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Gute Nachrichten von 4 kids entertainment:
4 Kids Entertainment Announces Record Fourth Quarter and Year-End
<KIDE.O>
4 Kids Entertainment Announces
Record Fourth Quarter and Year-End Results
NEW YORK--(BUSINESS WIRE)--March 28, 2000--4 Kids Entertainment,
Inc. (NASDAQ:KIDE) today announced record revenues and net income for
the full year and fourth quarter ended December 31, 1999.
For the year ended December 31, 1999 net revenues rose 310 percent
to $60,482,369, compared with $14,767,429 for the previous year. Net
income for the year was $23,638,426, or $2.20 per common share,
compared to net income of $2,743,069, or $0.31 per common share for
the previous year. On a diluted basis, earnings per common share for
the full year 1999 were $1.91, compared with $0.27 in 1998.
Fourth quarter net revenues increased 371 percent to $34,890,117,
compared to $7,409,432 for the same period a year ago. Net income for
the fourth quarter ended December 31, 1999 totaled $14,135,520, or
$1.21 per common share, compared with $1,943,195, or $0.21 per common
share for the corresponding period of 1998. On a diluted basis, 1999
fourth quarter earnings per common share were $1.08, compared with
$.18 in 1998.
Commenting on the record performance, Al Kahn, Chief Executive
Officer of 4Kids Entertainment, said, "We are very pleased by the
performance of our Company throughout 1999. Pokemon continues to be a
driving force behind our record growth. Our proven abilities in
promoting the Pokemon property throughout worldwide markets and media
has brought a tremendous amount of attention to 4 Kids. We are seeing
more and more entertainment companies, reaching out to us for similar
assistance in distributing and merchandising their most valuable
content. We believe this trend is an important endorsement of our
business model and will continue to be fueled by the success of our
showcase properties. Considering these factors, we anticipate
continued growth for the year 2000."
The Company noted that its representation of rights to license
Nintendo`s Pokemon worldwide excluding Asia becomes increasingly more
valuable as the Pokemon television series receives strong consumer
acceptance and ratings throughout domestic and foreign markets. The
Pokemon television series has been rated either the number one kids
television show or in the top five in major international markets,
including the U.K., France, Germany and Spain. "Pokemon has not yet
reached full licensed product distribution in many of the foreign
markets where it has been introduced. However, initial indications
lead us to believe that acceptance of the Pokemon property overseas
should closely mirror those we have seen in the U.S. and Japan over
the past few years," added Kahn.
The Company also said it has received very strong initial consumer
acceptance of the Pokemon home video, introduced by Warner Bros. Home
Video on March 21, 2000.
Joseph Garrity, Chief Financial Officer of 4 Kids Entertainment,
said, "We have closed out the year with a significant increase in our
cash position. We fully intend to utilize this capital to enhance our
library of properties through the acquisition and development of
additional content. We now have a business model and the resources to
fuel it. We anticipate increased activity surrounding new properties
throughout the year." The Company previously announced that it is in
the process of producing and/or distributing several new properties.
"We are currently working with a number of properties which we believe
have significant market potential. Tama & Friends, which has had a
successful two-decade run in the Japanese market, is progressing as
planned, as are newer properties such as Cubix, Flamehead and Perfect
Dark. The diversified nature of these properties will help us to reach
a broad audience of children, teens and adults," stated Kahn.
The Company added that in addition to its pipeline of new
properties, it continues to represent licensing programs for the
library of Nintendo-owned properties, as well as other valuable
properties such as World Championship Wrestling, a subsidiary of
Turner Broadcasting System, Inc. (a Time Warner Company) and PACE
Motor Sports, a company of SFX Entertainment, one of the world`s
largest producers and promoters of specialized motorsports events.
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc.,
(NASDAQ:KIDE) is a vertically-integrated entertainment company whose
wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in
domestic and international merchandise licensing and product
development; 4Kids Productions, a television, film, music and home
video production company, and Summit Media, a domestic and
international television distribution, media buying and planning
company.
Nintendo originally launched Pokemon in Japan for the world`s
best-selling Game Boy hand held game system and watched the 150
creatures evolve into a cultural phenomenon. The franchise arrived in
North America in September 1998 with the release of the Pokemon Blue
and Red Game Boy games and has grown into a $7 billion dollar industry
worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc.,
(a division of 4 Kids Entertainment, Inc.) have licensed the franchise
to more than 125 U.S.-based companies and international licensing is
now underway in over 40 countries.
This press release contains forward-looking statements. Due to the
fact that the Company faces competition from toy companies, motion
picture studios and other licensing companies, and the uncertainty of
public response to the Company`s properties, actual results or
outcomes may differ materially from any such forward looking
statements.
4Kids Entertainment, Inc.
Consolidated Statement of Income
For the Fourth Quarter and Year Ended
December 31, 1999 and 1998
For the Fourth Quarter Ended
December 31,
-------------------------------
1999 1998
---- ------
Revenues $34,890,117 $ 7,409,432
Expenses $10,834,463 $ 4,208,448
Net Income $14,135,520 $ 1,943,195
Basic Earnings Per Share $ 1.21 $ 0.21
Diluted Earnings Per Share $ 1.08 $ 0.18
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 11,701,044 9,150,096
Diluted Earnings Per Share 13,107,634 10,644,603
For the Year Ended
December 31,
---------------------------------
1999 1998
---- ----
Revenues $60,482,369 $14,767,429
Expenses $20,370,740 $10,388,131
Net Income $23,638,426 $ 2,743,069
Basic Earnings Per Share $ 2.20 $ 0.31
Diluted Earnings Per Share $ 1.91 $ 0.27
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 10,741,082 8,982,738
Diluted Earnings Per Share 12,366,349 10,227,081
All per share amounts and numbers of shares have been adjusted to
reflect the 3 for 2 stock split effective April 15, 1999 and the 2 for
1 stock split effective September 1, 1999.
