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Gameffective Pulse for SAP SuccessFactors Learning Now Available on the SAP App Center

Nachrichtenquelle: PR Newswire (engl.)
16.05.2019, 19:37  |  260   |   |   

New Module Adds Gamification Capabilities to Drive Engagement in Learning; Integrates with SAP SuccessFactors Learning Solution

NEW YORK, May 16, 2019 /PRNewswire/ -- Gameffective, the innovator in using digital motivation, gamification and real-time feedback to optimize employee learning, today announced that its new Gameffective gamification extension module is available on the SAP App Center, the redesigned and consolidated digital marketplace for SAP partner offerings. The company made the disclosure during the SAP SuccessFactors Learning Symposium held in London.

The Gameffective Pulse add-on easily integrates with the SAP SuccessFactors Learning solution to deliver a unique combination of gamification and learning KPIs that help to focus an organization's employees on what's really important for them to learn.

"The Pulse module means more than expanded capabilities of the Gameffective platform, which are already embedded in SAP SuccessFactors Learning and SAP Jam collaboration platform. Pulse offers a unique method to change learning behavior in ways that yield multiple benefits for both employees and their employers, such as achieving a 90%+ training completion rate in one-third of the time," said Gal Rimon, Gameffective's founder and CEO.

With the ability to integrate with SAP SuccessFactors Learning in less than one week, the Pulse module links the gamification and motivation of points, badges and leaderboards with a learning KPI system that allows users to:

  • Better understand what their training targets are;
  • Track their progress toward reaching those goals; and,
  • Realize benefits from adopting a more disciplined learning behavior.

Learners are encouraged to create a cadence of learning through the Pulse module on the Learning homepage. The solution recognizes employees who attend to their training on a weekly basis, for example, and rewards more points and different badges for even greater motivation. The Pulse learning KPI feature offers ranges, scores and targets which serve to further increase engagement. The result is better retention and application of the knowledge gained from the training. The combined result is both the motivation created through gamification as well as an understanding of what should be done to improve through the new learning KPI module. All of this is done in a highly personalized manner.

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