsjahr 2009 gegenüber dem Vorjahr um 30 Prozent auf 232,2 Millionen US Dollar gestiegen. Bei einer Marktkapitalisierung von 567 Millionen US Dollar beträgt das KGV unter 3. Analysten von Merrill Lynch haben an ihrer Kaufempfehlung trotz gedämpfter Umsatzprognose festgehalten

      Mehr gibts dazu eigentlich nicht zu sagen.
      Avatar
      schrieb am 04.03.10 21:25:42
      !
      Dieser Beitrag wurde vom System automatisch gesperrt. Bei Fragen wenden Sie sich bitte an feedback@wallstreet-online.de
      Avatar
      schrieb am 04.03.10 21:26:34
      !
      Dieser Beitrag wurde vom System automatisch gesperrt. Bei Fragen wenden Sie sich bitte an feedback@wallstreet-online.de
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      schrieb am 04.03.10 21:27:07
      !
      Dieser Beitrag wurde vom System automatisch gesperrt. Bei Fragen wenden Sie sich bitte an feedback@wallstreet-online.de
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      schrieb am 04.03.10 21:27:42
      !
      Dieser Beitrag wurde vom System automatisch gesperrt. Bei Fragen wenden Sie sich bitte an feedback@wallstreet-online.de
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      schrieb am 04.03.10 21:28:09
      !
      Dieser Beitrag wurde vom System automatisch gesperrt. Bei Fragen wenden Sie sich bitte an feedback@wallstreet-online.de
      Avatar
      schrieb am 04.03.10 21:28:20
      !
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      Avatar
      schrieb am 04.03.10 21:28:38
      Beitrag Nr. 20 ()
      Sehr interessant auch das Rückkaufprogramm von 150 Millionen Dollar! Bei sind die Zahlen allerdings anders als bei dir:

      Für das somit abgeschlossene Gesamtjahr 2009 meldet Shanda Games einen Umsatzanstieg um 42 Prozent auf 704 Mio. US-Dollar. Der Nettogewinn legte auf Jahressicht um 55 Prozent auf 212,8 Mio. Dollar oder 76 US-Cent je Aktie zu. Insgesamt konnte Shanda Games das Jahr 2009 mit Barreserven mit 382,5 Mio. Dollar beenden.
      Avatar
      schrieb am 04.03.10 22:06:31
      Beitrag Nr. 21 ()
      Antwort auf Beitrag Nr.: 39.046.663 von proktofantasmist am 03.03.10 08:30:44Schöner Nick.
      Avatar
      schrieb am 05.03.10 10:34:51
      Beitrag Nr. 22 ()
      Die Aktie ist viel zu markteng, zu niedrige Handelsumsätze, kaum Newsflow usw. Andere China-Aktien sind wesentlich spannender. Ruhe sanft, Shanda Games. Kursziel 1 €.
      Avatar
      schrieb am 06.03.10 10:30:04
      Beitrag Nr. 23 ()
      Chinese gaming company Shanda Games (GAME), a subsidiary of Shanda Interactive Entertainment (SNDA), reported solid 4Q09 earnings on February 28, but its stock has plunged to a 52-week low on disappointing 1Q10 guidance. Shanda's Q4 earnings and Q1 usage trends matched my estimates, but the declining revenue of flagship game Mir II in 1Q10 proved that my assumption of stable monetization was wrong. I believe Shanda is likely to recover from current difficulties, as it did in the past.

      Positives: Solid Q4 earnings and stable game usage in Q1. As I expected, Shanda Games grew revenue by 5% Q/Q in 4Q09, at the high end of management guidance, and Legend Series games contributed about 75% of total revenues, with Mir II Return (Chuan Qi Gui Lai) becoming a significant growth driver. Despite the surprising revenue decline of flagship game Mir II, management confirmed my view that Mir II and other major games has maintained stable daily usage in 1Q10. Compared with one year ago, I believe the internal distribution of Shanda's user base has become much more reasonable due to the launch of Aion and new Legend Series games including Chuan Qi Wai Zhuan, Chuan Qi Gui Lai and Chuan Shi Qun Ying Zhuan.
      Negatives: Surprisingly weak monetization of Mir II in Q1. Due to declining monetization of Mir II, Shanda is guiding 1Q10 revenue to decrease 10%-15% Q/Q. Previously, I assumed Mir II's operation team would sustain its success in stimulating players' spending. The fact proved me wrong: Mir II's expansion pack Jue Dai Shuang Jiao [JDSJ] has failed to increase monetization since its launch in December 2009. JDSJ's major feature is allowing players to carry two Heroes (pets in the form of humans) instead of one Hero in prior versions. Carrying multiple pets is very common in other popular games such as TLBB. However, Mir II's middle-class players strongly opposed this change because raising a Hero (pet) in Mir II was very expensive. They believed the change provided rich players with an extra opportunity to spend their money and gain unfair advantage over ordinary players. These disappointed players decreased their spending, causing a major decline in Mir II's revenue.
      Shanda's online gaming business is likely to recover, as it did in the past. The failure of JDSJ has ended the winning streak of Mir II's operation team in the past several years. However, I believe the stable usage of Mir II in Q1 shows the game's core players are still loyal. This means Shanda still has the opportunity to regain Mir II players' confidence and willingness to spend. Looking at Shanda's history, its online gaming business has overcome difficulties during the transition to item-based business model, the Sichuan earthquake, and the global financial crisis. In my view, long-term investors should view the next several quarters as another difficult period for Shanda that will eventually be overcome.


      Quelle:
      http://seekingalpha.com/article/191518-shanda-s-online-gamin…
      Avatar
      schrieb am 13.03.10 15:38:01
      Beitrag Nr. 24 ()
      Antwort auf Beitrag Nr.: 39.066.667 von proktofantasmist am 05.03.10 10:34:51"Die Aktie ist viel zu markteng, zu niedrige Handelsumsätze."

      Börsenplatz NASDAQ
      Last 6,75 100 Stk.
      Kurszeit 12.03.2010 22:00:00 Uhr
      Tagesvolumen (Stück) 1,5 Mio. :eek::eek::eek:
      Tageshoch / -tief 6,8299 6,68
      Vortageskurs (11.03.) / Kursart 6,78 VA
      Veränd. Vortag -0,03 -0,44%
      Jahreshoch / -tief 10,95 (06.01) 6,36 (02.03)
      52 Wochenhoch / -tief 13,00 (25.09) 6,36 (02.03)
      WKN B4JTX51 ISIN US81941U1051


      Du bist auch etwas eng,
      in der Birne.
      Avatar
      schrieb am 16.03.10 08:59:20
      Beitrag Nr. 25 ()
      Diese Aktie kann man nur shorten. Nach den Zahlen vom 01. März ist die Aktie bleibend angeschlagen und siecht nun dahin. Verluste abschreiben, verkaufen und in etwas Sinnvolleres investieren, kann ich allen Investierten (falls es noch welche gibt) nur raten.
      Avatar
      schrieb am 16.03.10 16:04:45
      Beitrag Nr. 26 ()
      Antwort auf Beitrag Nr.: 39.146.275 von proktofantasmist am 16.03.10 08:59:20:laugh::laugh::laugh:jo mach mal !

