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Shanda Games - chinesischer Online-Spielanbieter ( Seite 4)

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eröffnet am 08.02.10 11:07:14
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Diskussionsnr.: 1.155.842

Shanda Sp ADR-A

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WKN: A0YA15
ISIN: US81941U1051
Symbol: S84A
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schrieb am 02.06.10 13:30:16
Beitrag Nr.31 
(39.620.109)
Antwort
Zitat
Shanda Games Reports First Quarter 2010 Unaudited Results

SHANGHAI, China, Jun 1, 2010 (GlobeNewswire via COMTEX News Network) -- Shanda Games Limited ("Shanda Games", or the "Company") (Nasdaq:GAME), a leading online game developer, operator and publisher in China, today announced its unaudited consolidated financial results for the first quarter ended March 31, 2010.

First quarter 2010 Financial Highlights(1)

-- Net revenues increased 10% year-over-year and decreased 14%
quarter-over-quarter to RMB1,143.2 million (US$167.5 million).
-- Massively multi-player online role-playing games (MMORPGs) revenues
increased 8% year-over-year and decreased 19% quarter-over-quarter to
RMB1,022.9 million (US$149.9 million). Active paying accounts (APA) for
MMORPGs increased 2% quarter-over-quarter to 9.62 million, and average
monthly revenue per active paying account (ARPU) for MMORPGs decreased
21% quarter-over-quarter to RMB35.4.
-- Advanced casual games revenues increased 7% year-over-year and 48%
quarter-over-quarter to RMB93.5 million (US$13.7 million). APA for
advanced casual games increased 6% quarter-over-quarter to 1.07 million,
and ARPU for advanced casual games increased 39% quarter-over-quarter to
RMB29.0.
-- Operating income decreased 6% year-over-year and 21%
quarter-over-quarter to RMB378.1 million (US$55.4 million). Operating
margin was 33.1% in the first quarter of 2010, compared to 38.5% in the
first quarter of 2009 and 36.0% in the fourth quarter of 2009.
-- GAAP net income attributable to ordinary shareholders increased 7%
year-over-year and decreased 21% quarter-over-quarter to RMB329.0
million (US$48.2 million). GAAP earnings per diluted ADS were RMB1.14
(US$0.16), compared with RMB1.12 in the first quarter of 2009 and
RMB1.44 in the fourth quarter of 2009.
-- Non-GAAP(2) net income attributable to ordinary shareholders increased
8% year-over-year and decreased 24% quarter-over-quarter to RMB341.9
million (US$50.1 million). Non-GAAP earnings per diluted ADS were
RMB1.18 (US$0.18), compared with RMB1.16 in the first quarter of 2009
and RMB1.54 in the fourth quarter of 2009.



(1) The conversion of Renminbi (RMB) into U.S. dollars in this release is based on RMB6.8263 to US$1.00 as published by the People's Bank of China on March 31, 2010. The percentages stated in this press release are calculated based on the RMB amounts.

(2) Non-GAAP measures are disclosed and reconciled to the corresponding GAAP measures in the section below titled "Non-GAAP Financial Measures".

"Our results for the first quarter were within our expectations as we worked to address the revenue decline resulting from our launch of an expansion pack for Mir II in late 2009," said Mr. Alan Tan, Chairman and CEO of Shanda Games. "We are very encouraged by the progress we are making to reverse the decline in revenues from Mir II. To address the issues that caused the decline of Mir II, we launched new server regions without the December expansion pack in March. At the end of April, we also launched an expansion pack with features which we believe have helped to improve the ecosystem within the game. As a result of these efforts, we have been able to retain and grow our user base in the first quarter and have seen signs that user consumption in the game is stabilizing."

Mr. Tan added, "We have a strong pipeline of new games we will introduce in the second half of this year and the first half of 2011, including "Dragon Nest," "Hades Realm II" and "Legend of Immortals." Looking forward, we will continue to build upon our strengths. We have the largest and most diversified game portfolio in the industry, strong brand recognition, a multi-channel sourcing strategy built upon a global network of partners, and a longstanding reputation as an industry innovator. With a lineup of high-quality games that we plan to introduce in 2010 and 2011, a top management team, and a deep user base, I remain confident in our long term growth potential."

