Unity Developers to Converge at Unite Los Angeles for 4 Days of In Depth Training, Certification, Awards, and Knowledge Sharing
SAN FRANCISCO, CA--(Marketwired - Oct 3, 2016) - Unity Technologies, the leading platform for creating games and experiences in 2D, 3D, VR and AR, today announced initial sessions and schedule for this year's Unite conference. 1,600+ attendees from developers to artists and Unity enthusiasts will convene for four days of learning, networking, and training November 1-3 at the Loews Hollywood in Los Angeles. A limited number of tickets are still available, as are tickets for the separate Training Day on October 31st.
Following the opening keynote hosted by Unity Technologies CEO John Riccitiello, attendees will enjoy over 60 sessions, with feature tracks for VR/AR, game development, art & animation, and the business of game development. The agenda also includes feature presentations from thought-leaders at Microsoft, Oculus, Sony, Facebook, Samsung, Intel, Nvidia, Google, and more. Additional sessions include hands-on labs and expert talks from Unity engineers, and a variety of independent / studio developers and artists, hosting sessions such as:
- Technology and User Experience: Creating Immersive Interfaces and Interactions for VR and Mobile - Astire Games
- One Year In: My Experience Publishing on the Unity Asset Store - S.F. Bay Studios, Inc.
- Mecanim Bonsai: Lessons from Firewatch and Recore - Unity
- High-Stakes Game of Business: A Billion Dollar Battleground - All Things Media
- Multiplatform 3D Art Development for Indies - Feline Arts
- The Rules of Rapid Prototype Development - NASA
Attendees can also play some amazing Made With Unity games and experiences on display at the Made With Unity showcase. Over 40 projects are available for attendees to see and experience the creative and technical range of the Unity developer community. The full line-up, includes a broad variety of developers such as large studio mobile projects like Netmarble's Stone Age, single-person studio desktop and console projects like William Chyr's Manifold Garden, and incredibly immersive VR experiences like Schell Games' I Expect You to Die. Developers of each project will be on hand at the showcase to discuss their development process with attendees.