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    Deepmarkit Corp. - gamification - 500 Beiträge pro Seite

    eröffnet am 11.01.18 18:00:29 von
    neuester Beitrag 26.06.18 15:56:48 von
    Beiträge: 34
    ID: 1.271.555
    Aufrufe heute: 0
    Gesamt: 1.758
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    ISIN: CA24380K2048 · WKN: A2PS5R
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    Letzter Kurs 15.04.21 Frankfurt

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     Ja Nein
      Avatar
      schrieb am 11.01.18 18:00:29
      Beitrag Nr. 1 ()
      Hallo,

      ich möchte hier die Deepmarkit Corp. vorstellen.

      Wie im Threadtitel bereits angeführt, ist das Geschäftsmodell das Anbieten gamification-tools.

      Genaueres dazu auf der website: https://deepmarkit.com/


      Stichpunkte von der website dazu:

      - Create your own branded game
      - Simple Game Editor
      - Game Templates to Get You Started
      - Games + Surveys = Perfect Match
      - Easily create and send fun interactive quizzes tailored to your needs
      - Create an engaging quiz experience with a branded game
      16 Antworten
      Avatar
      schrieb am 11.01.18 18:04:28
      Beitrag Nr. 2 ()
      Antwort auf Beitrag Nr.: 56.688.821 von praesens am 11.01.18 18:00:29Einen guten Überblick über den aktuellen Stand gibt diese news vom 26.10.17 - insb. die fett gehaltenen Passagen:

      https://deepmarkit.com/press-release/deepmarkit-business-upd…

      "DeepMarkit Business Update
      October 26, 2017

      October 26, 2017 – DeepMarkit Corp., (“DeepMarkit” or the “Corporation”) (TSX-V:MKT; OTCQB:MKTDF) is pleased to provide a business update following the public launch of the DeepMarkit platform, a powerful tool for merchants and marketing professionals seeking to generate leads, convert social media audiences into known customers and convert customers into sales.

      The DeepMarkit platform was very successfully debuted at the Global Retail 2017 Conference in Las Vegas in mid-September where DeepMarkit won the pitch contest for best new product/company. This initial roll-out was followed up with attendance at the Shop.org Online Retail Conference in Los Angeles on September 25 – 27 and most recently, with another very successful exhibition at the Seattle Interactive Conference on October 17 – 18, 2017.

      Attendance at these key trade shows was the first phase of the Company’s initial marketing plan designed to expose the DeepMarkit platform and its unique and powerful games-based advertising and promotions capabilities to the community of marketing professionals and to major brands. From the largest of product brands and leaders in the marketing services industry to savvy new online business operators, the potential of the platform was recognized and appreciated. DeepMarkit has achieved excellent initial exposure of the product and has generated hundreds of strong business leads.

      Initial product exposure through exhibition at these key trade shows will be followed by direct sales outreach by the DeepMarkit sales team to convert our large number of leads into customers.

      Promotional campaigns created and operated through deepmarkit.com have confirmed the unique capabilities of targeted gamification to dramatically increase email open rates, conversions of social media audiences to identifiable leads and email opt-in rates. Customer campaigns have proved that the incentive marketing component of the DeepMarkit platform also helps to convert these leads into sales.

      DeepMarkit’s first online advertising campaign will start on October 30. The Company will be participating in the Google Advantage Program – an invitation only program offered by Google to provide potential high growth companies access to Google’s own marketing experts to help run their marketing campaigns. DeepMarkit was invited to the program in August and has been working directly with Google’s experts to have our marketing campaigns built, optimized and ready to launch.


      Work on the Company’s first Shopify app is progressing well and the initial launch of the Shopify app is targeted for mid-November. This app will enable any of Shopify’s 400,000 plus merchants to deploy high quality games for both lead generation and incentive marketing. The Shopify app will be a very cost effective tool, it will be easy to install and will provide a simple interface to create entertaining and effective gamified campaigns.

      About DeepMarkit

      DeepMarkit is a gamification technology company inventing new ways to engage consumers and other audiences. The Company’s proprietary platform enables businesses and agencies to create branded games that incentivize customers, thus driving sales, capturing data and generating leads. DeepMarkit integrates next-gen gamification engagement mechanics with interactive advertising industry standards to offer marketers an advanced solution suitable for campaigns of all sizes, targeting multiple channels on the web, mobile and social media.