Conference Call and Webcast Notice

Shanda Games will host a conference call at 9:00 a.m. on June 2, 2010 Beijing/Hong Kong time (9:00 p.m. on June 1, 2010 Eastern Time), to discuss its first quarter results. A live webcast of the conference call will be available on the Company's investor relations website at http://ir.shandagames.com.

First quarter 2010 Financial Results

Net Revenues. In the first quarter of 2010, Shanda Games reported net revenues of RMB1,143.2 million (US$167.5 million), representing an increase of 10% from RMB1,040.0 million in the first quarter of 2009 and a decrease of 14% from RMB1,336.2 million in the fourth quarter of 2009. Revenues from MMORPGs and advanced casual games accounted for 90% and 8% of total net revenues, respectively. Other revenues accounted for 2% of total net revenues.

Net revenues from MMORPGs were RMB1,022.9 million (US$149.9 million), representing an increase of 8% from RMB946.8 million in the first quarter of 2009 and a decrease of 19% from RMB1,270.2 million in the fourth quarter of 2009. APA for MMORPGs increased 2% quarter-over-quarter to 9.62 million in the first quarter of 2010, and, as a result, ARPU for MMORPGs decreased 21% sequentially to RMB35.4. The sequential decrease in MMORPG revenues was primarily due to the launch of an expansion pack in Mir II in late 2009 that was not well-received by users.

Net revenues from advanced casual games were RMB93.5 million (US$13.7 million), representing increases of 7% from RMB87.6 million in the first quarter of 2009 and 48% from RMB63.3 million in the fourth quarter of 2009. The quarter-over-quarter increase was primarily due to a stronger seasonality for advanced casual games in the first quarter, as well as the launch of large expansion packs for two of our major advanced casual games. As a result, APA for advanced casual games increased 6% sequentially to 1.07 million, and ARPU increased 39% sequentially to RMB29.0.

Other revenues in the first quarter of 2010 were RMB26.8 million (US$3.9 million), compared with RMB5.6 million in the first quarter of 2009 and RMB2.7 million in the fourth quarter of 2009. The year-over-year and quarter-over-quarter increase in other revenues was mainly due to the acquisition of Mochi Media in the first quarter of 2010.

Cost of Revenues.Cost of revenues for the first quarter of 2010 was RMB469.2 million (US$68.8 million), representing a 13% increase from RMB414.7 million in the first quarter of 2009 and a 12% decrease from RMB534.3 million in the fourth quarter of 2009. The quarter-over-quarter decline in the cost of revenues was mainly due to both a decrease in royalty fees paid to third parties as a result of a decline in revenues from licensed games and a decrease in platform fees, which are calculated based upon the Company's revenues, paid to Shanda Online, but partially offset by an increase in the amortization of intangible assets as a result of the acquisitions of Mochi Media and Goldcool Games in the first quarter.

Gross Profit.Gross profit for the first quarter of 2010 was RMB674.0 million (US$98.7 million), compared with RMB625.3 million in the first quarter of 2009 and RMB801.9 million in the fourth quarter of 2009. Gross margin was 59.0% in the first quarter of 2010, compared with 60.1% in the first quarter of 2009 and 60.0% in the fourth quarter of 2009.

Operating Expenses. Total operating expenses for the first quarter of 2010 were RMB295.9 million (US$43.3 million), compared with RMB224.7 million in the first quarter of 2009 and RMB320.3 million in the fourth quarter of 2009. Research and development expenses were flat sequentially and represented 9.1% of net revenues, compared with 7.7% in the first quarter of 2009 and 7.9% in the fourth quarter of 2009. Sales and marketing expenses declined sequentially primarily due to lower distribution fees, paid to an affiliate of Shanda Online mainly as a result of lower revenues, and lower marketing expenses. Sales and marketing expenses represented 9.4% of net revenues, compared with 6.9% in the first quarter of 2009 and 9.7% in the fourth quarter of 2009. General and administrative expenses declined sequentially as a result of a decline in share-based compensation expense, offset by increases in bad debt reserve, wages arising from acquisitions and amortization of intangibles. General and administrative expenses accounted for 7.4% of net revenues, compared with 7.0% in the first quarter of 2009 and 6.4% in the fourth quarter of 2009.

Share-based compensation was RMB12.9 million (US$1.9 million) in the first quarter of 2010, compared with RMB8.4 million in the first quarter of 2009 and RMB32.0 million in the fourth quarter of 2009. The sequential decline was primarily due to the departure of certain senior executives in the first quarter and the net effect of a failure to meet certain performance targets related to stock option awards, partially offset by an increase in share-based compensation costs related to the acquisition of Mochi Media.