      Blödsinn solch Aussage...kauf dir ne Focus Money und lies dir den Bericht durch...merken und in einem Jahr nochmal den neuesten Bericht durchlesen...

      und dich dann ärgern !!:yawn:
      Avatar
      schrieb am 17.03.10 23:30:09
      Beitrag Nr. 27 ()
      Ich bleibe dabei: Das ist ein Schrottwert, Focus Money hin oder her; das hier wird der Cashburner 2010 :laugh: !
      Avatar
      schrieb am 22.03.10 18:25:34
      Beitrag Nr. 28 ()
      Antwort auf Beitrag Nr.: 39.164.459 von proktofantasmist am 17.03.10 23:30:09:laugh::laugh:MOMENT:laugh::laugh:

      bei 200M Gewinn pro Quartal---sicher !
      Avatar
      schrieb am 25.03.10 19:00:32
      Beitrag Nr. 29 ()
      Antwort auf Beitrag Nr.: 39.164.459 von proktofantasmist am 17.03.10 23:30:09:cry:oh Gott der Mist ist schon wieder 7% im Plus....macht 600€ für mich...

      der Cashburner :rolleyes:
      Avatar
      schrieb am 26.05.10 21:33:25
      Beitrag Nr. 30 ()
      Antwort auf Beitrag Nr.: 39.217.018 von Alfgolf am 25.03.10 19:00:32Alle Achtung, das Teil ist immer noch nicht zum Pennystock mutiert. Aber es interessiert sich eh kein Schwein für diese Aktie, die langweiligste Aktie der Welt.
      Avatar
      schrieb am 02.06.10 13:30:16
      Beitrag Nr. 31 ()
      Shanda Games Reports First Quarter 2010 Unaudited Results

      SHANGHAI, China, Jun 1, 2010 (GlobeNewswire via COMTEX News Network) -- Shanda Games Limited ("Shanda Games", or the "Company") (Nasdaq:GAME), a leading online game developer, operator and publisher in China, today announced its unaudited consolidated financial results for the first quarter ended March 31, 2010.

      First quarter 2010 Financial Highlights(1)

      -- Net revenues increased 10% year-over-year and decreased 14%
      quarter-over-quarter to RMB1,143.2 million (US$167.5 million).
      -- Massively multi-player online role-playing games (MMORPGs) revenues
      increased 8% year-over-year and decreased 19% quarter-over-quarter to
      RMB1,022.9 million (US$149.9 million). Active paying accounts (APA) for
      MMORPGs increased 2% quarter-over-quarter to 9.62 million, and average
      monthly revenue per active paying account (ARPU) for MMORPGs decreased
      21% quarter-over-quarter to RMB35.4.
      -- Advanced casual games revenues increased 7% year-over-year and 48%
      quarter-over-quarter to RMB93.5 million (US$13.7 million). APA for
      advanced casual games increased 6% quarter-over-quarter to 1.07 million,
      and ARPU for advanced casual games increased 39% quarter-over-quarter to
      RMB29.0.
      -- Operating income decreased 6% year-over-year and 21%
      quarter-over-quarter to RMB378.1 million (US$55.4 million). Operating
      margin was 33.1% in the first quarter of 2010, compared to 38.5% in the
      first quarter of 2009 and 36.0% in the fourth quarter of 2009.
      -- GAAP net income attributable to ordinary shareholders increased 7%
      year-over-year and decreased 21% quarter-over-quarter to RMB329.0
      million (US$48.2 million). GAAP earnings per diluted ADS were RMB1.14
      (US$0.16), compared with RMB1.12 in the first quarter of 2009 and
      RMB1.44 in the fourth quarter of 2009.
      -- Non-GAAP(2) net income attributable to ordinary shareholders increased
      8% year-over-year and decreased 24% quarter-over-quarter to RMB341.9
      million (US$50.1 million). Non-GAAP earnings per diluted ADS were
      RMB1.18 (US$0.18), compared with RMB1.16 in the first quarter of 2009
      and RMB1.54 in the fourth quarter of 2009.



      (1) The conversion of Renminbi (RMB) into U.S. dollars in this release is based on RMB6.8263 to US$1.00 as published by the People's Bank of China on March 31, 2010. The percentages stated in this press release are calculated based on the RMB amounts.

      (2) Non-GAAP measures are disclosed and reconciled to the corresponding GAAP measures in the section below titled "Non-GAAP Financial Measures".

      "Our results for the first quarter were within our expectations as we worked to address the revenue decline resulting from our launch of an expansion pack for Mir II in late 2009," said Mr. Alan Tan, Chairman and CEO of Shanda Games. "We are very encouraged by the progress we are making to reverse the decline in revenues from Mir II. To address the issues that caused the decline of Mir II, we launched new server regions without the December expansion pack in March. At the end of April, we also launched an expansion pack with features which we believe have helped to improve the ecosystem within the game. As a result of these efforts, we have been able to retain and grow our user base in the first quarter and have seen signs that user consumption in the game is stabilizing."

      Mr. Tan added, "We have a strong pipeline of new games we will introduce in the second half of this year and the first half of 2011, including "Dragon Nest," "Hades Realm II" and "Legend of Immortals." Looking forward, we will continue to build upon our strengths. We have the largest and most diversified game portfolio in the industry, strong brand recognition, a multi-channel sourcing strategy built upon a global network of partners, and a longstanding reputation as an industry innovator. With a lineup of high-quality games that we plan to introduce in 2010 and 2011, a top management team, and a deep user base, I remain confident in our long term growth potential."

      Conference Call and Webcast Notice

      Shanda Games will host a conference call at 9:00 a.m. on June 2, 2010 Beijing/Hong Kong time (9:00 p.m. on June 1, 2010 Eastern Time), to discuss its first quarter results. A live webcast of the conference call will be available on the Company's investor relations website at http://ir.shandagames.com.

      First quarter 2010 Financial Results

      Net Revenues. In the first quarter of 2010, Shanda Games reported net revenues of RMB1,143.2 million (US$167.5 million), representing an increase of 10% from RMB1,040.0 million in the first quarter of 2009 and a decrease of 14% from RMB1,336.2 million in the fourth quarter of 2009. Revenues from MMORPGs and advanced casual games accounted for 90% and 8% of total net revenues, respectively. Other revenues accounted for 2% of total net revenues.

      Net revenues from MMORPGs were RMB1,022.9 million (US$149.9 million), representing an increase of 8% from RMB946.8 million in the first quarter of 2009 and a decrease of 19% from RMB1,270.2 million in the fourth quarter of 2009. APA for MMORPGs increased 2% quarter-over-quarter to 9.62 million in the first quarter of 2010, and, as a result, ARPU for MMORPGs decreased 21% sequentially to RMB35.4. The sequential decrease in MMORPG revenues was primarily due to the launch of an expansion pack in Mir II in late 2009 that was not well-received by users.

      Net revenues from advanced casual games were RMB93.5 million (US$13.7 million), representing increases of 7% from RMB87.6 million in the first quarter of 2009 and 48% from RMB63.3 million in the fourth quarter of 2009. The quarter-over-quarter increase was primarily due to a stronger seasonality for advanced casual games in the first quarter, as well as the launch of large expansion packs for two of our major advanced casual games. As a result, APA for advanced casual games increased 6% sequentially to 1.07 million, and ARPU increased 39% sequentially to RMB29.0.

      Other revenues in the first quarter of 2010 were RMB26.8 million (US$3.9 million), compared with RMB5.6 million in the first quarter of 2009 and RMB2.7 million in the fourth quarter of 2009. The year-over-year and quarter-over-quarter increase in other revenues was mainly due to the acquisition of Mochi Media in the first quarter of 2010.

      Cost of Revenues.Cost of revenues for the first quarter of 2010 was RMB469.2 million (US$68.8 million), representing a 13% increase from RMB414.7 million in the first quarter of 2009 and a 12% decrease from RMB534.3 million in the fourth quarter of 2009. The quarter-over-quarter decline in the cost of revenues was mainly due to both a decrease in royalty fees paid to third parties as a result of a decline in revenues from licensed games and a decrease in platform fees, which are calculated based upon the Company's revenues, paid to Shanda Online, but partially offset by an increase in the amortization of intangible assets as a result of the acquisitions of Mochi Media and Goldcool Games in the first quarter.