      DeepMarkit’s shares are listed on the TSX Venture Exchange, trading under the symbol MKT and on the OTCQB trading under the symbol MKTDF. For additional information or to try out our games and see the power of the platform, please visit www.deepmarkit.com

      ..."
      15 Antworten
      Avatar
      schrieb am 11.01.18 18:09:05
      Beitrag Nr. 3 ()
      Antwort auf Beitrag Nr.: 56.688.881 von praesens am 11.01.18 18:04:28Vom 14. bis 16. Januar 2018 stellt Deepmarkit auf der NRF 2018 aus:

      https://nrfbigshow.nrf.com/company/deepmarkit-corp
      14 Antworten
      Avatar
      schrieb am 11.01.18 18:10:54
      Beitrag Nr. 4 ()
      Antwort auf Beitrag Nr.: 56.688.947 von praesens am 11.01.18 18:09:05Der Kurs hat die letzten Tage stark angezogen, von 4,5 cent auf aktuell 9,5 cent. Mit satrkem Volumen:


      13 Antworten
      Avatar
      schrieb am 11.01.18 18:12:20
      Beitrag Nr. 5 ()
      Antwort auf Beitrag Nr.: 56.688.974 von praesens am 11.01.18 18:10:54Grund für den Anstieg:

      In obiger news hatte es gehiessen, die shopify app solle im November 2017 fertig sein.
      Das war nicht der Fall.
      Aktuell heißt es, die solle im Rahmen der NRA vom 14. bis 16. Januar vorgestellt werden.
      12 Antworten

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      Avatar
      schrieb am 11.01.18 18:14:15
      Beitrag Nr. 6 ()
      Antwort auf Beitrag Nr.: 56.688.992 von praesens am 11.01.18 18:12:20Aufgrund des hohen Volumens und des Kursanstiegs musste MKT dann folgende Standard-news rausgeben:

      http://www.stockhouse.com/news/press-releases/2018/01/08/dee…

      "...
      V.MKT | 2 days ago

      CALGARY, Alberta, Jan. 08, 2018 (GLOBE NEWSWIRE) -- At the request of IIROC, DeepMarkit Corp., (“DeepMarkit” or the “Corporation”) (TSX-V:MKT) (OTCQB:MKTDF) wishes to confirm that the Company’s management is unaware of any material change in the Company’s operations that would account for the recent increase in market activity.
      ..."
      11 Antworten
      Avatar
      schrieb am 11.01.18 18:16:22
      Beitrag Nr. 7 ()
      Antwort auf Beitrag Nr.: 56.689.001 von praesens am 11.01.18 18:14:15Kontaktdaten:

      Phone: 1.403.537.0067

      Head Office
      Suite 100, 750 11th St SW
      Calgary, AB
      T2P 3N7

      Registered Office
      Suite 202, 615 15th Ave SW
      Calgary, AB
      T2R 0R4

      mail: investor@deepmarkit.com
      10 Antworten
      Avatar
      schrieb am 11.01.18 18:17:24
      Beitrag Nr. 8 ()
      Antwort auf Beitrag Nr.: 56.689.031 von praesens am 11.01.18 18:16:22MKT ist gelistet an der TSX-V, Symbol MKT

      und

      in D unter WKN A143BF
      Avatar
      schrieb am 11.01.18 18:19:25
      Beitrag Nr. 9 ()
      Antwort auf Beitrag Nr.: 56.689.031 von praesens am 11.01.18 18:16:22Laut letzter MD&A von November sind

      knapp 88,8 mio Aktien ausgegeben.
      Dazu ca. 6 mio options und ca. 29 mio warrants.
      Fully diluted also ca. 124 mio.
      8 Antworten
      Avatar
      schrieb am 11.01.18 18:21:54
      Beitrag Nr. 10 ()
      Antwort auf Beitrag Nr.: 56.689.076 von praesens am 11.01.18 18:19:25Davon werden

      gut 33 mio Aktien
      und
      ca. 13,3 mio warrants

      von insidern gehalten.

      Quelle: sedi.ca
      7 Antworten
      Avatar
      schrieb am 11.01.18 18:23:42
      Beitrag Nr. 11 ()
      Antwort auf Beitrag Nr.: 56.689.103 von praesens am 11.01.18 18:21:54Ein insider hat die letzten Tage allerdings auch gut abverkauft:

      https://www.canadianinsider.com/company?menu_tickersearch=MK…
      6 Antworten
      Avatar
      schrieb am 11.01.18 19:06:41
      Beitrag Nr. 12 ()
      Antwort auf Beitrag Nr.: 56.689.130 von praesens am 11.01.18 18:23:42Hoppla, da könnte ich ja gerade rechtzeitig rein sein ...


