No Rest for the Wicked Available Now in Early Access - Seite 2
With No Rest for the Wicked's precision-based battle system, Moon is redefining the art of combat. In No Rest for the Wicked, combat is animation-driven, direct, and tactile, empowering skilled players to execute visceral strikes and lethal manoeuvres. This innovative system promises players a deeply gratifying gameplay experience, distinguishing itself from conventional isometric ARPGs by emphasising skill and timing over simple 'button-mashing'.
Moreover, combat serves as the catalyst for players to shape their unique class identities. Each weapon boasts its own distinctive move set and can be tailored further with runes, upgrades, and more. Players are not constrained by rigid class structures but are instead offered the freedom to define characters from a rich assortment of gear, enhancements, modifiers, and special abilities.
"Over the past six years, we've poured our hearts and souls into creating a next level ARPG experience, one that we hope will push the genre forward,” said Gennadiy Korol, Co-Founder, Technology, and Production Director at Moon Studios. “The Early Access launch of No Rest for the Wicked is a monumental achievement for our team and it marks a new chapter in our company’s history on the road towards 1.0. We thrive on seeing everyone’s reactions and we are committed to this project for the long run. Our team will be meticulously studying and reviewing player feedback as we continue to expand, refine, and perfect the game.”
The painterly art direction and visceral combat of No Rest for the Wicked are elevated by a mature, dark narrative. Set in the year 841, the kingdom faces a crucial moment with the passing of King Harol Bolein, sparking a catastrophic conflict as the peaceful transition of power descends into chaos. Amidst this political turmoil, a deadly plague resurfaces on the remote island of Sacra, corrupting both the land and its denizens. Players are thrust into the fray, wielding their weapons against grotesque beasts and the invading forces of the kingdom, navigating a turbulent atmosphere where every direction pulls them deeper into the maelstrom of chaos.
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"What Moon Studios has accomplished with the Early Access launch of No Rest for the Wicked is truly remarkable, showcasing artistic and technical excellence," said Paul Berry, Lead Producer for No Rest of the Wicked. "Private Division is delighted to collaborate with the exceptionally talented team at Moon Studios to further innovate the ARPG genre and embark on this game’s exciting journey."