      Gross Profit.Gross profit for the first quarter of 2010 was RMB674.0 million (US$98.7 million), compared with RMB625.3 million in the first quarter of 2009 and RMB801.9 million in the fourth quarter of 2009. Gross margin was 59.0% in the first quarter of 2010, compared with 60.1% in the first quarter of 2009 and 60.0% in the fourth quarter of 2009.

      Operating Expenses. Total operating expenses for the first quarter of 2010 were RMB295.9 million (US$43.3 million), compared with RMB224.7 million in the first quarter of 2009 and RMB320.3 million in the fourth quarter of 2009. Research and development expenses were flat sequentially and represented 9.1% of net revenues, compared with 7.7% in the first quarter of 2009 and 7.9% in the fourth quarter of 2009. Sales and marketing expenses declined sequentially primarily due to lower distribution fees, paid to an affiliate of Shanda Online mainly as a result of lower revenues, and lower marketing expenses. Sales and marketing expenses represented 9.4% of net revenues, compared with 6.9% in the first quarter of 2009 and 9.7% in the fourth quarter of 2009. General and administrative expenses declined sequentially as a result of a decline in share-based compensation expense, offset by increases in bad debt reserve, wages arising from acquisitions and amortization of intangibles. General and administrative expenses accounted for 7.4% of net revenues, compared with 7.0% in the first quarter of 2009 and 6.4% in the fourth quarter of 2009.

      Share-based compensation was RMB12.9 million (US$1.9 million) in the first quarter of 2010, compared with RMB8.4 million in the first quarter of 2009 and RMB32.0 million in the fourth quarter of 2009. The sequential decline was primarily due to the departure of certain senior executives in the first quarter and the net effect of a failure to meet certain performance targets related to stock option awards, partially offset by an increase in share-based compensation costs related to the acquisition of Mochi Media.

      Operating Income.Operating income for the first quarter of 2010 was RMB378.1 million (US$55.4 million), compared with RMB400.6 million in the first quarter of 2009 and RMB481.6 million in the fourth quarter of 2009. Operating margin was 33.1% in the first quarter of 2010, compared to 38.5% in the first quarter of 2009 and 36.0% in the fourth quarter of 2009.

      Non-GAAP(2) Operating Income. Non-GAAP operating income for the first quarter of 2010 was RMB391.0 million (US$57.3 million), compared with RMB409.0 million in the first quarter of 2009 and RMB513.6 million in the fourth quarter of 2009. Non-GAAP operating margin was 34.2% in the first quarter of 2010, compared with 39.3% in the first quarter of 2009 and 38.4% in the fourth quarter of 2009.

      Other Income, Net. Other income, net, for the first quarter of 2010 was RMB53.5 million (US$7.8 million), compared with RMB3.8 million in the first quarter of 2009 and RMB73.3 million in the fourth quarter of 2009. Other income, net, consists primarily of government subsidies, which totaled RMB55.5 million (US$8.1 million) in the first quarter of 2010, compared with RMB1.0 million in the first quarter of 2009 and RMB76.8 million in the fourth quarter of 2009.

      Income Tax Expense. Income tax expense for the first quarter of 2010 was RMB109.7 million (US$16.0 million), as compared with RMB89.6 million in the first quarter of 2009 and RMB128.4 million in the fourth quarter of 2009.

      Net Income Attributable to Ordinary Shareholders. Net income for the first quarter of 2010 was RMB329.0 million (US$48.2 million), an increase of 7% from RMB308.0 million in the first quarter of 2009 and a decrease of 21% from RMB415.2 million in the fourth quarter of 2009. Earnings per diluted ADS in the first quarter of 2010 were RMB1.14 (US$0.16), compared with RMB1.12 in the first quarter of 2009 and RMB1.44 in the fourth quarter of 2009.

      Non-GAAP(2) Net Income Attributable to Ordinary Shareholders. Non-GAAP net income for the first quarter of 2010 was RMB341.9 million (US$50.1 million), compared with RMB316.4 million in the first quarter of 2009 and RMB447.2 million in the fourth quarter of 2009. Non-GAAP earnings per diluted ADS in the first quarter of 2010 were RMB1.18 (US$0.18), compared with RMB1.16 in the first quarter of 2009 and RMB1.54 in the fourth quarter of 2009.

      Cash, Cash Equivalent, Short-Term Investments, and Restricted Cash. In the first quarter of 2010 the Company generated RMB379.1 million (US$55.5 million) in cash flows from operating activities. The Company's cash, cash equivalent, short-term investments, and restricted cash increased from RMB2,611.6 million as of December 31, 2009 to RMB2,847.6 million (US$417.2 million) as of March 31, 2010.

      Recent Business Highlights

      On March 16, 2010, Shanda Games started open-beta testing for "Woool: Legend of Heroes," a sequel for one of the Company's MMORPGs, "Woool."

      On May 18, 2010, Shanda Games started unlimited closed-beta testing of "JX3," a 3D fantasy MMORPG that the Company co-operates with Kingsoft Corporation Limited.

      On May 26, 2010, Shanda Games hosted a game show named "ALLSTAR" to unveil major upcoming titles to the gamer community. Most of these games are scheduled for release during the second half of this year and the first half of 2011, including "Legend of Immortals," "Hades Realm II," "Dragon Nest," the web version of "Woool: Legend of Heroes," "The King of Fighters Online," "The Age II," "Bubble Fighter" and "World Zero."

      Share Repurchase

      On March 1, 2010, the Company's Board of Directors approved a share repurchase program under which the Company is authorized to repurchase up to $150 million worth of its outstanding ADSs during the next twenty four (24) months. To date, the Company has repurchased approximately 2.9 million ADSs for an aggregate consideration of US$20.1 million.
      Avatar
      schrieb am 05.08.10 19:41:46
      Beitrag Nr. 32 ()
      Shanda Games: Still Plenty of Upside Despite Recent Run-Up
      by: Xiaofan Zhang August 05, 2010 | about: GAME / SNDA


      Shanda Games (GAME) shares have risen 7.4% since its new game Dragon Nest started unlimited testing on July 22. Despite the recent run-up, I believe there is still plenty of upside for Shanda shares due to the stark contrast between Dragon Nest's large earnings potential and Wall Street's low expectations.

      Dragon Nest has become a top-10 game in China. Based on my tracking, Dragon Nest has surpassed 400K Peak Concurrent Users (PCU) and 180K Average Concurrent Users (PCU) in the past week. As of today, it is the sixth most popular games in Internet cafes (Source: Barchina.net), the fourth most searched game (Source: Baidu.com), and the third most downloaded game (Source: 17173.com) in China. All of these data points indicate that Dragon Nest has become a top-10 game in China. In addition, Shanda has decided to start Dragon Nest's open beta on August 5 with 20 more server groups, implying a 23% capacity expansion from the current 88 server groups. The open beta is coming just two weeks after the start of unlimited testing. Such a short unlimited testing period and the significant capacity expansion indicate Shanda management is very confident that Dragon Nest is ready for the Prime Time. Based on these data points, I currently forecast Dragon Nest will generate $12 million and $16 million revenues in 3Q10 and 4Q10.