Operating Income.Operating income for the first quarter of 2010 was RMB378.1 million (US$55.4 million), compared with RMB400.6 million in the first quarter of 2009 and RMB481.6 million in the fourth quarter of 2009. Operating margin was 33.1% in the first quarter of 2010, compared to 38.5% in the first quarter of 2009 and 36.0% in the fourth quarter of 2009.

Non-GAAP(2) Operating Income. Non-GAAP operating income for the first quarter of 2010 was RMB391.0 million (US$57.3 million), compared with RMB409.0 million in the first quarter of 2009 and RMB513.6 million in the fourth quarter of 2009. Non-GAAP operating margin was 34.2% in the first quarter of 2010, compared with 39.3% in the first quarter of 2009 and 38.4% in the fourth quarter of 2009.

Other Income, Net. Other income, net, for the first quarter of 2010 was RMB53.5 million (US$7.8 million), compared with RMB3.8 million in the first quarter of 2009 and RMB73.3 million in the fourth quarter of 2009. Other income, net, consists primarily of government subsidies, which totaled RMB55.5 million (US$8.1 million) in the first quarter of 2010, compared with RMB1.0 million in the first quarter of 2009 and RMB76.8 million in the fourth quarter of 2009.

Income Tax Expense. Income tax expense for the first quarter of 2010 was RMB109.7 million (US$16.0 million), as compared with RMB89.6 million in the first quarter of 2009 and RMB128.4 million in the fourth quarter of 2009.

Net Income Attributable to Ordinary Shareholders. Net income for the first quarter of 2010 was RMB329.0 million (US$48.2 million), an increase of 7% from RMB308.0 million in the first quarter of 2009 and a decrease of 21% from RMB415.2 million in the fourth quarter of 2009. Earnings per diluted ADS in the first quarter of 2010 were RMB1.14 (US$0.16), compared with RMB1.12 in the first quarter of 2009 and RMB1.44 in the fourth quarter of 2009.

Non-GAAP(2) Net Income Attributable to Ordinary Shareholders. Non-GAAP net income for the first quarter of 2010 was RMB341.9 million (US$50.1 million), compared with RMB316.4 million in the first quarter of 2009 and RMB447.2 million in the fourth quarter of 2009. Non-GAAP earnings per diluted ADS in the first quarter of 2010 were RMB1.18 (US$0.18), compared with RMB1.16 in the first quarter of 2009 and RMB1.54 in the fourth quarter of 2009.

Cash, Cash Equivalent, Short-Term Investments, and Restricted Cash. In the first quarter of 2010 the Company generated RMB379.1 million (US$55.5 million) in cash flows from operating activities. The Company's cash, cash equivalent, short-term investments, and restricted cash increased from RMB2,611.6 million as of December 31, 2009 to RMB2,847.6 million (US$417.2 million) as of March 31, 2010.

Recent Business Highlights

On March 16, 2010, Shanda Games started open-beta testing for "Woool: Legend of Heroes," a sequel for one of the Company's MMORPGs, "Woool."

On May 18, 2010, Shanda Games started unlimited closed-beta testing of "JX3," a 3D fantasy MMORPG that the Company co-operates with Kingsoft Corporation Limited.

On May 26, 2010, Shanda Games hosted a game show named "ALLSTAR" to unveil major upcoming titles to the gamer community. Most of these games are scheduled for release during the second half of this year and the first half of 2011, including "Legend of Immortals," "Hades Realm II," "Dragon Nest," the web version of "Woool: Legend of Heroes," "The King of Fighters Online," "The Age II," "Bubble Fighter" and "World Zero."

Share Repurchase

On March 1, 2010, the Company's Board of Directors approved a share repurchase program under which the Company is authorized to repurchase up to $150 million worth of its outstanding ADSs during the next twenty four (24) months. To date, the Company has repurchased approximately 2.9 million ADSs for an aggregate consideration of US$20.1 million.

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schrieb am 05.08.10 19:41:46
Beitrag Nr.32 
(39.937.376)
Antwort
Zitat

Shanda Games: Still Plenty of Upside Despite Recent Run-Up
by: Xiaofan Zhang August 05, 2010 | about: GAME / SNDA


Shanda Games (GAME) shares have risen 7.4% since its new game Dragon Nest started unlimited testing on July 22. Despite the recent run-up, I believe there is still plenty of upside for Shanda shares due to the stark contrast between Dragon Nest's large earnings potential and Wall Street's low expectations.

