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     758  0 Kommentare ESports Taking Media Content Opportunities to New Levels Along With Booming Growth Potentials - Seite 2

    This shift in consumer appetite has driven a three-fold increase in our programming reach over the last six months alone, with QYOU programming now available to more than 300 million customers worldwide. With this large global footprint, we have the foundation and momentum to launch a number of exciting new original programs and monetizable branded content offerings."

    In additional news, recently retired Co-COO of Lions Gate Entertainment Steve Beeks - who announced in March that he is joining the QYOU Board of Directors, and QYOU Media co-Founder and Chairman G. Scott Paterson each acquired 279,000 shares of QYOU Media Inc. in the month of April 2018. Read this and more news for QYOU Media at:  http://www.marketnewsupdates.com/news/qyou.html  

    In other eSports news and developments:

    Electronic Arts Inc. (NASDAQ: EA) recently launched its "EA Competitive Gaming Division." This division creates and operates professional leagues for its FIFA, Madden NFL, and Battlefield platforms. EA markets and sells its games and services through digital distribution channels, as well as through retail channels, such as mass-market retailers, electronics specialty stores, and game software specialty stores.

    In a similar development, Take-Two Interactive Software Inc. (NASDAQ: TTWO) recently partnered up the National Basketball Association to launch its "NBA 2K eLeague". This league will feature a team operated by each of the NBA's 30 franchises. Take-Two develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels; offering downloadable episodes, and content and virtual currency; and releasing titles for smartphones and tablets. The company also develops brands in other genres, including the L.A. Noire, Bully, and Manhunt franchises. In addition, the company publishes various entertainment properties across platforms and a range of genres, including action, adventure, family/casual, racing, role-playing, shooter, sports, and strategy under the Battleborn, BioShock, Borderlands, Carnival Games, Evolve, Mafia, Sid Meier's Civilization, and XCOM franchises. Further, it publishes sports simulation titles, including NBA 2K series, a basketball video game; and the WWE 2K professional wrestling series.

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    ESports Taking Media Content Opportunities to New Levels Along With Booming Growth Potentials - Seite 2 PALM BEACH, Florida, April 24, 2018 /PRNewswire/ - MarketNewsUpdates.com News Commentary  According to Newzoo research market firm, in the coming year the global esports economy is expected to grow to more than $905 million, a year-on-year growth …

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