      1 Antwort
      Avatar
      schrieb am 11.01.18 22:05:40
      Beitrag Nr. 13 ()
      Antwort auf Beitrag Nr.: 56.689.670 von praesens am 11.01.18 19:06:41SK 14,5 cent bei über 15 mio Stücken - wow!

      Gruß, praesens
      Avatar
      schrieb am 11.01.18 22:14:02
      Beitrag Nr. 14 ()
      bin mal mit rein
      Avatar
      schrieb am 12.01.18 14:00:09
      Beitrag Nr. 15 ()
      Antwort auf Beitrag Nr.: 56.689.130 von praesens am 11.01.18 18:23:42ordentlich, sieht man auch nicht alle tage
      3 Antworten
      Avatar
      schrieb am 12.01.18 14:07:33
      Beitrag Nr. 16 ()
      Tolle Firma wenn der Kurs so schnell hoch geht
      Avatar
      schrieb am 12.01.18 14:55:07
      Beitrag Nr. 17 ()
      1 Antwort
      Avatar
      schrieb am 12.01.18 15:04:43
      Beitrag Nr. 18 ()
      Antwort auf Beitrag Nr.: 56.698.343 von as2010bio am 12.01.18 14:55:07Hier nochmal mit Text, Quelle siehe vorheriges post:

      ""DeepMarkit to Launch Gamify App on Shopify

      CALGARY, Alberta, Jan. 12, 2018 (GLOBE NEWSWIRE) -- DeepMarkit Corp., (“DeepMarkit” or the “Corporation”) (TSX-V:MKT)(OTCQB:MKTDF) is pleased to announce that the development of its Gamify App has been completed and will be rolled out in the coming weeks.

      The Gamify App was developed by DeepMarkit to provide merchants with the ability to leverage games to convert store visitors into customers. This simple application allows merchants to have their branded games up and running in their store in a matter of only minutes. The product was built on the back-end technology of DeepMarkit and its unique and powerful games-based advertising and promotions capabilities. The Gamify App gives merchants of all sizes the ability to run gamified promotions and deliver rewards to visitors while collecting marketing data from consumers.

      The Gamify App will initially be available as an application on the Shopify platform followed by a stand-alone App that can easily integrate into any e-commerce website. For the initial launch, merchants will be able to use three different games and instantly award coupons as instant win prizes for playing the games. "Our goal is to leverage our powerful technology and give merchants a simple but effective tool to give store visitors and customers a fun experience," stated Carter Chalmers, Director of Business Development. "As a merchant, if you can deliver a fun experience to a customer and reward them with something of tangible value, you can collect valuable consumer data and increase your sales. It's win-win for merchants and consumers; our Gamify App is a product that lets all merchants leverage the power of games to engage with their customers."

      DeepMarkit will be showcasing the Gamify App at the National Retail Federation’s (NRF) Big Show next week in New York. This is the flagship event of the National Retail Federation, held over 4 days in New York. It is the world's leading annual retail event. DeepMarkit will be adding additional subscription tiers with more games and features over the coming months. Deepmarkit is also developing an SMS delivery system for merchants to deliver the games and promotions in brick-and-mortar retail locations.

      The Company is also investigating other opportunities to exploit its technology platform.

      ..."
      Avatar
      schrieb am 12.01.18 15:23:20
      Beitrag Nr. 19 ()
      Antwort auf Beitrag Nr.: 56.697.608 von donnerpower am 12.01.18 14:00:09... und ich wollte erst nicht rein, weil mir der Chart nicht ganz geheuer war. War so eine Art 51:49 Entscheidung. Glück gehabt diesmal. Ich habe das Gefühl momentan oft an der Seitenlinie zu stehen. Andererseits ... bei dem aktuellen Markt ja auch kein Wunder ...