      Wall Street's earnings expectations stay low despite Dragon Nest's strong performance. When Shanda started Dragon Nest's large-scale closed beta (Nei Ce) on June 17, the game's future was not clear, and Wall Street's consensus estimates included very little contribution from Dragon Nest. According to Yahoo! Finance, the consensus revenue estimate for Shanda Games (GAME) at that time was $180.6 million for 3Q10, $191.5 million for 4Q10, and $710.8 million for 2010. When Dragon Nest entered unlimited testing on July 22 with 300K PCU, the consensus had declined to $178.2 million for 3Q10, $187.7 million for 4Q10, and $707.4 million for 2010. As of August 3, consensus for Shanda's Q3, Q4, 2010 revenues stayed flat versus July 22, while Dragon Nest had surpassed 400K PCU. Consensus EPS estimates have followed the same trend as revenue estimates from June 17 to August 3. These data points indicate that Wall Street analysts have not timely raised their forecasts to reflect Dragon Nest's potential earnings contribution in the second half of 2010.

      Shanda shares are poised to rise on upward revisions of earnings expectations. I believe Wall Street analysts have been slow to react to Dragon Nest's strong performance because they fear that Dragon Nest will disappoint them as Aion did in 2009 (Aion is a 3D game operated by Shanda). They have taken a cautious position to avoid damages to their reputation. In my opinion, such fear is overdone. As I pointed out in a previous article, Dragon Nest will not be the next Aion because of its different business model, different reliance on advertising, and different combat-control system. Even in the unlikely worst-case scenario, Dragon Nest will still make significant earnings contribution for at least two quarters as many short-term hit games did in the past. In this case, at least analysts should have raised earnings estimates for Shanda for 3Q10 and 4Q10, which has not happened based on my previous discussion. I believe as Dragon Nest continues to generate positive news flow in 2H10, and as Shanda report good 3Q10 and 4Q10 earnings numbers, more and more analysts will raise earnings expectations for Shanda. Shanda's stock price is poised to benefit from such positive changes in earnings expectations.
      Avatar
      schrieb am 09.09.10 09:37:39
      Beitrag Nr. 33 ()
      Shanda Games Limited /

      09.09.2010 05:09 -------------------------------------------------------------------- -------

      Creates Leading Online Game Platform With Stronger International Presence and Enhanced In-House Development Capabilities

      SHANGHAI, China, Sept. 8, 2010 (GLOBE NEWSWIRE) -- Shanda Games Limited ('Shanda Games,' or the 'Company') (Nasdaq:GAME), a leading online game developer, operator and publisher in China, today announced that it has reached an agreement to acquire Eyedentity Games, a leading online game development studio in Korea, as part of the Company's overall growth strategy in the global market. The acquisition will combine Shanda Games' online game platform with Eyedentity's game development capabilities, to further expand Shanda Games' leading global online game platform.

      Transaction Highlights:

      -- Expands Shanda Games' international presence with the addition of Eyedentity's internationally licensed online game portfolio;

      -- Strengthens Shanda Games' in-house online game development capabilities;

      -- Allows Shanda Games to fully capture the benefits of the successful launch of 'Dragon Nest';

      -- Reinforces Shanda Games' leading position in the online game industry.

      Mr. Alan Tan, Chairman and CEO of Shanda Games, commented, 'We are very excited to be bringing together two of the best teams in the online game industry together. We began working with Eyedentity almost three years ago on 'Dragon Nest' and, as we got to know them, have been very impressed by the team's creativity and its deep understanding of the gamer community. With Shanda Games' expertise and experience in operating online games in China and Eyedentity's game development capabilities, combined with our collective international businesses, this acquisition positions Shanda Games to become a leading global online game company.'

      Mr. Chris Lee, founder and CEO of Eyedentity Games, commented, 'We are delighted to become part of Shanda Games. Our focus is on creating interesting and fun online games, and Shanda Games has the resources to publish and operate, on a much larger scale, the games that we create. We are very pleased with how Shanda Games has launched and operated 'Dragon Nest' in China, and its success is a perfect example of what we can accomplish. As we combine our complimentary businesses, we look forward to similar successes.'

      Based in Seoul, Korea and founded by experienced industry veterans, Eyedentity is a private developer of online games with over 100 game developers. Its online game 'Dragon Nest', based on an in-house 3D engine, has already been licensed to partners in Korea, Japan, China, Taiwan, Southeast Asia, and the U.S. to date and has since been successfully launched in Korea, Japan and China. It is among the top five massively multi-player online role-playing games (MMORPG) in Japan and one of the most successful new online games in China this year.

      The transaction is valued at approximately US$95 million in cash. Shanda Games' cash, cash equivalents, short-term investments, and restricted cash totaled US$444 million as of June 30, 2010.

      The closing of the transaction is subject to standard closing conditions. The parties expect to close the transaction in the third quarter of 2010.
      Avatar
      schrieb am 19.09.10 11:45:26
      Beitrag Nr. 34 ()
      *Sep 16, 2010

      Shanda Interactive (Nasdaq:SNDA) game subsidiary Shanda Games (Nasdaq:GAME) has licensed Final Fantasy XIV, the latest MMORPG in the Final Fantasy series developed by Japan's Square Enix (9684.TYO), for operation in mainland China, 163.com reported September 16. An official announcement is scheduled for later today, the report said.
      1 Antwort
      Avatar
      schrieb am 19.09.10 12:29:17
      Beitrag Nr. 35 ()
      Antwort auf Beitrag Nr.: 40.174.487 von R-BgO am 19.09.10 11:45:26Das ist ein riesiger Markt mit enormen Umsätzen. Kenne kein anderes Land in dem die Bevölkerung so verrückt nach Computerspielen ist. Auch werden dadurch wertvolle Yuan und keine wertlosen ponzi USD eingenomme!
      Schade, dass sie Nachricht zu einem so ungünstigen Zeitpunkt herausgebracht wurde. Schlechte PR, Montag wäre sicher besser gewesen als kurz vor dem Wochenende.
      Gruss aus Shanghai!
      Avatar
      schrieb am 11.03.11 17:03:53
      Beitrag Nr. 36 ()
      Shanda Games: Strong Product Pipeline Driving Growth in 2011
      March 03, 2011 | about: GAME / SNDA


      On March 1, Shanda Games (GAME), a subsidiary of Shanda Interactive Entertainment (SNDA), reported strong 4Q10 results and 1Q11 guidance: Total revenue of $174 million beat Wall Street consensus of $168.8 by 3.1%. GAAP EPS of $0.20 was 17.6% above consensus of $0.17. While investors were pleasantly surprised at the Q4 results, the brightest spot in Shanda's Q4 earnings call was the better-than-expected Q1 guidance: Shanda guided 5%-7% sequential revenue growth in 1Q11, which translated into $182.7-$186.2 million, whose midpoint was 6.1% above consensus of $173.9 million.

      Shanda shares surged 18.8% on the first trading day after Q4 earnings release. I believe the major driver of such enthusiasm is Shanda's strong product pipeline for 2011: For 1Q11, Dragon Nest, Maplestory 2.0, and Hades Realm II will be major growth drivers. From 2Q11 to 4Q11, quality games Legend of Immortals, Bubble Fighter, Sudden Attack, Point Blank will help sustain the growth. Towards the end of 2011, potential blockbuster games Final Fantasy XIV and Dragon Ball Online will likely be launched to carry the momentum into 2012.

      Some investors may ask: "Shanda has always had many games in its pipeline. What's the difference this time that warrants such a big jump in its stock price?" The answer is Dragon Nest, the biggest surprise in Shanda's Q4 results. Although the game's successful Q3 launch was well-known, many investors expect it to fail shortly after the initial success, repeating the story of Aion (a 3D game launched by Shanda in 2009), whose popularity dropped sharply after its initial success. Moreover, most investors did not expect Dragon Nest to reach $31.3 million revenue and account for 18% of total game revenues in Q4, which was only its first full quarter of operation (I have explained in a previous article why Dragon Nest will not become the next Aion).