-0-
--30--fap/ny*
CONTACT: KCSA for 4 Kids Entertainment, Inc.
Todd Fromer / Leon Zalmanov
212-896-1215 / 212-896-1225
tfromerkcsa.com / lzalmanovkcsa.com
Today`s News On The Net - Business Wire`s full file on the Internet
with Hyperlinks to your home page.
URL: http://www.businesswire.com
(c) 1998 Business Wire4 Kids Entertainment Announces Record Fourth Quarter and Year-End
<KIDE.O>
4 Kids Entertainment Announces
Record Fourth Quarter and Year-End Results
NEW YORK--(BUSINESS WIRE)--March 28, 2000--4 Kids Entertainment,
Inc. (NASDAQ:KIDE) today announced record revenues and net income for
the full year and fourth quarter ended December 31, 1999.
For the year ended December 31, 1999 net revenues rose 310 percent
to $60,482,369, compared with $14,767,429 for the previous year. Net
income for the year was $23,638,426, or $2.20 per common share,
compared to net income of $2,743,069, or $0.31 per common share for
the previous year. On a diluted basis, earnings per common share for
the full year 1999 were $1.91, compared with $0.27 in 1998.
Fourth quarter net revenues increased 371 percent to $34,890,117,
compared to $7,409,432 for the same period a year ago. Net income for
the fourth quarter ended December 31, 1999 totaled $14,135,520, or
$1.21 per common share, compared with $1,943,195, or $0.21 per common
share for the corresponding period of 1998. On a diluted basis, 1999
fourth quarter earnings per common share were $1.08, compared with
$.18 in 1998.
Commenting on the record performance, Al Kahn, Chief Executive
Officer of 4Kids Entertainment, said, "We are very pleased by the
performance of our Company throughout 1999. Pokemon continues to be a
driving force behind our record growth. Our proven abilities in
promoting the Pokemon property throughout worldwide markets and media
has brought a tremendous amount of attention to 4 Kids. We are seeing
more and more entertainment companies, reaching out to us for similar
assistance in distributing and merchandising their most valuable
content. We believe this trend is an important endorsement of our
business model and will continue to be fueled by the success of our
showcase properties. Considering these factors, we anticipate
continued growth for the year 2000."
The Company noted that its representation of rights to license
Nintendo`s Pokemon worldwide excluding Asia becomes increasingly more
valuable as the Pokemon television series receives strong consumer
acceptance and ratings throughout domestic and foreign markets. The
Pokemon television series has been rated either the number one kids
television show or in the top five in major international markets,
including the U.K., France, Germany and Spain. "Pokemon has not yet
reached full licensed product distribution in many of the foreign
markets where it has been introduced. However, initial indications
lead us to believe that acceptance of the Pokemon property overseas
should closely mirror those we have seen in the U.S. and Japan over
the past few years," added Kahn.
The Company also said it has received very strong initial consumer
acceptance of the Pokemon home video, introduced by Warner Bros. Home
Video on March 21, 2000.
Joseph Garrity, Chief Financial Officer of 4 Kids Entertainment,
said, "We have closed out the year with a significant increase in our
cash position. We fully intend to utilize this capital to enhance our
library of properties through the acquisition and development of
additional content. We now have a business model and the resources to
fuel it. We anticipate increased activity surrounding new properties
throughout the year." The Company previously announced that it is in
the process of producing and/or distributing several new properties.
"We are currently working with a number of properties which we believe
have significant market potential. Tama & Friends, which has had a
successful two-decade run in the Japanese market, is progressing as
planned, as are newer properties such as Cubix, Flamehead and Perfect
Dark. The diversified nature of these properties will help us to reach
a broad audience of children, teens and adults," stated Kahn.
The Company added that in addition to its pipeline of new
properties, it continues to represent licensing programs for the
library of Nintendo-owned properties, as well as other valuable
properties such as World Championship Wrestling, a subsidiary of
Turner Broadcasting System, Inc. (a Time Warner Company) and PACE
Motor Sports, a company of SFX Entertainment, one of the world`s
largest producers and promoters of specialized motorsports events.
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc.,
(NASDAQ:KIDE) is a vertically-integrated entertainment company whose
wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in
domestic and international merchandise licensing and product
development; 4Kids Productions, a television, film, music and home
video production company, and Summit Media, a domestic and
international television distribution, media buying and planning
company.
Nintendo originally launched Pokemon in Japan for the world`s
best-selling Game Boy hand held game system and watched the 150
creatures evolve into a cultural phenomenon. The franchise arrived in
North America in September 1998 with the release of the Pokemon Blue
and Red Game Boy games and has grown into a $7 billion dollar industry
worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc.,
(a division of 4 Kids Entertainment, Inc.) have licensed the franchise
to more than 125 U.S.-based companies and international licensing is
now underway in over 40 countries.
This press release contains forward-looking statements. Due to the
fact that the Company faces competition from toy companies, motion
picture studios and other licensing companies, and the uncertainty of
public response to the Company`s properties, actual results or
outcomes may differ materially from any such forward looking
statements.
4Kids Entertainment, Inc.