      Gruß, praesens
      2 Antworten
      Avatar
      schrieb am 12.01.18 15:29:31
      Beitrag Nr. 20 ()
      Antwort auf Beitrag Nr.: 56.698.733 von praesens am 12.01.18 15:23:20..bezog sich indirekt auf den Abverkauf des Insiders :D

      Aber sonst Glückwunsch , kenne das , ist mir gerade erst bei Red Mountain passiert , wo ich Anfang der Woche bei 0,019 gekniffen hatte

      Hast aber recht bei den mark aktuell und auch langfristig vor uns haben , können die Anstiege schon in unvorstellbaren höhen gehen
      1 Antwort
      Avatar
      schrieb am 12.01.18 15:44:12
      Beitrag Nr. 21 ()
      Antwort auf Beitrag Nr.: 56.698.814 von donnerpower am 12.01.18 15:29:31Oh ... ach so :cool:

      Das mit den steigenden Märkten denke ich auch.
      Blockchain ist gerade erst am Anfang.
      MMJ - man wird sehen wie nachhaltig das Datum 1.7. in Kanada ist - wird mittelfristig auch noch weiter gehen. Wenn auch wie ich glaube nicht mehr mit der gleichen Dynamik und Breite.
      Lithium und sonstige Rohstoffe für Batterien.
      Allgemein der Metall- und Edelmetallmarkt.
      Und leise zu vernehmende Zukunftsmusik: Quantum Tech ...

      Gruß, praesens
      Avatar
      schrieb am 14.01.18 15:16:57
      Beitrag Nr. 22 ()
      Ich konnte auf deren Homepage gar nichts von Blockchain finden.
      Eigentlich ist mir nicht klar mit was die Geld verdienen.
      Weiß jemand mehr ?
      6 Antworten
      Avatar
      schrieb am 14.01.18 18:08:26
      Beitrag Nr. 23 ()
      Antwort auf Beitrag Nr.: 56.711.925 von KHL911 am 14.01.18 15:16:57... warum fragst Du ...?:

      Zitat KHL aus dem DDB board:

      "... Aber bin eben dagegen das es überhaupt erlaubt ist, das solche Firmen am deutschen Markt dem deutschen Michel die Kohle aus dem Sack leiern dürfen. Auch wenn es dabei ein paar Mitgewinner gibt, ist es doch in Wahrheit eine art Betrug und sollte verboten werden. Wer da was gewinnt hat Glück und braucht nichts von Ahnung erzählen. ..."
      5 Antworten
      Avatar
      schrieb am 14.01.18 18:37:06
      !
      Dieser Beitrag wurde von MadMod moderiert. Grund: bitte nur zur Sache, nicht zur Person von Usern
      Avatar
      schrieb am 14.01.18 19:31:40
      !
      Dieser Beitrag wurde von MadMod moderiert. Grund: bitte nur zur Sache, nicht zur Person von Usern
      Avatar
      schrieb am 18.01.18 15:21:33
      Beitrag Nr. 26 ()
      Antwort auf Beitrag Nr.: 56.712.705 von praesens am 14.01.18 18:08:26https://www.stockwatch.com/News/Item.aspx?bid=Z-C%3aMKT-2558…

      "" target="_blank" rel="nofollow ugc noopener">https://www.stockwatch.com/News/Item.aspx?bid=Z-C%3aMKT-2558…

      "ORIGINAL: NRF Big Show a Success for DeepMarkit

      2018-01-18 07:00 ET - News Release

      CALGARY, Alberta, Jan. 18, 2018 (GLOBE NEWSWIRE) -- DeepMarkit Corp., (“DeepMarkit” or the “Company”) (TSX-V:MKT) (OTCQB:MKTDF) is pleased to provide an update following its exhibition at the NRF(National Retail Federation) Big Show in New York which concluded on Tuesday.

      DeepMarkit’s new Gamify App was the focus of the Company’s presentation at the Big Show. The Gamify App was developed to provide merchants with the ability to leverage games to convert store visitors into customers. The key features of the app are its ease of use and affordability. Merchants can have a branded game which delivers purchase incentives up and running in a matter of only minutes.

      “We had a very successful show at NRF, where we had the opportunity to showcase our products to over 35,000 attendees, and the response was overwhelmingly positive,” stated Carter Chalmers DeepMarkit’s Director of Sales and Business Development. “We established 20 or so solid partnership opportunities that we are following up with right away and dozens of retailers who expressed a desire to get the Gamify App running as soon as possible. We were also sought out by several larger retailers who want to add gamification to their market strategy which was very exciting for us.”

      Some of the larger retailers expressed strong interest in DeepMarkit’s ability to deliver the promotions to customers in physical stores. This is something the Company sees as having tremendous potential to expand its market reach. The Gamify App is perfect for tablet-based in-store promotions and an SMS delivery system will put the games right on customer’s phones.