      By comparison, Shanda's Legend game series accounted for 57% of all revenues in Q4, down from over 70% a year ago. The emergence of Dragon Nest means Shanda has finally found a single game outside the Legend series that can contribute more than 15% of total revenues. Furthermore, Shanda's CEO Alan Tan believed Dragon Nest is still at the early stage of its life cycle, implying Dragon Nest's significant contribution will continue for at least several years. Such a surprising development has fundamentally changed investors' perception of Shanda and removed a major overhang on the stock, in my opinion.
      Avatar
      schrieb am 04.05.11 06:28:26
      Beitrag Nr. 37 ()
      Hochinteressantes Papier. Es handelt sich offenbar um eine Gelddruckmaschine... mit Aktienrückkaufprogramm. Bin nach mehrwöchigem Forschen und Analysieren seit gestern dabei.
      Avatar
      schrieb am 22.12.11 06:34:41
      Beitrag Nr. 38 ()
      29.11.2011 Shanda Games zahlt eine Sonderdividende von 0,51 US-Dollar

      Der chinesische Spieleanbieter Shanda Games Ltd. (ISIN: US0976981045, NYSE: GAME) wird seinen Aktionären eine Sonderdividende von 0,51 US-Dollar ausbezahlen. Die Zahlung soll um den 12. Januar 2012 erfolgen. Eine reguläre Dividende schüttet Shanda Games nicht aus. Der Online-Spielentwickler will seine Anteilseigner an dem hohen Bestand an Barmitteln teilhaben lassen.

      Zum 30. September 2011 verfügte Shanda über Cash-Positionen oder Cash-ähnliche Positionen in Höhe von 584 Millionen US-Dollar. Der Konzern ist für Online-Spiele wie „Legend of Immortals“ oder auch „Dungeons & Dragons„ bekannt. Seit Jahresanafng liegt die Aktie mit knapp 31 Prozent im Minus.
      Avatar
      schrieb am 10.01.12 15:22:25
      Beitrag Nr. 39 ()
      Zitat von Oroszlan: Hochinteressantes Papier. Es handelt sich offenbar um eine Gelddruckmaschine... mit Aktienrückkaufprogramm. Bin nach mehrwöchigem Forschen und Analysieren seit gestern dabei.


      und noch zufrieden mit deiner Entscheidung?
      Avatar
      schrieb am 23.01.12 21:27:27
      Beitrag Nr. 40 ()
      Shanda Games Announces Ex-Dividend Date of January 23, 2012 for Special Cash Dividend
      HONG KONG, Jan. 12, 2012 /PRNewswire-Asia-FirstCall/ -- Shanda Games Limited (Nasdaq: GAME, the "Company"), a leading online game developer, operator and publisher in China, today announced that the Nasdaq has established the ex-dividend date for the special cash dividend declared by the Board of Directors on November 28, 2011. The dividend of US$0.51 per Class A or Class B ordinary share or US$1.02 per American Depositary Share (ADS) will be paid on January 20, 2012 to all shareholders or ADS holders of record as of December 20, 2011 (the "record date"). As the special cash dividend is expected to exceed 25% of the Company's current ADS price, pursuant to the rules of the Nasdaq, the ex-dividend date is January 23, 2012, the first business day following the dividend payment date.

      In addition, the Nasdaq will apply its due bill procedures, pursuant to which trades of the Company's ADSs entered into before January 23, 2012 and settled after the record date (the "due bill period") will have a due bill attached for the special cash dividend payable on January 20, 2012. This means that holders who purchase these securities during the due bill period (even if the trades are to be settled after that due bill period) are entitled to receive the special cash dividend, and sellers who sell the securities during the due bill period (even if the trades are to be settled after the due bill period) are not entitled to the special cash dividend. Investors who enter into trades to purchase ADSs on or after January 23, 2012 will not be entitled to the special cash dividend payable on January 20, 2012.
      Avatar
      schrieb am 11.03.12 10:56:49
      Beitrag Nr. 41 ()
      Jahreszahlen kamen am 22.2.

      sie wachsen nicht mehr groß, sind aber extrem profitabel

      KGV rund 6

      aufstocken?
      Avatar
      schrieb am 04.04.12 13:44:16
      Beitrag Nr. 42 ()
      Habe mir heute ein paar Aktien von Shanda gekauft, mal sehen wie es weiter geht.
      Was sagt ihr zu dieser Aktie?
      Avatar
      schrieb am 10.05.13 17:10:48
      Beitrag Nr. 43 ()
      Seit heute long hier. Bei USD 3 scheint ein Boden zu sein... ansonsten wie PWRD ähnlich günstig bewertet.
      Avatar
      schrieb am 25.05.13 09:34:26
      Beitrag Nr. 44 ()
      Avatar
      schrieb am 16.07.13 11:01:25
      Beitrag Nr. 45 ()
      Gestern nachrichtenlos 11% im Plus; das ist dann auch mal die positive Seite der Illiquidität der Aktie :)
      Die Aktie hat in zwei Monaten knapp 50% an Wert zuglegt; da kann man nicht meckern...
      Avatar
      schrieb am 18.07.13 20:31:30
      Beitrag Nr. 46 ()
      Nach den guten Nachrichten zu Million Arthur gerade wieder zu 4,012 verkauft. Vor 2 Monaten und 2 Wochen für 2,35 gekauft, macht 70% für 100 Tage und annährend 0 Risiko (der Bilanz wegen).

      PWRD wird weiter laufen gelassen, da sollte die 20 auch bald fallen...
      Avatar
      schrieb am 20.07.13 13:39:52
      Beitrag Nr. 47 ()
      Schade, weitere 10% verschenkt, dachte nicht, dass man nach dem fulminanten Antieg direkt den jüngsten Aufwärtstrend verlassen kann... habe da wohl die Marktenge sowie das Momentum unterschätzt.
      Aktuell die Marke bietet sich trotzdem zum Verkauf an, da eine Konsolidierung nach über 30% an zwei Tagen durch RSI und Horizontalwiderstand unterstützt wird... es sei denn, es geht so weiter, einfach Eröffnung abwarten.

      Avatar
      schrieb am 27.07.13 21:46:51
      Beitrag Nr. 48 ()
      Wie macht man nahezu risikolos (siehe Bilanz), und ungehebelt 100% in drei Monaten? Einfach hoffnungslos unterbewertete Aktien wie Shanda Games oder Perfect World kaufen, und abwarten. Selbst bei schlechtem timing macht man da problemlos 50%...

      Sehe aktuell keinen Sektor mehr, der so absurd bewertet ist wie die China Gamers es waren. Schade... :look:
      Avatar
      schrieb am 29.07.13 17:15:36
      Beitrag Nr. 49 ()
      Shanda Games to Acquire Platform-Related Affiliates to Strengthen Mobile Strategy
      01:05 29.07.13

      PR Newswire

      HONG KONG, July 28, 2013

      HONG KONG, July 28, 2013 /PRNewswire/ -- Shanda Games Limited (NASDAQ: GAME, "Shanda Games" or "the Company"), a leading online game developer, operator and publisher in China, announced today that it has entered into definitive agreements to acquire affiliates providing user and payment platform services from its parent company Shanda Interactive Entertainment Limited ("Shanda Interactive").

