T-Mobile Accelerator Kicks Off Program to Build 5G AR Experiences for Smart Glasses with Snapdragon Spaces
T-Mobile (NASDAQ: TMUS) today kicked off its T-Mobile Accelerator program working with startups, developers and entrepreneurs building immersive experiences for AR smart glasses using T-Mobile 5G and the Snapdragon Spaces XR Developer Platform. As the lead 5G launch partner in North America for Snapdragon Spaces, T-Mobile Accelerator is working to fuel 5G innovation for AR smart glasses leveraging heads-up displays, spatial awareness and computer vision across the gaming, entertainment, education, wellness, fitness and travel and hospitality industries.
“Smart glasses will completely change how we connect and experience the world around us,” said John Saw, EVP of Advanced & Emerging Technologies at T-Mobile. “With T-Mobile 5G we have the capacity and performance needed to power high-bandwidth, immersive AR experiences for smart glasses, but it’s the developers and entrepreneurs that will bring these new applications to life.”
Today’s new T-Mobile Accelerator participants include:
- Beem (London, England). Beem is a software platform that enables live and on-demand communication using real humans in Augmented Reality. (https://www.beem.me/)
- Krikey (San Francisco, CA). Krikey is an Augmented Reality gaming and social media app. In 2020, Krikey launched their first action-adventure game, Yaatra. In 2021, Krikey launched Krikees - custom 3D Avatars. In 2022, Krikey launched Avatar NFTs. The Krikey app is ranked in the Top 50 Social Apps on Google Play India. (https://krikey.com/)
- Mawari (Tokyo, Japan). Mawari, Inc. is a pioneer in cloud rendering and streaming technology for interactive AR experiences. Mawari provides an AR-focused streaming SDK that renders 3D content in the cloud and delivers it efficiently to devices. (https://mawari.io/)
- Mohx-Games (Eau Claire, WI). Mohx-games is a company focused on creating the most advanced and immersive augmented reality gaming and entertainment experiences possible. Its vision is to bring people together through a new layer of reality. (https://mohx-games.com/)
- Pluto (Seattle, WA). Pluto’s purpose is to help humanity transcend physical location. Pluto VR offers shared presence communication through virtual and augmented reality technology. PlutoSphere lets you stream high-end PC VR games without needing a computer, lowering the cost of entry for XR opening it up to a wider audience. (https://www.pluto.app/)
- VictoryXR (Davenport, IA). VictoryXR’s goal is to bring a more immersive way for students to learn through virtual and augmented reality. Since VictoryXR’s founding in 2016, online education has rapidly grown in the United States and across the globe. They offer immersive classrooms and campuses through virtual reality, including programs for K-12 as well as Higher Education. They help create both synchronous and asynchronous learning solutions with VictoryXR Direct and VictoryXR Academy. (https://www.victoryxr.com/)
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According to industry analyst firm GlobalData, AR technology has the potential to replace the smartphone as the primary connected device users carry around, and AR will be a critical component of the metaverse. GlobalData found that the worldwide AR market was worth nearly $7 billion in 2020, and GlobalData forecasts that it will reach $152 billion by 2030.