      DeepMarkit will be aggressively following up with all of its new opportunities and marketing plans as well as continuing the investigation of new initiatives to further enhance and expand the powerful DeepMarkit platform for retailers of all types and sizes.

      ..."
      4 Antworten
      Avatar
      schrieb am 18.01.18 15:22:28
      Beitrag Nr. 27 ()
      Antwort auf Beitrag Nr.: 56.756.559 von praesens am 18.01.18 15:21:33.. na ja, news mit Substanz stelle ich mir konkreter vor. mal sehen was der Markt daraus macht.

      Gruß, praesens
      3 Antworten
      Avatar
      schrieb am 24.01.18 17:38:05
      Beitrag Nr. 28 ()
      Antwort auf Beitrag Nr.: 56.756.571 von praesens am 18.01.18 15:22:28http://www.stockhouse.com/news/press-releases/2018/01/24/dee…

      "DeepMarkit Recieves International Patent Opinion

      V.MKT | 4 hours ago
      CALGARY, Alberta, Jan. 24, 2018 (GLOBE NEWSWIRE) -- DeepMarkit Corp., (“DeepMarkit” or the “Company”) (TSX-V:MKT) (OTCQB:MKTDF) announces that it has received the International Search Report and Written Opinion issued by the International Searching Authority regarding its International Patent Application No. CA2017/050687. The patent application covers the unique game customization capabilities of the DeepMarkit gamification platform for advertising, marketing and promotions.

      The Company is pleased to report that the authorized officer of the report (essentially, the international patent examiner) has found that all the claimed subject matter is novel and inventive over the prior art uncovered by the search. In view of this positive result, it is now possible to ‘fast-track’ the specific patent application process in many countries, under something called the Patent Prosecution Highway (PPH) agreement, including in Canada, the United States, Europe, Australia and several others.

      The Company is also pleased to report that its Gamify App, specifically for Shopify, has been submitted for approval and implementation. The Shopify team will conduct its standard review of the App prior to it becoming publicly available. Publication of the Gamify App in the Shopify app store will immediately follow a satisfactory review process.

      The Gamify App for use on other e-commerce platforms, websites and in-store promotions is nearing completion and will be released on the DeepMarkit website in the coming weeks.

      The Gamify App provides merchants with the ability to leverage games to convert their store visitors into customers. The key features of the app are its ease of use and affordability. Merchants can have a branded game which delivers purchase incentives up and running in a matter of only minutes. The Gamify App combines customer engagement and entertainment with merchant branding, data collection and purchase incentives.

      DeepMarkit will be aggressively following up with all of its new opportunities and marketing plans as well as continuing the investigation of new initiatives to further enhance and expand the powerful DeepMarkit platform for retailers of all types and sizes.

      ..."
      2 Antworten
      Avatar
      schrieb am 14.02.18 15:14:34
      Beitrag Nr. 29 ()
      Antwort auf Beitrag Nr.: 56.815.564 von praesens am 24.01.18 17:38:05https://www.stockwatch.com/News/Item.aspx?bid=Z-C%3aMKT-2568…

      "DeepMarkit launches Gamify app for Shopify

      2018-02-14 07:46 ET - News Release

      Mr. Darold Parken reports

      DEEPMARKIT ANNOUNCES SHOPIFY LAUNCH AND REVISED PRIVATE PLACEMENT TERMS

      DeepMarkit Corp. has launched its Gamify app for Shopify and the terms of the company's revised private placement. DeepMarkit's Gamify app has been approved and is now available in the app store for use by over 400,000 Shopify merchants. Shopify merchants can now download the app from the Shopify app store and try it out free for 14 days. Once installed through a fun and interactive interface merchants can set up their game and configure how they want it to appear for customers visiting their on-line store. The Gamify app is integrated to work with MailChimp, AWeber and Klavyio e-mail services with additional integrations to be added in the future. Merchants can currently select between three games and configure them with various skins to fit their brand. "We designed the Gamify app to be a streamlined process for Shopify merchants to leverage the power of games to convert website traffic visits into customers," stated Carter Chalmers, director of sales and business development for DeepMarkit. "Merchants are already installing our Gamify app and we are getting great feedback, we even received our first five-star review which is pretty exciting."