      The Company expects to achieve the following through this transaction:

      Facilitate the establishment of the Company's mobile platform
      Improve the Company's cost structure and earnings per share
      Improve the Company's use of cash
      Eliminate recurring related-party transactions and settle related-party loans
      Shanghai Shengzhan Networking Technology Co., Ltd. ("Shengzhan") and Tianjin Shengjing Trade Co., Ltd. ("Shengjing") are both entities under the common control of Shanda Interactive. Shanda Games pays service fees to both companies for services including online billing, user authentication, customer service, anti-fatigue compliance, data support services, and prepaid card marketing and distribution. In the first quarter of 2013, service fees paid to Shengzhan and Shengjing represented approximately 21.3% of Shanda Games' total net revenues.

      Shengzhan owns the Shanda Pass database which contains account information, including registration, payment and other user-behavior data that gamers use to access games operated by Shanda Games and an experienced customer service team which handles approximately nine million interactions with game users on average per month. The customer service team was awarded the Best Call Center in China for eight consecutive years from 2005 to 2012 by the China Federation of IT Promotion under the auspices of the Ministry of Industry and Information Technology and has received a five-star certification from the International Customer Management Institute. Shengjing owns approximately 180,000 prepaid card distribution channels nationwide, through which over two million real and virtual prepaid cards were sold monthly on average.

      Shanda Games' board of directors formed a special committee of independent directors consisting of Mr. Andy Lin (chair), Mr. Heng Wing Chan and Mr. Yong Gui ("Special Committee"), to consider, evaluate and negotiate the transaction. The Special Committee was advised by outside legal counsel Davis Polk & Wardwell LLP and financial advisor Ernst & Young which delivered a fairness opinion as to the consideration payable by Shanda Games in the transaction. Shanda Games' board of directors, acting upon the unanimous recommendation of the Special Committee, approved the transaction.

      The aggregate consideration for the transaction is US$811.5 million, subject to closing adjustments and payable in a combination of cash, deferred payments and settlement of an outstanding loan receivable from Shanda Interactive. Shanda Games' cash, cash equivalents, short-term investments, and restricted cash, net of loans and dividend payable, totaled US$556 million as of March 31, 2013.

      Mr. Tianqiao Chen, Chairman of Shanda Games' Board of Directors, commented, "Through this transaction, the Board aims to strengthen Shanda Games both strategically and financially. The acquisition is a strong step forward in strengthening our mobile business, which now forms an integral part of our strategy. For mobile games, platforms play a more important role than each individual game as mobile games tend to be smaller in scale and with shorter lifecycle than MMO games. Combining our cumulative expertise and resources in the online gaming industry, we will leverage the customer database and distribution channels operated by Shengzhan and Shengjing to build a consolidated mobile game platform. The recent success of our mobile game Million Arthur in China demonstrated the great potential Shengzhan and Shengjing platforms have, on which we rely solely for promoting the game. We believe this transaction will provide us with numerous synergies to establish our mobile platform and accelerate growth in our business. After further integrating our businesses, we plan to release the renewed and refined mobile strategy and products in the near term."

      "In addition, this transaction removes two cost components from our cost structure and is projected to improve our EPS by approximately 40-50%," Mr. Chen continued. "It puts our large cash position to a much better use and also eliminates two recurring related-party transactions and settles an outstanding loan receivable from Shanda Interactive. More importantly, the transaction will enable Shanda Games to become a truly integrated online gaming company. With an in-house customer service team and the control of customer database and distribution channels, Shanda Games will be able to enhance game players' experience and to reach out to users more efficiently."

      The transaction, which is subject to customary closing conditions, is expected to close in the third quarter of 2013.

      Was bedeutet das OhMyGosh ???

      werd daraus nicht schlau? steck nicht so in der Materie??
      Avatar
      schrieb am 29.07.13 17:25:52
      Beitrag Nr. 50 ()
      habs kapiert....Nun haben sie kaum noch Cash..dafür aber einen höheren Aktiengewinn !!

      weniger Kosten....

      Was meint Ihr ? !
      Avatar
      schrieb am 30.07.13 19:34:57
      Beitrag Nr. 51 ()
      Der Markt ist davon nicht begeistert, da dadurch doch sehr viel Substanz aus der Bilanz gezogen wird. Heisst im Umkehrschluss, dass, falls die mobile games floppen, das ein sehr teurer Spass wird.

      Generell sind intercompany Transaktionen mit Vorsicht zu geniessen, da - hier zwar von EY geprüft - diese selten völlig marktgerecht sind.

      Ob der Abschlag von zusammen nun ca. 35% gerechtfertigt ist, ist eher fraglich. Der Markt hat direkt ca. 650 Millionen abgezogen, die so sicher zuviel sind. Beachten sollte man jedoch auch, dass die Aktie vorher sehr heissgelaufen ist.

      Vom Chart her ist man immer noch im starken Aufwärtstrend, der RSI ist auch noch bullisch. Werde das wohl gleich zum neuen Einstieg nutzen... warte mal noch bis kurz vor 8, ob man sich bei 4,5 fängt.
      Avatar
      schrieb am 01.08.13 19:01:34
      Beitrag Nr. 52 ()
      Shanda fällt nun doch unter 4,50$....überlge, wenn dann, unter 4$ rein zu gehen........
      Avatar
      schrieb am 01.08.13 19:34:33
      Beitrag Nr. 53 ()
      Jo, Glück gehabt, dass ich gestern nimmer viel Zeit gehabt hätte, sonst wäre ich wieder drin jetzt.
      Deine Überlegung teile ich so aber nicht. Die 4 ist sehr gut unterstützt, die sollte halten, siehe Chart auf der Vorseite. Von daher ist es ja relativ egal, ob man bei 4, 4.1 oder 4.2 einsteigt, wenn man als Ziel 6+ hat.

      Ich haue nachher mal eine Limitkauforder rein für morgen, da ich dann keine Zeit haben werde.
      Avatar
      schrieb am 02.08.13 18:59:11
      Beitrag Nr. 54 ()
      Umsatz und Gewinn waren die letzten Quartale rückläufig....

      glaubst du oder kannst du genauer sagne womit die Wende geschafft werden kann??

      Gruss Alfi...
      2 Antworten
      Avatar
      schrieb am 03.08.13 12:24:18
      Beitrag Nr. 55 ()
      Antwort auf Beitrag Nr.: 45.172.033 von Alfgolf am 02.08.13 18:59:11Da musst du schon aufpassen ;)

      Million Arthur ist für Q3 ein Hit, siehe Bekanntmachungen dazu; wielange der Umsatz/Gewinn dadurch hochgehalten werden kann, vermag ich auch nicht genau zu sagen, dafür kenne ich micht nicht gut genug mit den normalen Zyklen bei mobile games aus, bzw. damit, wie das game an sich konzipiert ist.

      Potenziell könnten diese noch einige Quartale anhalten.

      Einen weiteren Punkt hast du dir ja die Tage eigentlich schon selbst beantwortet. Man hat bzw. wird ja einen Aktivatausch vollziehen. Die sicheren, aber wenig ertragreichen assets cash und equvivalents werden durch die riskanteren (da vermeintlich nicht wertstabil), aber potenziell deutlich ertragskräftigeren assets mobile platforms und know how und was weiss ich alles genau ersetzt. Dies hatte ja für die Gewinnmitnahmen und den Absturz um ein Drittel ausgelöst.

      Geht man nun aber davon aus, dass damit eine Nettorendite von "nur" 10% erwirtschaftet werden kann, so war es goldrichtig das cash zur Arbeit zur bringen. Man darf ja nicht vergessen, dass die Industrie an sich ja eh eine cash cow ist, liquide Mittel also sowieso genug reinkommen, siehe auch diverse Sonderdividenden bei anderen Titeln, wie z.B. PWRD 2011 oder Changyou.