Dragon Nest has become a top-10 game in China. Based on my tracking, Dragon Nest has surpassed 400K Peak Concurrent Users (PCU) and 180K Average Concurrent Users (PCU) in the past week. As of today, it is the sixth most popular games in Internet cafes (Source: Barchina.net), the fourth most searched game (Source: Baidu.com), and the third most downloaded game (Source: 17173.com) in China. All of these data points indicate that Dragon Nest has become a top-10 game in China. In addition, Shanda has decided to start Dragon Nest's open beta on August 5 with 20 more server groups, implying a 23% capacity expansion from the current 88 server groups. The open beta is coming just two weeks after the start of unlimited testing. Such a short unlimited testing period and the significant capacity expansion indicate Shanda management is very confident that Dragon Nest is ready for the Prime Time. Based on these data points, I currently forecast Dragon Nest will generate $12 million and $16 million revenues in 3Q10 and 4Q10.

Wall Street's earnings expectations stay low despite Dragon Nest's strong performance. When Shanda started Dragon Nest's large-scale closed beta (Nei Ce) on June 17, the game's future was not clear, and Wall Street's consensus estimates included very little contribution from Dragon Nest. According to Yahoo! Finance, the consensus revenue estimate for Shanda Games (GAME) at that time was $180.6 million for 3Q10, $191.5 million for 4Q10, and $710.8 million for 2010. When Dragon Nest entered unlimited testing on July 22 with 300K PCU, the consensus had declined to $178.2 million for 3Q10, $187.7 million for 4Q10, and $707.4 million for 2010. As of August 3, consensus for Shanda's Q3, Q4, 2010 revenues stayed flat versus July 22, while Dragon Nest had surpassed 400K PCU. Consensus EPS estimates have followed the same trend as revenue estimates from June 17 to August 3. These data points indicate that Wall Street analysts have not timely raised their forecasts to reflect Dragon Nest's potential earnings contribution in the second half of 2010.

Shanda shares are poised to rise on upward revisions of earnings expectations. I believe Wall Street analysts have been slow to react to Dragon Nest's strong performance because they fear that Dragon Nest will disappoint them as Aion did in 2009 (Aion is a 3D game operated by Shanda). They have taken a cautious position to avoid damages to their reputation. In my opinion, such fear is overdone. As I pointed out in a previous article, Dragon Nest will not be the next Aion because of its different business model, different reliance on advertising, and different combat-control system. Even in the unlikely worst-case scenario, Dragon Nest will still make significant earnings contribution for at least two quarters as many short-term hit games did in the past. In this case, at least analysts should have raised earnings estimates for Shanda for 3Q10 and 4Q10, which has not happened based on my previous discussion. I believe as Dragon Nest continues to generate positive news flow in 2H10, and as Shanda report good 3Q10 and 4Q10 earnings numbers, more and more analysts will raise earnings expectations for Shanda. Shanda's stock price is poised to benefit from such positive changes in earnings expectations.


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schrieb am 09.09.10 09:37:39
Beitrag Nr.33 
(40.123.048)
Antwort
Zitat
Shanda Games Limited /

09.09.2010 05:09 -------------------------------------------------------------------- -------

Creates Leading Online Game Platform With Stronger International Presence and Enhanced In-House Development Capabilities

SHANGHAI, China, Sept. 8, 2010 (GLOBE NEWSWIRE) -- Shanda Games Limited ('Shanda Games,' or the 'Company') (Nasdaq:GAME), a leading online game developer, operator and publisher in China, today announced that it has reached an agreement to acquire Eyedentity Games, a leading online game development studio in Korea, as part of the Company's overall growth strategy in the global market. The acquisition will combine Shanda Games' online game platform with Eyedentity's game development capabilities, to further expand Shanda Games' leading global online game platform.

Transaction Highlights:

-- Expands Shanda Games' international presence with the addition of Eyedentity's internationally licensed online game portfolio;

-- Strengthens Shanda Games' in-house online game development capabilities;

-- Allows Shanda Games to fully capture the benefits of the successful launch of 'Dragon Nest';

-- Reinforces Shanda Games' leading position in the online game industry.