      DeepMarkit will immediately start marketing the app to Shopify merchants through various channels. "We are confident that after 14 days of use, any merchants that try Gamify will see fantastic results, with multiple games and configurable options Gamify is the future of on-line traffic conversion," continued Mr. Chalmers. "We are also excited about our upcoming release of the Gamify app on other on-line platforms outside of Shopify in the coming weeks."

      Private placement

      As a result of recent market conditions, DeepMarkit also announces a revised proposed private placement of $1.5-million. Under the revised private placement, which is subject to acceptance by the TSX Venture Exchange, DeepMarkit intends to issue, pursuant to applicable exemptions from prospectus requirements of Canadian and United States securities laws, 30 million units at a price of five cents per unit. Each unit comprises one common share and one common share purchase warrant. Each warrant entitles the holder to purchase one additional common share of DeepMarkit at an exercise price of 10 cents for a period of 12 months from the date of issuance of the units.

      DeepMarkit may pay a finder's fee of up to 8 per cent in cash to eligible finders in connection with the issue and sale of any or all of the units under the private placement. The net proceeds from the private placement will be used to finance continued development of the DeepMarkit gamification platform and for marketing the platform.

      ..."
      1 Antwort
      Avatar
      schrieb am 23.02.18 14:52:29
      Beitrag Nr. 30 ()
      Antwort auf Beitrag Nr.: 57.023.787 von praesens am 14.02.18 15:14:34https://www.stockwatch.com/News/Item.aspx?bid=Z-C:MKT-257269…

      "DeepMarkit creates new corporate website

      2018-02-23 07:44 ET - News Release

      Mr. Ranjeet Sundher reports

      DEEPMARKIT ANNOUNCES GAMIFY MARKETING LAUNCH

      DeepMarkit Corp. has launched its marketing initiatives for the new Gamify App on Shopify and other e-commerce platforms.

      The Company's initiatives include the launch of a new corporate website www.deepmarkit.com and a direct marketing campaign to an initial 100,000 Shopify merchants.

      The new website was designed to showcase the increased scope of award winning gamified conversion tools now available to retailers of all types and sizes. DeepMarkit's newest product, the Gamify app, was published in the Shopify app store last week and is being downloaded by merchants with positive reviews. A version of the Gamify app will be available to other e-commerce platform merchants on March 1. Product demos and direct purchase links are featured in the new website. Early Shopify customers using Gamify are seeing great results, helping them convert site visitors into paying customers. With Gamify for other platforms launching in the coming weeks, millions of other ecommerce sites will be able to use Gamify to increase their conversion rates.

      The Company's direct marketing campaign is intended to bring awareness of the availability of the new Gamify app and promote the 14-day free trial opportunity for Shopify merchants. In addition to the direct marketing campaign for Shopify, DeepMarkit is developing co-marketing strategies with our integrations partners over the coming weeks.

      "We built a fun and powerful tool to help business owners convert their site visitors into paying customers," stated Carter Chalmers, Director of Sales and Business Development. "If you run an e-commerce site, increasing your conversion rate by one percent can double your revenue. We are excited to launch our marketing campaign to let people know how Gamify can help them increase their sales."

      To get a good sense for how our Gamify app looks and feels you can see it in the Shopify store at this link. Play the video to see the basic functionality: https://apps.shopify.com/gamify.

      DeepMarkit's unique brand of e-commerce gamification helps merchants engage with, identify and direct social media and website traffic and also combines the delivery of purchase incentives to convert that traffic to sales. Engaging and entertaining games are at the core of the DeepMarkit conversion tools. The games are customizable to deliver positive brand association for merchants and both fun and rewards for consumers.

      ..."
      Avatar
      schrieb am 05.03.18 15:58:55
      Beitrag Nr. 31 ()
      https://www.stockwatch.com/News/Item.aspx?bid=Z-C%3aMKT-2577…

      "ORIGINAL: DeepMarkit Announces Closing of Private Placement

      2018-03-05 07:00 ET - News Release

      CALGARY, Alberta, March 05, 2018 (GLOBE NEWSWIRE) -- DeepMarkit Corp., (“DeepMarkit” or the “Company”) (TSX-V:MKT) (OTCQB:MKTDF) announces the closing of its previously announced (February 14, 2018) private placement.

      The non-brokered private placement (the “Private Placement”) consisted of 30,000,000 Units (the “Units”) at a price of CAD $0.05 per Unit for gross proceeds of $1,500,000. Each Unit comprises one common share and one common share purchase warrant (each a “Warrant”). Each Warrant entitles the holder to purchase one additional common share of DeepMarkit at an exercise price of CAD $0.10 for a period of twelve (12) months from the date of issuance of the Units. The Private Placement was fully subscribed.

