NVIDIA RTX Platform Brings Real-Time Ray Tracing and AI to Barrage of Blockbuster Games - Seite 2
Broad Game Adoption of DLSS
Games that will use DLSS include the following, with more to come:
- Ark: Survival Evolved from Studio Wildcard
- Atomic Heart from Mundfish
- Dauntless from Phoenix Labs
- Final Fantasy XV from Square Enix
- Fractured Lands from Unbroken Studios
- Hitman 2 from IO Interactive/Warner Bros.
- Islands of Nyne from Define Human Studios
- Justice from NetEase
- JX3 from Kingsoft
- Mechwarrior 5: Mercenaries from Piranha Games
- PlayerUnknown’s Battlegrounds from PUBG Corp.
- Remnant: From the Ashes from Arc Games
- Serious Sam 4: Planet Badass from Croteam/Devolver Digital
- Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes
- The Forge Arena from Freezing Raccoon Studios
- We Happy Few from Compulsion Games / Gearbox
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Support from Industry’s Top Developers
Many of the gaming industry’s most important companies have expressed support for the NVIDIA RTX platform, in addition to developers of professional rendering applications, such as Adobe, Autodesk and Pixar. Among those voicing support include:
- “With GeForce RTX the future is now, and NVIDIA is reinventing graphics by enabling real-time ray tracing. For the first time, the NVIDIA RTX platform has given us the opportunity to integrate
real-time global illumination into our engine, and specifically our upcoming title, Metro Exodus. This allows us to achieve the most realistic lighting simulations seen in real-time
graphics.” — Oleksandr Shyshkovtsov, CTO, 4A Games
- “We had an excellent partnership with NVIDIA on Rise of the Tomb Raider. Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will,
quite fittingly, feature real-time shadows.” — Rich Briggs, senior brand director, Crystal Dynamics
- “From a game publishing perspective, GeForce RTX from NVIDIA is really exciting. We can see a future where games are more realistic and more immersive, for our game-playing customers. This is a
great time to be a PC gamer.” — Klemens Kundratitz, CEO, Deep Silver
- “Battlefield fans expect us to keep pushing the boundaries of graphical fidelity and this new NVIDIA RTX platform allows us to hold true to that commitment. Our investment in RTX is allowing us to take a huge graphical leap forward and the ambition is that Battlefield will look vastly more lifelike and dynamic for PC players.” — Christian Holmquist, technical director, DICE
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