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2021 Expected to be Another Year Of Record Growth In Esports And Gaming Video Content Industries

Nachrichtenquelle: PR Newswire (engl.)
08.04.2021, 14:45  |  125   |   |   

- Financialnewsmedia.com News Commentary

PALM BEACH,  Fla., April 8, 2021 /PRNewswire/ -- The eSports and Gaming Video Content industries have seen rapid growth in the past several yea­­rs and is expected to accelerate in years to come due to several factors: the amount of viewers/subscribers of GVC and eSports will increase, more advertisers and corporate sponsors will turn to eSports and GVC to diversify their revenue, and more gamers will join professional ranks as prize pools grow. In 2020, video games provided seasoned and rookie gamers an escape through competition and communities amid trying circumstances.  Community-driven user engagement and monetization is likely to increase in 2021, and another year of record growth is possible. An article in Seeking Alpha said: "We believe the video game industry's performance last year was a major milestone, but it's wasn't an endpoint." Active tech companies in the markets this week include Versus Systems Inc. (NASDAQ: VS), Super League Gaming, (NASDAQ: SLGG), Glu Mobile Inc. (NASDAQ: GLUU), Microsoft Corp. (NASDAQ: MSFT), Electronic Arts Inc. (NASDAQ: EA).

The article continued: "As pivotal and successful as 2020 was, we believe that it was just part of the industry's growth journey, and not its destination. The industry has several growth opportunities ahead which could prove to drive outsized returns for investors over the long run. A number of events accelerated the video game industry's growth last year. The pandemic pushed at-home activities like video games to the forefront of entertainment. The same happened with esports, which came to the rescue with live content while in-person sports and events were on pause. New console releases, a number of new hit titles, and the rise of community/social gaming also contributed to the growth. As a result, industry revenue totaled $175 billion in 2020, a 20% increase from 2019."

Versus Systems Inc. (NASDAQ: VS) BREAKING NEWSVersus Systems to Allow Prizing in UK Starting in Q2  - Versus Systems today announced that it has added new functionality to its patented Dynamic Regulatory Compliance prizing engine to support uses in the United Kingdom, which is the largest television advertising market in Europe, one of the largest interactive gaming markets in the world, and home to the Premier League, the most popular football league in the world. Versus will be partnering with some of its existing content partners to launch in the UK in Q2 of this year.

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2021 Expected to be Another Year Of Record Growth In Esports And Gaming Video Content Industries - Financialnewsmedia.com News Commentary PALM BEACH,  Fla., April 8, 2021 /PRNewswire/ - The eSports and Gaming Video Content industries have seen rapid growth in the past several yea­­rs and is expected to accelerate in years to come due to …

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