      Completion of the private placement is subject to regulatory approval, including approval of the TSX Venture Exchange Inc. (the “Exchange”). All shares and warrants issued pursuant to the Private Placement, and any shares issued in connection with the exercise of warrants, will be subject to a four month hold period expiring on July 3, 2018, in accordance with the policies of the Exchange and applicable securities laws.

      Aggregate finder’s fees of $43,580 in cash were paid to certain persons who assisted with the Private Placement. The finder’s fees represented 8% of the applicable subscription amounts. The Finder’s and fees paid were as follows: Mackie Research Capital Corp. - $4,000; Richardson GMP Limited - $4,000; Canaccord Genuity Corp. - $4,000; Haywood Securities Inc. - $15,540; and M Partners - $16,040.

      Directors of the Company subscribed for an aggregate 2,100,000 units pursuant to the Private Placement. This insider participation will be considered to be a related-party transaction as defined under Multilateral Instrument 61-101 ("MI 61-101"). Neither the Company, nor to the knowledge of the Company after reasonable inquiry, a related party, has knowledge of any material information concerning the Company or its securities that has not been generally disclosed. The Private Placement is exempt from the formal valuation and minority shareholder approval requirements of MI 61-101, as it was a distribution of securities for cash and neither the fair market value of the Units distributed to, nor the consideration received from, interested parties exceeded $2,500,000.

      The net proceeds from the Private Placement will be used to fund further development and marketing of the Company’s growing suite of gamified marketing tools and for working capital purposes.

      DeepMarkit’s unique brand of e-commerce gamification helps merchants engage with, identify and direct social media and website traffic and also combines the delivery of purchase incentives to convert that traffic to sales. Engaging and entertaining games are at the core of the DeepMarkit conversion tools. The games are customizable to deliver positive brand association for merchants and both fun and rewards for consumers.

      While the Company’s primary focus for the is on the marketing of its award-winning products, initiatives are also underway on development of the in-store, or bricks and mortar, version of the gamified conversion tools and the incorporation of crypto currency payments and awards within the DeepMarkit suite of products.

      ..."
      2 Antworten
      Avatar
      schrieb am 27.03.18 13:58:41
      Beitrag Nr. 32 ()
      Antwort auf Beitrag Nr.: 57.190.126 von praesens am 05.03.18 15:58:55http://www.stockwatch.com/News/Item.aspx?bid=Z-C%3aMKT-25861…

      "ORIGINAL: DeepMarkit Launches Gamify for All Platforms

      2018-03-27 07:00 ET - News Release

      CALGARY, Alberta, March 27, 2018 (GLOBE NEWSWIRE) -- DeepMarkit Corp., (“DeepMarkit” or the “Company”) (TSX-V:MKT) (OTCQB:MKTDF) announces that its Gamify conversion tool for online merchants is now available for all e-commerce platforms and websites. To demo the Gamify App visit www.deepmarkit.com

      Gamify was launched on Shopify on February 14, 2018 and has been downloaded by hundreds of merchants who have collected thousands of emails for customers and converted hundreds of sales. With this new product, any e-commerce merchant can use the free Gamify app to have their own branded game running on any site in a matter of minutes. Gamify's unique brand of e-commerce gamification helps merchants engage with, identify and direct website traffic and also combines the delivery of purchase incentives to convert that traffic to sales.

      "Since the launch of Gamify in February we have seen amazing results from our customers," stated Carter Chalmers, Director of Sales and Business Development. "So many online stores struggle with converting their visitors into customers, it's a real pain point for a lot of online merchants." "We built Gamify to help solve some of these issues, and we are thrilled to see it performing well and helping our customers increase their sales."

      Engaging and entertaining games are at the core of the DeepMarkit conversion tools. The games are customizable to deliver positive brand association for merchants and both fun and rewards for consumers. The Company plans to increase its marketing initiatives in the coming months, to target the broader audience of potential customers and will be rolling out more e-commerce and email service platform custom integrations.