      Die Tageskerze von gestern bei GAME sah sehr schwach aus, quasi das Gegenteil der von PWRD. Ich hoffe, dass man nochmal die 4 streift, was ich zum Wiedereinstieg nutzen möchte. Falls es noch tiefer gehen sollte, wird bei 3 auf 3.5 verbilligt. Bisher bin ich bei GAME und PWRD mit meinem timing ganz gut gefahren; bleibt auch hoffentlich so.

      Im Chart sieht man die Kreuzunterstützung bei 4 aus langfristigem Abwärtstrend, den man ja verlassen hatte, und, nicht eingezeichnet, die horizontale Unterstützung. Bei PWRD war es übrigens ähnlich, als man den Abwärtstrend verlassen hatte, erst einmal deutlich rausgeschossen, dann wieder deutlich konsolidiert, und dann nochmal stark gestiegen, aktuell von 9 auf 22. Analog dazu wäre dieser zweite Anstieg bei GAME ca. von 4 auf 7, bzw. das Verlaufshoch bei 8.

      1 Antwort
      Avatar
      schrieb am 03.08.13 12:50:28
      Beitrag Nr. 56 ()
      Antwort auf Beitrag Nr.: 45.174.485 von OhMyGosh am 03.08.13 12:24:18Noch zur Ergänzung:

      wenn man davon ausgeht, dass die wall street normalerweise sowieso nur auf EPS schaut, und nicht unbedingt auf werthaltige assets und price/book, dann war der Schritt ganz richtig.

      Umsatz bleibt davon erst einmal unberührt, jedoch fallen ja die intercompany Gebühren für die Benutzung der Plattformen weg, wodurch ja Marge und somit income deutlich steigen müssten. So gesehen eine sehr gute Sache.

      Am Montag wird wieder eingestiegen, egal ob es hoch oder runter geht. Wenn in ein bis zwei Quartalen die Kosten dadurch sinken, und die Umsätze duch million arthur un Co stabil bleiben bzw. eher steigen, wird hier wieder einiges passieren...
      Avatar
      schrieb am 03.08.13 18:11:49
      Beitrag Nr. 57 ()
      ja ok das sehe/ sah ich ähnlich...klar das EPS steigt ja um ca. 40%.....

      Ok ich geh auch rein...Daumen hoch....Gut Glück...Dnake dir für Dein Gespür und Know how....

      Demnächst stehen doch auch Zahlen an...schauen wir mal....
      3 Antworten
      Avatar
      schrieb am 04.08.13 10:18:00
      Beitrag Nr. 58 ()
      Antwort auf Beitrag Nr.: 45.175.485 von Alfgolf am 03.08.13 18:11:49Die Zahlen bei PWRD und GAME kommen in der letzt Augustwoche, vermute ich.
      PWRD würde ich vorher ganz gern verkaufen, wenn man noch einen Sprung macht.

      GAME will ich bis dahin wieder haben. Man sollte jedoch nicht vergessen, dass die geplanten Einsparungen, wenn sie wirklich so hoch sein sollten, erst in Q3 oder Q4 deutlich werden. Mir kommt die Grösse 40% ein bisschen hoch gegriffen vor, aber wenn es so sein sollte, nehme ich es gerne mit. Drückt das KGV wieder deutlich nach unten.
      2 Antworten
      Avatar
      schrieb am 04.08.13 10:23:41
      Beitrag Nr. 59 ()
      Antwort auf Beitrag Nr.: 45.176.777 von OhMyGosh am 04.08.13 10:18:00Limit buy order für morgen: 3,21
      1 Antwort
      Avatar
      schrieb am 05.08.13 16:21:17
      Beitrag Nr. 60 ()
      Antwort auf Beitrag Nr.: 45.176.799 von OhMyGosh am 04.08.13 10:23:41Wurde zur Eröffnung bedient... auf ein neues :look:
      Avatar
      schrieb am 06.08.13 18:48:55
      Beitrag Nr. 61 ()
      dann hast du dir die 1200 geschnappt....gratuliere....Preis sinkt ein wenig weiter...kann morgen einsteigen, wenn ich Kohle bekomme...

      Lass uns mal ein wenig die kommenden Highlights bequasseln...

      http://www.shandagames.com/us-en/game/game.html


      http://www.shandagames.com/us-en/game/game.html#gametitle----die kommenden Titel !!!

      sieht sehr interessant aus.....
      Avatar
      schrieb am 07.08.13 16:00:08
      Beitrag Nr. 62 ()
      ok bin auch drin....:)
      Avatar
      schrieb am 29.08.13 14:20:18
      Beitrag Nr. 63 ()
      Zahlen sind raus. Auch ohne Million Arthur sehr ordentlich. Buchwert wurde in sechs Monaten um 18% gesteigert, die Marge ist gut.

      http://ir.shandagames.com/releasedetail.cfm?ReleaseID=787741

      Ich erwarte damit deutlich steigende Kurse. Rechnet man das KGV für 2013 aus, denke ich, landet man bei ca. 4. Dass das deutlich zu niedrig ist, sollte einleuchten. Mit der Kostensenkung durch die Übernahmen, kann man das KGV in 2014 auf ca. 2 drücken.

      Strong, strong buy
      Avatar
      schrieb am 29.08.13 18:53:14
      Beitrag Nr. 64 ()
      denke ich auch....Kurs ging gut hoch...4,90 $ um dann wieder abzuklappen...war ja klar...
      Avatar
      schrieb am 30.08.13 08:18:20
      Beitrag Nr. 65 ()
      Das nennt man wohl volatil... von +8 auf -10%... so unterschiedlich können Meinungen sein :look:

      Die Marktenge tut ihr Übriges... naja. mal sehen, ob man bei 3 USD nochmal verbilligen kann. So oder so, hier kann man mittelfristig nicht viel falsch machen.
      Avatar
      schrieb am 07.10.13 21:59:02
      Beitrag Nr. 66 ()
      Ich hoffe, dass nun der Schub Richtung 8 einsetzt, das wäre ein schönes Ziel.
      Schub geben könnten besser als gedachte Q3-Zahlen, und eventuell schon erste Kostensenkungen durch die Übernahme der Plattform, auch wenn ich erwarte, dass diese sich erst in Q4 zeigen.
      Würden durch eine gute Pipeline und eventuelle Synergien durch die pilot free trading zone noch bessere Zahlen erwartet, so läge das 2014 P/E auch bei 8 Dollar deutlich unter 10, und kann damit als nicht furtchbar teuer gewertet werden.
      1 Antwort
      Avatar
      schrieb am 29.10.13 16:45:25
      Beitrag Nr. 67 ()
      Antwort auf Beitrag Nr.: 45.584.041 von OhMyGosh am 07.10.13 21:59:02Habe die Vorlage von Changyou (gestern mit schwacher guidance) genutzt, und hier eine zweite TRanche gekauft.
      Avatar
      schrieb am 29.10.13 19:10:40
      Beitrag Nr. 68 ()
      Ich hoffe auch dass die Zahlen sehr gut ausfallen..mir will nicht in den Kopf, warum Shanda mit einem KGV von 4-5 gehandelt wird und Perfect World zum Bsp. mit 14-15 ??

      Was meinst Du dazu??

      Gruss
      Avatar
      schrieb am 30.10.13 09:00:03
      Beitrag Nr. 69 ()
      Perfect Worlds KGV dürfte niedriger liegen, Shandas etwas höher.
      Ansonsten hat Perfect World die breitere und bessere Pipeline.
      Weiterer Grund dürfte die Akquise der beiden affiliates sein, die der Markt offenkundig als überteuert ansieht (am Tag der Meldung ging es glaube ich glatte 20% runter). War natürlich überzogen, aber man sieht das wohl als schlechtes Management an, den cash so zu verwenden.