Consolidated Statement of Income
For the Fourth Quarter and Year Ended
December 31, 1999 and 1998
For the Fourth Quarter Ended
December 31,
-------------------------------
1999 1998
---- ------
Revenues $34,890,117 $ 7,409,432
Expenses $10,834,463 $ 4,208,448
Net Income $14,135,520 $ 1,943,195
Basic Earnings Per Share $ 1.21 $ 0.21
Diluted Earnings Per Share $ 1.08 $ 0.18
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 11,701,044 9,150,096
Diluted Earnings Per Share 13,107,634 10,644,603
For the Year Ended
December 31,
---------------------------------
1999 1998
---- ----
Revenues $60,482,369 $14,767,429
Expenses $20,370,740 $10,388,131
Net Income $23,638,426 $ 2,743,069
Basic Earnings Per Share $ 2.20 $ 0.31
Diluted Earnings Per Share $ 1.91 $ 0.27
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 10,741,082 8,982,738
Diluted Earnings Per Share 12,366,349 10,227,081
All per share amounts and numbers of shares have been adjusted to
reflect the 3 for 2 stock split effective April 15, 1999 and the 2 for
1 stock split effective September 1, 1999.
-0-
--30--fap/ny*
CONTACT: KCSA for 4 Kids Entertainment, Inc.
Todd Fromer / Leon Zalmanov
212-896-1215 / 212-896-1225
tfromerkcsa.com / lzalmanovkcsa.com
Today`s News On The Net - Business Wire`s full file on the Internet
with Hyperlinks to your home page.
URL: http://www.businesswire.com
(c) 1998 Business Wire4 Kids Entertainment Announces Record Fourth Quarter and Year-End
<KIDE.O>
4 Kids Entertainment Announces
Record Fourth Quarter and Year-End Results
NEW YORK--(BUSINESS WIRE)--March 28, 2000--4 Kids Entertainment,
Inc. (NASDAQ:KIDE) today announced record revenues and net income for
the full year and fourth quarter ended December 31, 1999.
For the year ended December 31, 1999 net revenues rose 310 percent
to $60,482,369, compared with $14,767,429 for the previous year. Net
income for the year was $23,638,426, or $2.20 per common share,
compared to net income of $2,743,069, or $0.31 per common share for
the previous year. On a diluted basis, earnings per common share for
the full year 1999 were $1.91, compared with $0.27 in 1998.
Fourth quarter net revenues increased 371 percent to $34,890,117,
compared to $7,409,432 for the same period a year ago. Net income for
the fourth quarter ended December 31, 1999 totaled $14,135,520, or
$1.21 per common share, compared with $1,943,195, or $0.21 per common
share for the corresponding period of 1998. On a diluted basis, 1999
fourth quarter earnings per common share were $1.08, compared with
$.18 in 1998.
Commenting on the record performance, Al Kahn, Chief Executive
Officer of 4Kids Entertainment, said, "We are very pleased by the
performance of our Company throughout 1999. Pokemon continues to be a
driving force behind our record growth. Our proven abilities in
promoting the Pokemon property throughout worldwide markets and media
has brought a tremendous amount of attention to 4 Kids. We are seeing
more and more entertainment companies, reaching out to us for similar
assistance in distributing and merchandising their most valuable
content. We believe this trend is an important endorsement of our
business model and will continue to be fueled by the success of our
showcase properties. Considering these factors, we anticipate
continued growth for the year 2000."
The Company noted that its representation of rights to license
Nintendo`s Pokemon worldwide excluding Asia becomes increasingly more
valuable as the Pokemon television series receives strong consumer
acceptance and ratings throughout domestic and foreign markets. The
Pokemon television series has been rated either the number one kids
television show or in the top five in major international markets,
including the U.K., France, Germany and Spain. "Pokemon has not yet
reached full licensed product distribution in many of the foreign
markets where it has been introduced. However, initial indications
lead us to believe that acceptance of the Pokemon property overseas
should closely mirror those we have seen in the U.S. and Japan over
the past few years," added Kahn.
The Company also said it has received very strong initial consumer
acceptance of the Pokemon home video, introduced by Warner Bros. Home
Video on March 21, 2000.
Joseph Garrity, Chief Financial Officer of 4 Kids Entertainment,
said, "We have closed out the year with a significant increase in our
cash position. We fully intend to utilize this capital to enhance our
library of properties through the acquisition and development of
additional content. We now have a business model and the resources to
fuel it. We anticipate increased activity surrounding new properties
throughout the year." The Company previously announced that it is in
the process of producing and/or distributing several new properties.
"We are currently working with a number of properties which we believe
have significant market potential. Tama & Friends, which has had a
successful two-decade run in the Japanese market, is progressing as
planned, as are newer properties such as Cubix, Flamehead and Perfect
Dark. The diversified nature of these properties will help us to reach
a broad audience of children, teens and adults," stated Kahn.
The Company added that in addition to its pipeline of new
properties, it continues to represent licensing programs for the
library of Nintendo-owned properties, as well as other valuable
properties such as World Championship Wrestling, a subsidiary of
Turner Broadcasting System, Inc. (a Time Warner Company) and PACE
Motor Sports, a company of SFX Entertainment, one of the world`s
largest producers and promoters of specialized motorsports events.
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc.,
(NASDAQ:KIDE) is a vertically-integrated entertainment company whose
wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in
domestic and international merchandise licensing and product
development; 4Kids Productions, a television, film, music and home
video production company, and Summit Media, a domestic and
international television distribution, media buying and planning
company.