      ..."
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      schrieb am 18.04.18 15:40:42
      Beitrag Nr. 33 ()
      Antwort auf Beitrag Nr.: 57.398.096 von praesens am 27.03.18 13:58:41https://www.stockwatch.com/News/Item.aspx?bid=Z-C%3aMKT-2595…

      "DeepMarkit creates Gamify WordPress plug-in

      2018-04-18 08:29 ET - News Release

      Mr. Carter Chalmers reports

      DEEPMARKIT ANNOUNCES GAMIFY PLUGIN FOR WORDPRESS

      DeepMarkit Corp.'s digital marketing product, Gamify, is now available as a free direct plug-in for WordPress.

      With over 60 million websites and 2 million e-commerce sites running on WordPress, having a direct plugin will make Gamify visible to this huge customer base through the WordPress plugin store. Gamify's unique brand of e-commerce gamification helps merchants engage with, identify and direct website traffic and also combines the delivery of purchase incentives to convert that traffic to sales. With the new WordPress plugin, customers will be able to install Gamify to their WordPress site automatically from the WordPress plugin store here.

      By using the power of games, DeepMarkit's growing list of customers are collecting thousands of email subscribers through entertainment and rewards. The Company's marketing campaign will now be able to directly target WordPress customers with more e-commerce platform integrations to follow.

      "Having Gamify visible to millions of customers in the WordPress Plugin store is a huge opportunity for DeepMarkit," stated Carter Chalmers, Director of Sales and Business Development. "We are excited to include WordPress customers in our marketing initiatives to support our fast growing customer base."

      Engaging and entertaining games are at the core of the DeepMarkit conversion tools. The games are customizable to deliver positive brand association for merchants along with fun and rewards for consumers. Our Gamify product is now available in two global e-commerce platform stores, Shopify and WordPress.

      The Company has granted 4.1 million options to employees, officers and directors. The options have a 5-year term and a $0.07 exercise price

      ..."
      Avatar
      schrieb am 26.06.18 15:56:48
      Beitrag Nr. 34 ()
      https://www.stockwatch.com/News/Item.aspx?bid=Z-C%3aMKT-2626…

      "DeepMarkit grows customer base by 61% month over month

      2018-06-26 07:31 ET - News Release

      Mr. Carter Chalmers reports

      DEEPMARKIT'S MERCHANT GROWTH EXCEEDS EXPECTATIONS

      DeepMarkit Corp. has provided the following update of its business development.

      Since the March launch of DeepMarkit's slide-out app Gamify for e-commerce websites, the Company has seen tremendous growth in its merchant base. DeepMarkit's customer base has grown by an average of 61 per cent month over month and the company continues onboarding hundreds of new customers each month. DeepMarkit customers have had their branded games viewed by hundreds of thousands of consumers and have collected tens of thousands of e-mails.

      The rapid increase of the company's customer base outside North America and positive customer feedback have driven the company to develop many new features. Gamify is now GDPR (data protection) compliant to help ensure that customers in the European Union can meet these new privacy requirements when collecting data and e-mails from consumers. The company's app now also supports the customization of all text fields providing multilanguage capability to address the product's huge worldwide potential.

      "Not only is our platform providing customers with an engaging, branded game for their e-commerce stores but it's also collecting emails and delivering high conversion rates," stated Carter Chalmers, director of sales and business development. "Our team is developing additional games and enhanced product features to be released with our paid version of the app in the next few months."

      In addition to adding a paid version of our powerful conversion tools, the company is developing a gamified survey for the platform that will allow customers to collect valuable consumer data while providing a fun and interactive survey experience with built-in prize capabilities. "Having a survey product that rewards people with games and prizes is very exciting and by combining gamified surveys as part of our paid product offering, we are bringing our customers a much more robust marketing toolkit," continued Mr. Chalmers.

      Engaging and entertaining games are at the core of the DeepMarkit conversion tools. The games are customizable to deliver positive brand association for merchants along with fun and rewards for consumers. Gamify was built to help merchants increase their e-mail newsletter subscriptions and convert store visitors into paying customers. Gamify is now available as a specific app in four global e-commerce platform stores: Shopify, WordPress, Big Commerce and Weebly, and DeepMarkit's customer base is growing daily. The Gamify slideout app is also easily installed on any website directly from DeepMarkit.

      About DeepMarkit Corp.

      DeepMarkit is a gamification technology company inventing new ways to engage consumers and other audiences. The company's proprietary promotions platform enables businesses and agencies to create branded games that incentivize customers, thus driving sales, capturing data and generating leads.

      We seek Safe Harbor.

      © 2018 Canjex Publishing Ltd. All rights reserved."


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