Mr. Alan Tan, Chairman and CEO of Shanda Games, commented, 'We are very excited to be bringing together two of the best teams in the online game industry together. We began working with Eyedentity almost three years ago on 'Dragon Nest' and, as we got to know them, have been very impressed by the team's creativity and its deep understanding of the gamer community. With Shanda Games' expertise and experience in operating online games in China and Eyedentity's game development capabilities, combined with our collective international businesses, this acquisition positions Shanda Games to become a leading global online game company.'

Mr. Chris Lee, founder and CEO of Eyedentity Games, commented, 'We are delighted to become part of Shanda Games. Our focus is on creating interesting and fun online games, and Shanda Games has the resources to publish and operate, on a much larger scale, the games that we create. We are very pleased with how Shanda Games has launched and operated 'Dragon Nest' in China, and its success is a perfect example of what we can accomplish. As we combine our complimentary businesses, we look forward to similar successes.'

Based in Seoul, Korea and founded by experienced industry veterans, Eyedentity is a private developer of online games with over 100 game developers. Its online game 'Dragon Nest', based on an in-house 3D engine, has already been licensed to partners in Korea, Japan, China, Taiwan, Southeast Asia, and the U.S. to date and has since been successfully launched in Korea, Japan and China. It is among the top five massively multi-player online role-playing games (MMORPG) in Japan and one of the most successful new online games in China this year.

The transaction is valued at approximately US$95 million in cash. Shanda Games' cash, cash equivalents, short-term investments, and restricted cash totaled US$444 million as of June 30, 2010.

The closing of the transaction is subject to standard closing conditions. The parties expect to close the transaction in the third quarter of 2010.
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schrieb am 19.09.10 11:45:26
Beitrag Nr.34 
(40.174.487)
Antwort
Zitat
*Sep 16, 2010

Shanda Interactive (Nasdaq:SNDA) game subsidiary Shanda Games (Nasdaq:GAME) has licensed Final Fantasy XIV, the latest MMORPG in the Final Fantasy series developed by Japan's Square Enix (9684.TYO), for operation in mainland China, 163.com reported September 16. An official announcement is scheduled for later today, the report said.
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schrieb am 19.09.10 12:29:17
Beitrag Nr.35 
(40.174.585)
Antwort
Zitat
Antwort auf Beitrag Nr.: 40.174.487 von R-BgO am 19.09.10 11:45:26Das ist ein riesiger Markt mit enormen Umsätzen. Kenne kein anderes Land in dem die Bevölkerung so verrückt nach Computerspielen ist. Auch werden dadurch wertvolle Yuan und keine wertlosen ponzi USD eingenomme!
Schade, dass sie Nachricht zu einem so ungünstigen Zeitpunkt herausgebracht wurde. Schlechte PR, Montag wäre sicher besser gewesen als kurz vor dem Wochenende.
Gruss aus Shanghai!
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schrieb am 11.03.11 17:03:53
Beitrag Nr.36 
(41.187.230)
Antwort
Zitat
Shanda Games: Strong Product Pipeline Driving Growth in 2011
March 03, 2011 | about: GAME / SNDA


On March 1, Shanda Games (GAME), a subsidiary of Shanda Interactive Entertainment (SNDA), reported strong 4Q10 results and 1Q11 guidance: Total revenue of $174 million beat Wall Street consensus of $168.8 by 3.1%. GAAP EPS of $0.20 was 17.6% above consensus of $0.17. While investors were pleasantly surprised at the Q4 results, the brightest spot in Shanda's Q4 earnings call was the better-than-expected Q1 guidance: Shanda guided 5%-7% sequential revenue growth in 1Q11, which translated into $182.7-$186.2 million, whose midpoint was 6.1% above consensus of $173.9 million.

Shanda shares surged 18.8% on the first trading day after Q4 earnings release. I believe the major driver of such enthusiasm is Shanda's strong product pipeline for 2011: For 1Q11, Dragon Nest, Maplestory 2.0, and Hades Realm II will be major growth drivers. From 2Q11 to 4Q11, quality games Legend of Immortals, Bubble Fighter, Sudden Attack, Point Blank will help sustain the growth. Towards the end of 2011, potential blockbuster games Final Fantasy XIV and Dragon Ball Online will likely be launched to carry the momentum into 2012.