Nintendo originally launched Pokemon in Japan for the world`s
best-selling Game Boy hand held game system and watched the 150
creatures evolve into a cultural phenomenon. The franchise arrived in
North America in September 1998 with the release of the Pokemon Blue
and Red Game Boy games and has grown into a $7 billion dollar industry
worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc.,
(a division of 4 Kids Entertainment, Inc.) have licensed the franchise
to more than 125 U.S.-based companies and international licensing is
now underway in over 40 countries.
This press release contains forward-looking statements. Due to the
fact that the Company faces competition from toy companies, motion
picture studios and other licensing companies, and the uncertainty of
public response to the Company`s properties, actual results or
outcomes may differ materially from any such forward looking
statements.
4Kids Entertainment, Inc.
Consolidated Statement of Income
For the Fourth Quarter and Year Ended
December 31, 1999 and 1998
For the Fourth Quarter Ended
December 31,
-------------------------------
1999 1998
---- ------
Revenues $34,890,117 $ 7,409,432
Expenses $10,834,463 $ 4,208,448
Net Income $14,135,520 $ 1,943,195
Basic Earnings Per Share $ 1.21 $ 0.21
Diluted Earnings Per Share $ 1.08 $ 0.18
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 11,701,044 9,150,096
Diluted Earnings Per Share 13,107,634 10,644,603
For the Year Ended
December 31,
---------------------------------
1999 1998
---- ----
Revenues $60,482,369 $14,767,429
Expenses $20,370,740 $10,388,131
Net Income $23,638,426 $ 2,743,069
Basic Earnings Per Share $ 2.20 $ 0.31
Diluted Earnings Per Share $ 1.91 $ 0.27
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 10,741,082 8,982,738
Diluted Earnings Per Share 12,366,349 10,227,081
All per share amounts and numbers of shares have been adjusted to
reflect the 3 for 2 stock split effective April 15, 1999 and the 2 for
1 stock split effective September 1, 1999.
-0-
--30--fap/ny*
CONTACT: KCSA for 4 Kids Entertainment, Inc.
Todd Fromer / Leon Zalmanov
212-896-1215 / 212-896-1225
tfromerkcsa.com / lzalmanovkcsa.com
Today`s News On The Net - Business Wire`s full file on the Internet
with Hyperlinks to your home page.
URL: http://www.businesswire.com
(c) 1998 Business Wire4 Kids Entertainment Announces Record Fourth Quarter and Year-End
<KIDE.O>
4 Kids Entertainment Announces
Record Fourth Quarter and Year-End Results
NEW YORK--(BUSINESS WIRE)--March 28, 2000--4 Kids Entertainment,
Inc. (NASDAQ:KIDE) today announced record revenues and net income for
the full year and fourth quarter ended December 31, 1999.
For the year ended December 31, 1999 net revenues rose 310 percent
to $60,482,369, compared with $14,767,429 for the previous year. Net
income for the year was $23,638,426, or $2.20 per common share,
compared to net income of $2,743,069, or $0.31 per common share for
the previous year. On a diluted basis, earnings per common share for
the full year 1999 were $1.91, compared with $0.27 in 1998.
Fourth quarter net revenues increased 371 percent to $34,890,117,
compared to $7,409,432 for the same period a year ago. Net income for
the fourth quarter ended December 31, 1999 totaled $14,135,520, or
$1.21 per common share, compared with $1,943,195, or $0.21 per common
share for the corresponding period of 1998. On a diluted basis, 1999
fourth quarter earnings per common share were $1.08, compared with
$.18 in 1998.
Commenting on the record performance, Al Kahn, Chief Executive
Officer of 4Kids Entertainment, said, "We are very pleased by the
performance of our Company throughout 1999. Pokemon continues to be a
driving force behind our record growth. Our proven abilities in
promoting the Pokemon property throughout worldwide markets and media
has brought a tremendous amount of attention to 4 Kids. We are seeing
more and more entertainment companies, reaching out to us for similar
assistance in distributing and merchandising their most valuable
content. We believe this trend is an important endorsement of our
business model and will continue to be fueled by the success of our
showcase properties. Considering these factors, we anticipate
continued growth for the year 2000."
The Company noted that its representation of rights to license
Nintendo`s Pokemon worldwide excluding Asia becomes increasingly more
valuable as the Pokemon television series receives strong consumer
acceptance and ratings throughout domestic and foreign markets. The
Pokemon television series has been rated either the number one kids
television show or in the top five in major international markets,
including the U.K., France, Germany and Spain. "Pokemon has not yet
reached full licensed product distribution in many of the foreign
markets where it has been introduced. However, initial indications
lead us to believe that acceptance of the Pokemon property overseas
should closely mirror those we have seen in the U.S. and Japan over
the past few years," added Kahn.
The Company also said it has received very strong initial consumer
acceptance of the Pokemon home video, introduced by Warner Bros. Home
Video on March 21, 2000.
Joseph Garrity, Chief Financial Officer of 4 Kids Entertainment,
said, "We have closed out the year with a significant increase in our
cash position. We fully intend to utilize this capital to enhance our
library of properties through the acquisition and development of
additional content. We now have a business model and the resources to
fuel it. We anticipate increased activity surrounding new properties
throughout the year." The Company previously announced that it is in
the process of producing and/or distributing several new properties.
"We are currently working with a number of properties which we believe
have significant market potential. Tama & Friends, which has had a
successful two-decade run in the Japanese market, is progressing as
planned, as are newer properties such as Cubix, Flamehead and Perfect
Dark. The diversified nature of these properties will help us to reach
a broad audience of children, teens and adults," stated Kahn.