      Halte trotzdem beide Titel für günstig.
      Avatar
      schrieb am 27.11.13 12:42:34
      Beitrag Nr. 70 ()
      Keine besonders guten Zahlen, finde ich. Mich stört insbesondere der hohe acquisition Preis für die affiliates... so hat die Mutter nochmal indirekt schön cash rausgezogen, ohne dass die restlichen Aktionär was davon haben....

      Earnings leicht über Erwartungen, Umsatz leicht drunter.

      Marge mässig (die intracompany acquisition erhöht die Rohmarge um ca. 10 %, Pipeline mit Fragezeichen, mobile games stark, keine Absichten in den Konsolenmarkt vorzustossen (im Gegensatz zu PWRD), RIFT ein Flopp.

      Insgesamt in Ordnung, nur der hohe cash-Abzug ist eine Frechheit....

      Net Cash. In the third quarter of 2013, the Company generated RMB504.2 million (US$82.0 million) in cash flows from operating activities. The Company's cash and cash equivalents, short-term investments and restricted cash, net of loans and dividend payable, decreased from RMB4,474.3 million as of June 30, 2013 to RMB2,617.3 million (US$425.7 million) as of September 30, 2013, primarily as a result of the Company paying cash in the amount of US$200 million and extinguishing, through a non-cash exchange, receivables due from Shanda Interactive in the amount of US$167.6 million in partial satisfaction of the purchase price for Shengzhan and Shengjing. The remaining balance of approximately US$444 million related to the acquisition will be paid on or before June 30, 2014.

      Man spart also Pro Quartal ca. 15-22 Millionen USD (je nach Umsatzentwicklung), macht pro Jahr ca. 60 bis 100 Millionen. Dafür zahlt man aber über 800 Mil.... diskontiert man das ganze nun noch ordnungsgemäß, so muss man feststellen, dass der deal zweifelhaft ist... aber naja, nichts neues, deshalb ist man bei Bekanntgabe ja auch 23% gefallen. Heisst nun also, dass Q4, Q1 und Q2 cashflows auch noch mehr oder weniger direkt an shanda interactive für diesen tollen deal fliessen. Sollte man es danach schaffen, den Umsatz zu abwechslung mal ordentlich zu steigern, kann es sich über die kommenden Jahre irgendwann rentieren...

      Wie das ganze gebucht wurde, zeigt auch den Charakter der Chose... die affiliates wurden zum Buchwert konsolidiert, für den extrem hohen Kaufpreis wurde aber kein goodwill (also asset-Tausch cash goodwill) gebucht, sondern die Differenz Kaufpreis Buchwert wurde direkt von "unserem" equity, analog einer Dividende abgezogen... das führt dazu, dass das equity fast vollständig verschwunden ist... natürlich an die Mutter Shanda Interactive.
      Unschön, unschön, unschön... ich vermute, dass die Aktie heute fallen wird... vermutlich nicht zu knapp. Halte aber trotzdem, long term.

      Sollte die Aktie wieder auf 3 fallen, wird gekauft, da man dann schätzungsweise bei Preis/operating cashflow von ca. 3 steht. Nennenswerten financing oder investing cashflow gibt es ja nicht, bzw. dann hoffentlich nie wieder.... die ganze chose mit den affiliates stinkt zum Himmel, und dass E&Y das so unterschreibt, ist eigentlich eine Klage wert.
      Avatar
      schrieb am 28.11.13 10:31:45
      !
      Dieser Beitrag wurde vom System automatisch gesperrt. Bei Fragen wenden Sie sich bitte an feedback@wallstreet-online.de
      Avatar
      schrieb am 28.11.13 11:44:32
      Beitrag Nr. 72 ()
      1 Antwort
      Avatar
      schrieb am 18.01.14 09:42:39
      Beitrag Nr. 73 ()
      Antwort auf Beitrag Nr.: 45.938.422 von Alfgolf am 28.11.13 11:44:32Nur für mich zur Info zur Zeiten der Nachrichtenlosigkeit...

      Avatar
      schrieb am 27.01.14 15:42:26
      Beitrag Nr. 74 ()
      Da freut man sich, wenn die mit Abstand dickste Posi im Depot (da schon deutlich im Plus) heute folgdendes verkündet:

      Shanda Games Announces Receipt of Non-Binding Proposal to Acquire the Company

      Zu den Konditionen:

      According to the Proposal, the Consortium proposed to acquire the Company in a "going private" transaction for US$3.45 per class A or class B ordinary share, or US$6.90 per American depositary shares (each representing two class A ordinary shares) (each an "ADS").Based on the offer price, the Proposal values the Company at approximately US$1.9 billion in fully enlarged equity value.According to the Proposal, the offer price represents a premium of 21.3% to the Company's volume-weighted average price of its ADSs on January 24, 2014 and a premium of 44.4% to the volume-weighted average price of its ADSs during the last 30 trading days

      http://www.finanznachrichten.de/nachrichten-2014-01/29235132…

      Da verschmerzt man doch gerne die unsägliche affiliate-Übernahme.

      :look:
      1 Antwort
      Avatar
      schrieb am 09.03.14 10:49:06
      Beitrag Nr. 75 ()
      Antwort auf Beitrag Nr.: 46.315.725 von OhMyGosh am 27.01.14 15:42:26Meine Aktien stehen für EUR 4,88 diesen Monat in Frankfurt zum Verkauf, wenn jemand möchte.
      Avatar
      schrieb am 28.03.14 13:59:52
      Beitrag Nr. 76 ()
      ist ja mächtig was passiert, seit ich zum letzten Mal hier war...
      Avatar
      schrieb am 31.03.14 14:04:09
      Beitrag Nr. 77 ()
      Ja, man konnte mächtig was verdienen, mit etwas Glück beim timing.
      Bist du noch dabei, oder wieder mal? Falls nicht, ist es wohl recht uninteressant aktuell.

      Gruss
      1 Antwort
      Avatar
      schrieb am 31.03.14 16:22:37
      Beitrag Nr. 78 ()
      Antwort auf Beitrag Nr.: 46.737.609 von OhMyGosh am 31.03.14 14:04:09bin seit Threaderöffnung mit derselben Posi unterwegs; die hat per Saldo ein leichtes Plus
      Avatar
      schrieb am 16.04.14 20:22:51
      Beitrag Nr. 79 ()
      Verkauft zu 4,75 das Stück; halte die Konkurrenz aktuell für interessanter.

      Von daher hoffe ich aktuell auf weitere sell-offs bei PWRD und CYOU.

      Hier wird es ja maximal viel Bewegung nach unten geben...
      Avatar
      schrieb am 30.04.14 17:02:30
      Beitrag Nr. 80 ()
      auch verkauft

      over-and-out
      2 Antworten
      Avatar
      schrieb am 28.10.14 13:06:04
      Beitrag Nr. 81 ()
      Antwort auf Beitrag Nr.: 46.902.084 von R-BgO am 30.04.14 17:02:30http://www.finanznachrichten.de/nachrichten-2014-10/31812500…

      Bin gespannt, wann es kracht...
      1 Antwort
      Avatar
      schrieb am 25.04.16 15:33:10
      Beitrag Nr. 82 ()
      Antwort auf Beitrag Nr.: 48.151.022 von OhMyGosh am 28.10.14 13:06:04
      vom 19.11.2015:
      Shanda Games' (NASDAQ:GAME) $7.10/share ($1.9B) deal to be taken private by Capitalhold Limited (first announced in April) has closed.

      Trading in Shanda's U.S.-listed shares has been suspended, effective yesterday.


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