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     986  0 Kommentare Mobile Most Popular Platform for UK Studios, but Console and PC Studios Employ the Lion's Share of Developers - Seite 2

    "Mobile remains the most popular platform for UK games studios, but the surge has subsidised. The proportion of UK development studios focused primarily on this category fell from 49 per cent in 2013 to 46 per cent in 2016, the third consecutive annual fall.

    "PC remains in second place, with 36 per cent of studios adopting it as their primary platform choice. We've seen a flourishing of PC studios in the last few years, primarily driven by opportunities to self-publish on Steam.

    "14 per cent of UK studios are focused mainly on console development and this category remains the largest employer of development staff by far, employing 45 per cent of UK development staff. This demonstrates the UK's long and impressive tradition as one of the leading console games development nations and the significantly higher resources and teams required for console games development.

    "Virtual Reality is the fastest growing new games category for studios by number, but not by headcount. It will be fascinating to see how this category grows ain the years ahead."

    Jason Kingsley OBE, CEO and Creative Director at Rebellion, which develops games for mobile, pc and console platforms, commented:

    "Mobile is a popular platform for many start-ups. It is perhaps a less intimidating place to start making games when compared to console and PC. However, it is often harder to generate revenue and so create a stable business in mobile, especially in the free to play sphere. The challenge for many mobile studios is to grow and to transition from one platform to another."

     

    Notes to editors 

    Research methodology 

    Games Investor Consulting (GIC) continuously maintains a database of all extant, closed and exiting British games companies. Between January-March 2016, TIGA and GIC conducted an email and telephone survey of British games companies involved in the development of games including studios, publishers, service companies and broadcasters with games divisions. Distribution, manufacturing, peripheral device, marketing and retail companies were not profiled. Companies were asked how many staff worked full time in development. HR, admin, sales, marketing and commercial staff were excluded. 534 companies responded or publish up to date data on headcount, representing 70% of the UK's total headcount. Estimates for the remaining companies were established by desk research from a variety of other public data and GIC sources. GIC takes the latest data on development headcount to scale total development expenditure, and then uses Oxford Economics' calculations from their report, "The economic contribution of the UK Games Development industry", to establish estimates of the development industry's GDP and tax impact.

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    Mobile Most Popular Platform for UK Studios, but Console and PC Studios Employ the Lion's Share of Developers - Seite 2 LONDON, August 30, 2016 /PRNewswire/ - TIGA, the network for video games developers and digital publishers and the trade association representing the video games industry, today released new data showing that while the largest proportion of UK …