Ciao, ararauna
4 Kids Entertainment Announces Record Fourth Quarter and Year-End
<KIDE.O>
4 Kids Entertainment Announces
Record Fourth Quarter and Year-End Results
NEW YORK--(BUSINESS WIRE)--March 28, 2000--4 Kids Entertainment,
Inc. (NASDAQ:KIDE) today announced record revenues and net income for
the full year and fourth quarter ended December 31, 1999.
For the year ended December 31, 1999 net revenues rose 310 percent
to $60,482,369, compared with $14,767,429 for the previous year. Net
income for the year was $23,638,426, or $2.20 per common share,
compared to net income of $2,743,069, or $0.31 per common share for
the previous year. On a diluted basis, earnings per common share for
the full year 1999 were $1.91, compared with $0.27 in 1998.
Fourth quarter net revenues increased 371 percent to $34,890,117,
compared to $7,409,432 for the same period a year ago. Net income for
the fourth quarter ended December 31, 1999 totaled $14,135,520, or
$1.21 per common share, compared with $1,943,195, or $0.21 per common
share for the corresponding period of 1998. On a diluted basis, 1999
fourth quarter earnings per common share were $1.08, compared with
$.18 in 1998.
Commenting on the record performance, Al Kahn, Chief Executive
Officer of 4Kids Entertainment, said, "We are very pleased by the
performance of our Company throughout 1999. Pokemon continues to be a
driving force behind our record growth. Our proven abilities in
promoting the Pokemon property throughout worldwide markets and media
has brought a tremendous amount of attention to 4 Kids. We are seeing
more and more entertainment companies, reaching out to us for similar
assistance in distributing and merchandising their most valuable
content. We believe this trend is an important endorsement of our
business model and will continue to be fueled by the success of our
showcase properties. Considering these factors, we anticipate
continued growth for the year 2000."
The Company noted that its representation of rights to license
Nintendo`s Pokemon worldwide excluding Asia becomes increasingly more
valuable as the Pokemon television series receives strong consumer
acceptance and ratings throughout domestic and foreign markets. The
Pokemon television series has been rated either the number one kids
television show or in the top five in major international markets,
including the U.K., France, Germany and Spain. "Pokemon has not yet
reached full licensed product distribution in many of the foreign
markets where it has been introduced. However, initial indications
lead us to believe that acceptance of the Pokemon property overseas
should closely mirror those we have seen in the U.S. and Japan over
the past few years," added Kahn.
The Company also said it has received very strong initial consumer
acceptance of the Pokemon home video, introduced by Warner Bros. Home
Video on March 21, 2000.
Joseph Garrity, Chief Financial Officer of 4 Kids Entertainment,
said, "We have closed out the year with a significant increase in our
cash position. We fully intend to utilize this capital to enhance our
library of properties through the acquisition and development of
additional content. We now have a business model and the resources to
fuel it. We anticipate increased activity surrounding new properties
throughout the year." The Company previously announced that it is in
the process of producing and/or distributing several new properties.
"We are currently working with a number of properties which we believe
have significant market potential. Tama & Friends, which has had a
successful two-decade run in the Japanese market, is progressing as
planned, as are newer properties such as Cubix, Flamehead and Perfect
Dark. The diversified nature of these properties will help us to reach
a broad audience of children, teens and adults," stated Kahn.
The Company added that in addition to its pipeline of new
properties, it continues to represent licensing programs for the
library of Nintendo-owned properties, as well as other valuable
properties such as World Championship Wrestling, a subsidiary of
Turner Broadcasting System, Inc. (a Time Warner Company) and PACE
Motor Sports, a company of SFX Entertainment, one of the world`s
largest producers and promoters of specialized motorsports events.
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc.,
(NASDAQ:KIDE) is a vertically-integrated entertainment company whose
wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in
domestic and international merchandise licensing and product
development; 4Kids Productions, a television, film, music and home
video production company, and Summit Media, a domestic and
international television distribution, media buying and planning
company.
Nintendo originally launched Pokemon in Japan for the world`s
best-selling Game Boy hand held game system and watched the 150
creatures evolve into a cultural phenomenon. The franchise arrived in
North America in September 1998 with the release of the Pokemon Blue
and Red Game Boy games and has grown into a $7 billion dollar industry
worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc.,
(a division of 4 Kids Entertainment, Inc.) have licensed the franchise
to more than 125 U.S.-based companies and international licensing is
now underway in over 40 countries.
This press release contains forward-looking statements. Due to the
fact that the Company faces competition from toy companies, motion
picture studios and other licensing companies, and the uncertainty of
public response to the Company`s properties, actual results or
outcomes may differ materially from any such forward looking
statements.
4Kids Entertainment, Inc.
Consolidated Statement of Income
For the Fourth Quarter and Year Ended
December 31, 1999 and 1998
For the Fourth Quarter Ended
December 31,
-------------------------------
1999 1998
---- ------
Revenues $34,890,117 $ 7,409,432
Expenses $10,834,463 $ 4,208,448
Net Income $14,135,520 $ 1,943,195
Basic Earnings Per Share $ 1.21 $ 0.21
Diluted Earnings Per Share $ 1.08 $ 0.18
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 11,701,044 9,150,096
Diluted Earnings Per Share 13,107,634 10,644,603
For the Year Ended
December 31,
---------------------------------
1999 1998
---- ----
Revenues $60,482,369 $14,767,429
Expenses $20,370,740 $10,388,131
Net Income $23,638,426 $ 2,743,069
Basic Earnings Per Share $ 2.20 $ 0.31
Diluted Earnings Per Share $ 1.91 $ 0.27
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 10,741,082 8,982,738
Diluted Earnings Per Share 12,366,349 10,227,081
All per share amounts and numbers of shares have been adjusted to
reflect the 3 for 2 stock split effective April 15, 1999 and the 2 for
1 stock split effective September 1, 1999.
