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     448  0 Kommentare Gamification Market Worth 11.10 Billion USD by 2020

    PUNE, India, February 11, 2016 /PRNewswire/ --

    According to a new market research report "Gamification Market by Solution (Consumer driven and Enterprise driven), Applications (Sales and Marketing), Deployment Type (On-Premises and Cloud), User Type (Large Enterprise, SMBs), Industry and Region - Global Forecast to 2020", published by MarketsandMarkets, The Gamification Market is expected to reach USD 11.10 Billion by 2020, at a CAGR of 46.3%.              

    Browse 73 market data Tables and 54 Figures spread through 127 Pages and in-depth TOC on "Gamification Market"

    http://www.marketsandmarkets.com/Market-Reports/gamification-market-991.html 

    Early buyers will receive 10% customization on this report.

    Today, there has been a high growth of gamification solutions among small and medium enterprises in various industry verticals due to increasing need for gamification solutions and applications in enterprise and consumer brands. Global enterprises and brands that sell consumer goods have awakened to the fact that consumers and employees have plenty of choices around. While lower motivation levels in employees raise the problem of high attrition rates, results in consumers switching brands, resulting in a loss of prospective leads for the brand. Gamified applications can help to cut through the competition and align the motivation of the employees and the interest levels of consumers to derive the desired actions and results from them.

    The rise in the adoption of consumer driven solutions among organizations has increased the usage gamification solutions 

    Gamification solutions are gaining pace in the current scenario of engagement and loyalty ecosystem. The Gamification Market has been segmented into consumer driven solutions and enterprise driven solutions. Consumer driven solutions are termed as flexible and user-friendly tools that are focused on augmenting customer motivation as well as customer loyalty towards product across all industries. Companies are using various gamification techniques for their customers such as loyalty points, discounts, and virtual currency to encourage them to be loyal to the brand.

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    Gamification Market Worth 11.10 Billion USD by 2020 PUNE, India, February 11, 2016 /PRNewswire/ - According to a new market research report "Gamification Market by Solution (Consumer driven and Enterprise driven), Applications (Sales and Marketing), Deployment Type (On-Premises and Cloud), User Type …