Some investors may ask: "Shanda has always had many games in its pipeline. What's the difference this time that warrants such a big jump in its stock price?" The answer is Dragon Nest, the biggest surprise in Shanda's Q4 results. Although the game's successful Q3 launch was well-known, many investors expect it to fail shortly after the initial success, repeating the story of Aion (a 3D game launched by Shanda in 2009), whose popularity dropped sharply after its initial success. Moreover, most investors did not expect Dragon Nest to reach $31.3 million revenue and account for 18% of total game revenues in Q4, which was only its first full quarter of operation (I have explained in a previous article why Dragon Nest will not become the next Aion).

By comparison, Shanda's Legend game series accounted for 57% of all revenues in Q4, down from over 70% a year ago. The emergence of Dragon Nest means Shanda has finally found a single game outside the Legend series that can contribute more than 15% of total revenues. Furthermore, Shanda's CEO Alan Tan believed Dragon Nest is still at the early stage of its life cycle, implying Dragon Nest's significant contribution will continue for at least several years. Such a surprising development has fundamentally changed investors' perception of Shanda and removed a major overhang on the stock, in my opinion.
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schrieb am 04.05.11 06:28:26
Beitrag Nr.37 
(41.448.295)
Antwort
Zitat
Hochinteressantes Papier. Es handelt sich offenbar um eine Gelddruckmaschine... mit Aktienrückkaufprogramm. Bin nach mehrwöchigem Forschen und Analysieren seit gestern dabei.
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schrieb am 22.12.11 06:34:41
Beitrag Nr.38 
(42.511.980)
Antwort
Zitat
29.11.2011 Shanda Games zahlt eine Sonderdividende von 0,51 US-Dollar

Der chinesische Spieleanbieter Shanda Games Ltd. (ISIN: US0976981045, NYSE: GAME) wird seinen Aktionären eine Sonderdividende von 0,51 US-Dollar ausbezahlen. Die Zahlung soll um den 12. Januar 2012 erfolgen. Eine reguläre Dividende schüttet Shanda Games nicht aus. Der Online-Spielentwickler will seine Anteilseigner an dem hohen Bestand an Barmitteln teilhaben lassen.

Zum 30. September 2011 verfügte Shanda über Cash-Positionen oder Cash-ähnliche Positionen in Höhe von 584 Millionen US-Dollar. Der Konzern ist für Online-Spiele wie „Legend of Immortals“ oder auch „Dungeons & Dragons„ bekannt. Seit Jahresanafng liegt die Aktie mit knapp 31 Prozent im Minus.
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schrieb am 10.01.12 15:22:25
Beitrag Nr.39 
(42.573.990)
Antwort
Zitat
Zitat von OroszlanHochinteressantes Papier. Es handelt sich offenbar um eine Gelddruckmaschine... mit Aktienrückkaufprogramm. Bin nach mehrwöchigem Forschen und Analysieren seit gestern dabei.


und noch zufrieden mit deiner Entscheidung?
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schrieb am 23.01.12 21:27:27
Beitrag Nr.40 
(42.635.695)
Antwort
Zitat
Shanda Games Announces Ex-Dividend Date of January 23, 2012 for Special Cash Dividend
HONG KONG, Jan. 12, 2012 /PRNewswire-Asia-FirstCall/ -- Shanda Games Limited (Nasdaq: GAME, the "Company"), a leading online game developer, operator and publisher in China, today announced that the Nasdaq has established the ex-dividend date for the special cash dividend declared by the Board of Directors on November 28, 2011. The dividend of US$0.51 per Class A or Class B ordinary share or US$1.02 per American Depositary Share (ADS) will be paid on January 20, 2012 to all shareholders or ADS holders of record as of December 20, 2011 (the "record date"). As the special cash dividend is expected to exceed 25% of the Company's current ADS price, pursuant to the rules of the Nasdaq, the ex-dividend date is January 23, 2012, the first business day following the dividend payment date.

In addition, the Nasdaq will apply its due bill procedures, pursuant to which trades of the Company's ADSs entered into before January 23, 2012 and settled after the record date (the "due bill period") will have a due bill attached for the special cash dividend payable on January 20, 2012. This means that holders who purchase these securities during the due bill period (even if the trades are to be settled after that due bill period) are entitled to receive the special cash dividend, and sellers who sell the securities during the due bill period (even if the trades are to be settled after the due bill period) are not entitled to the special cash dividend. Investors who enter into trades to purchase ADSs on or after January 23, 2012 will not be entitled to the special cash dividend payable on January 20, 2012.

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