-0-
--30--fap/ny*
CONTACT: KCSA for 4 Kids Entertainment, Inc.
Todd Fromer / Leon Zalmanov
212-896-1215 / 212-896-1225
tfromerkcsa.com / lzalmanovkcsa.com
Today`s News On The Net - Business Wire`s full file on the Internet
with Hyperlinks to your home page.
URL: http://www.businesswire.com
(c) 1998 Business Wire4 Kids Entertainment Announces Record Fourth Quarter and Year-End
<KIDE.O>
4 Kids Entertainment Announces
Record Fourth Quarter and Year-End Results
NEW YORK--(BUSINESS WIRE)--March 28, 2000--4 Kids Entertainment,
Inc. (NASDAQ:KIDE) today announced record revenues and net income for
the full year and fourth quarter ended December 31, 1999.
For the year ended December 31, 1999 net revenues rose 310 percent
to $60,482,369, compared with $14,767,429 for the previous year. Net
income for the year was $23,638,426, or $2.20 per common share,
compared to net income of $2,743,069, or $0.31 per common share for
the previous year. On a diluted basis, earnings per common share for
the full year 1999 were $1.91, compared with $0.27 in 1998.
Fourth quarter net revenues increased 371 percent to $34,890,117,
compared to $7,409,432 for the same period a year ago. Net income for
the fourth quarter ended December 31, 1999 totaled $14,135,520, or
$1.21 per common share, compared with $1,943,195, or $0.21 per common
share for the corresponding period of 1998. On a diluted basis, 1999
fourth quarter earnings per common share were $1.08, compared with
$.18 in 1998.
Commenting on the record performance, Al Kahn, Chief Executive
Officer of 4Kids Entertainment, said, "We are very pleased by the
performance of our Company throughout 1999. Pokemon continues to be a
driving force behind our record growth. Our proven abilities in
promoting the Pokemon property throughout worldwide markets and media
has brought a tremendous amount of attention to 4 Kids. We are seeing
more and more entertainment companies, reaching out to us for similar
assistance in distributing and merchandising their most valuable
content. We believe this trend is an important endorsement of our
business model and will continue to be fueled by the success of our
showcase properties. Considering these factors, we anticipate
continued growth for the year 2000."
The Company noted that its representation of rights to license
Nintendo`s Pokemon worldwide excluding Asia becomes increasingly more
valuable as the Pokemon television series receives strong consumer
acceptance and ratings throughout domestic and foreign markets. The
Pokemon television series has been rated either the number one kids
television show or in the top five in major international markets,
including the U.K., France, Germany and Spain. "Pokemon has not yet
reached full licensed product distribution in many of the foreign
markets where it has been introduced. However, initial indications
lead us to believe that acceptance of the Pokemon property overseas
should closely mirror those we have seen in the U.S. and Japan over
the past few years," added Kahn.
The Company also said it has received very strong initial consumer
acceptance of the Pokemon home video, introduced by Warner Bros. Home
Video on March 21, 2000.
Joseph Garrity, Chief Financial Officer of 4 Kids Entertainment,
said, "We have closed out the year with a significant increase in our
cash position. We fully intend to utilize this capital to enhance our
library of properties through the acquisition and development of
additional content. We now have a business model and the resources to
fuel it. We anticipate increased activity surrounding new properties
throughout the year." The Company previously announced that it is in
the process of producing and/or distributing several new properties.
"We are currently working with a number of properties which we believe
have significant market potential. Tama & Friends, which has had a
successful two-decade run in the Japanese market, is progressing as
planned, as are newer properties such as Cubix, Flamehead and Perfect
Dark. The diversified nature of these properties will help us to reach
a broad audience of children, teens and adults," stated Kahn.
The Company added that in addition to its pipeline of new
properties, it continues to represent licensing programs for the
library of Nintendo-owned properties, as well as other valuable
properties such as World Championship Wrestling, a subsidiary of
Turner Broadcasting System, Inc. (a Time Warner Company) and PACE
Motor Sports, a company of SFX Entertainment, one of the world`s
largest producers and promoters of specialized motorsports events.
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc.,
(NASDAQ:KIDE) is a vertically-integrated entertainment company whose
wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in
domestic and international merchandise licensing and product
development; 4Kids Productions, a television, film, music and home
video production company, and Summit Media, a domestic and
international television distribution, media buying and planning
company.
Nintendo originally launched Pokemon in Japan for the world`s
best-selling Game Boy hand held game system and watched the 150
creatures evolve into a cultural phenomenon. The franchise arrived in
North America in September 1998 with the release of the Pokemon Blue
and Red Game Boy games and has grown into a $7 billion dollar industry
worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc.,
(a division of 4 Kids Entertainment, Inc.) have licensed the franchise
to more than 125 U.S.-based companies and international licensing is
now underway in over 40 countries.
This press release contains forward-looking statements. Due to the
fact that the Company faces competition from toy companies, motion
picture studios and other licensing companies, and the uncertainty of
public response to the Company`s properties, actual results or
outcomes may differ materially from any such forward looking
statements.
4Kids Entertainment, Inc.
Consolidated Statement of Income
For the Fourth Quarter and Year Ended
December 31, 1999 and 1998
For the Fourth Quarter Ended
December 31,
-------------------------------
1999 1998
---- ------
Revenues $34,890,117 $ 7,409,432
Expenses $10,834,463 $ 4,208,448
Net Income $14,135,520 $ 1,943,195
Basic Earnings Per Share $ 1.21 $ 0.21
Diluted Earnings Per Share $ 1.08 $ 0.18
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 11,701,044 9,150,096
Diluted Earnings Per Share 13,107,634 10,644,603
For the Year Ended
December 31,
---------------------------------
1999 1998
---- ----
Revenues $60,482,369 $14,767,429
Expenses $20,370,740 $10,388,131
Net Income $23,638,426 $ 2,743,069
Basic Earnings Per Share $ 2.20 $ 0.31
Diluted Earnings Per Share $ 1.91 $ 0.27
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 10,741,082 8,982,738
Diluted Earnings Per Share 12,366,349 10,227,081
All per share amounts and numbers of shares have been adjusted to
reflect the 3 for 2 stock split effective April 15, 1999 and the 2 for
1 stock split effective September 1, 1999.
-0-
--30--fap/ny*
CONTACT: KCSA for 4 Kids Entertainment, Inc.
Todd Fromer / Leon Zalmanov
212-896-1215 / 212-896-1225
tfromerkcsa.com / lzalmanovkcsa.com
Today`s News On The Net - Business Wire`s full file on the Internet
with Hyperlinks to your home page.
URL: http://www.businesswire.com
(c) 1998 Business Wire4 Kids Entertainment Announces Record Fourth Quarter and Year-End
<KIDE.O>
4 Kids Entertainment Announces
Record Fourth Quarter and Year-End Results
NEW YORK--(BUSINESS WIRE)--March 28, 2000--4 Kids Entertainment,
Inc. (NASDAQ:KIDE) today announced record revenues and net income for
the full year and fourth quarter ended December 31, 1999.
For the year ended December 31, 1999 net revenues rose 310 percent
to $60,482,369, compared with $14,767,429 for the previous year. Net
income for the year was $23,638,426, or $2.20 per common share,
compared to net income of $2,743,069, or $0.31 per common share for
the previous year. On a diluted basis, earnings per common share for
the full year 1999 were $1.91, compared with $0.27 in 1998.
Fourth quarter net revenues increased 371 percent to $34,890,117,
compared to $7,409,432 for the same period a year ago. Net income for
the fourth quarter ended December 31, 1999 totaled $14,135,520, or
$1.21 per common share, compared with $1,943,195, or $0.21 per common
share for the corresponding period of 1998. On a diluted basis, 1999
fourth quarter earnings per common share were $1.08, compared with
$.18 in 1998.
Commenting on the record performance, Al Kahn, Chief Executive
Officer of 4Kids Entertainment, said, "We are very pleased by the
performance of our Company throughout 1999. Pokemon continues to be a
driving force behind our record growth. Our proven abilities in
promoting the Pokemon property throughout worldwide markets and media
has brought a tremendous amount of attention to 4 Kids. We are seeing
more and more entertainment companies, reaching out to us for similar
assistance in distributing and merchandising their most valuable
content. We believe this trend is an important endorsement of our
business model and will continue to be fueled by the success of our
showcase properties. Considering these factors, we anticipate
continued growth for the year 2000."
The Company noted that its representation of rights to license
Nintendo`s Pokemon worldwide excluding Asia becomes increasingly more
valuable as the Pokemon television series receives strong consumer
acceptance and ratings throughout domestic and foreign markets. The
Pokemon television series has been rated either the number one kids
television show or in the top five in major international markets,
including the U.K., France, Germany and Spain. "Pokemon has not yet
reached full licensed product distribution in many of the foreign
markets where it has been introduced. However, initial indications
lead us to believe that acceptance of the Pokemon property overseas
should closely mirror those we have seen in the U.S. and Japan over
the past few years," added Kahn.
The Company also said it has received very strong initial consumer
acceptance of the Pokemon home video, introduced by Warner Bros. Home
Video on March 21, 2000.
Joseph Garrity, Chief Financial Officer of 4 Kids Entertainment,
said, "We have closed out the year with a significant increase in our
cash position. We fully intend to utilize this capital to enhance our
library of properties through the acquisition and development of
additional content. We now have a business model and the resources to
fuel it. We anticipate increased activity surrounding new properties
throughout the year." The Company previously announced that it is in
the process of producing and/or distributing several new properties.
"We are currently working with a number of properties which we believe
have significant market potential. Tama & Friends, which has had a
successful two-decade run in the Japanese market, is progressing as
planned, as are newer properties such as Cubix, Flamehead and Perfect
Dark. The diversified nature of these properties will help us to reach
a broad audience of children, teens and adults," stated Kahn.
The Company added that in addition to its pipeline of new
properties, it continues to represent licensing programs for the
library of Nintendo-owned properties, as well as other valuable
properties such as World Championship Wrestling, a subsidiary of
Turner Broadcasting System, Inc. (a Time Warner Company) and PACE
Motor Sports, a company of SFX Entertainment, one of the world`s
largest producers and promoters of specialized motorsports events.
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc.,
(NASDAQ:KIDE) is a vertically-integrated entertainment company whose
wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in
domestic and international merchandise licensing and product
development; 4Kids Productions, a television, film, music and home
video production company, and Summit Media, a domestic and
international television distribution, media buying and planning
company.
Nintendo originally launched Pokemon in Japan for the world`s
best-selling Game Boy hand held game system and watched the 150
creatures evolve into a cultural phenomenon. The franchise arrived in
North America in September 1998 with the release of the Pokemon Blue
and Red Game Boy games and has grown into a $7 billion dollar industry
worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc.,
(a division of 4 Kids Entertainment, Inc.) have licensed the franchise
to more than 125 U.S.-based companies and international licensing is
now underway in over 40 countries.
This press release contains forward-looking statements. Due to the
fact that the Company faces competition from toy companies, motion
picture studios and other licensing companies, and the uncertainty of
public response to the Company`s properties, actual results or
outcomes may differ materially from any such forward looking
statements.
4Kids Entertainment, Inc.
Consolidated Statement of Income
For the Fourth Quarter and Year Ended
December 31, 1999 and 1998
For the Fourth Quarter Ended
December 31,
-------------------------------
1999 1998
---- ------
Revenues $34,890,117 $ 7,409,432
Expenses $10,834,463 $ 4,208,448
Net Income $14,135,520 $ 1,943,195
Basic Earnings Per Share $ 1.21 $ 0.21
Diluted Earnings Per Share $ 1.08 $ 0.18
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 11,701,044 9,150,096
Diluted Earnings Per Share 13,107,634 10,644,603
For the Year Ended
December 31,
---------------------------------
1999 1998
---- ----
Revenues $60,482,369 $14,767,429
Expenses $20,370,740 $10,388,131
Net Income $23,638,426 $ 2,743,069
Basic Earnings Per Share $ 2.20 $ 0.31
Diluted Earnings Per Share $ 1.91 $ 0.27
Weighted Common Shares
Outstanding For:
Basic Earnings Per Share 10,741,082 8,982,738
Diluted Earnings Per Share 12,366,349 10,227,081
All per share amounts and numbers of shares have been adjusted to
reflect the 3 for 2 stock split effective April 15, 1999 and the 2 for
1 stock split effective September 1, 1999.
-0-
--30--fap/ny*
CONTACT: KCSA for 4 Kids Entertainment, Inc.
Todd Fromer / Leon Zalmanov
212-896-1215 / 212-896-1225
tfromerkcsa.com / lzalmanovkcsa.com
Today`s News On The Net - Business Wire`s full file on the Internet
with Hyperlinks to your home page.
URL: http://www.businesswire.com
(c) 1998 Business Wire4 Kids Entertainment Announces Record Fourth Quarter and Year-End
<KIDE.O>
4 Kids Entertainment Announces
Record Fourth Quarter and Year-End Results
NEW YORK--(BUSINESS WIRE)--March 28, 2000--4 Kids Entertainment,
Inc. (NASDAQ:KIDE) today announced record revenues and net income for
the full year and fourth quarter ended December 31, 1999.
For the year ended December 31, 1999 net revenues rose 310 percent
to $60,482,369, compared with $14,767,429 for the previous year. Net
income for the year was $23,638,426, or $2.20 per common share,
compared to net income of $2,743,069, or $0.31 per common share for
the previous year. On a diluted basis, earnings per common share for
the full year 1999 were $1.91, compared with $0.27 in 1998.
Fourth quarter net revenues increased 371 percent to $34,890,117,
compared to $7,409,432 for the same period a year ago. Net income for
the fourth quarter ended December 31, 1999 totaled $14,135,520, or
$1.21 per common share, compared with $1,943,195, or $0.21 per common
share for the corresponding period of 1998. On a diluted basis, 1999
fourth quarter earnings per common share were $1.08, compared with
$.18 in 1998.
Commenting on the record performance, Al Kahn, Chief Executive
Officer of 4Kids Entertainment, said, "We are very pleased by the
performance of our Company throughout 1999. Pokemon continues to be a
driving force behind our record growth. Our proven abilities in
promoting the Pokemon property throughout worldwide markets and media
has brought a tremendous amount of attention to 4 Kids. We are seeing
more and more entertainment companies, reaching out to us for similar
assistance in distributing and merchandising their most valuable
content. We believe this trend is an important endorsement of our
business model and will continue to be fueled by the success of our
showcase properties. Considering these factors, we anticipate
continued growth for the year 2000."
The Company noted that its representation of rights to license
Nintendo`s Pokemon worldwide excluding Asia becomes increasingly more
valuable as the Pokemon television series receives strong consumer
acceptance and ratings throughout domestic and foreign markets. The
Pokemon television series has been rated either the number one kids
television show or in the top five in major international markets,
including the U.K., France, Germany and Spain. "Pokemon has not yet
reached full licensed product distribution in many of the foreign
markets where it has been introduced. However, initial indications
lead us to believe that acceptance of the Pokemon property overseas
should closely mirror those we have seen in the U.S. and Japan over
the past few years," added Kahn.
The Company also said it has received very strong initial consumer
acceptance of the Pokemon home video, introduced by Warner Bros. Home
Video on March 21, 2000.
Joseph Garrity, Chief Financial Officer of 4 Kids Entertainment,
said, "We have closed out the year with a significant increase in our
cash position. We fully intend to utilize this capital to enhance our
library of properties through the acquisition and development of
additional content. We now have a business model and the resources to
fuel it. We anticipate increased activity surrounding new properties
throughout the year." The Company previously announced that it is in
the process of producing and/or distributing several new properties.
"We are currently working with a number of properties which we believe
have significant market potential. Tama & Friends, which has had a
successful two-decade run in the Japanese market, is progressing as
planned, as are newer properties such as Cubix, Flamehead and Perfect
Dark. The diversified nature of these properties will help us to reach
a broad audience of children, teens and adults," stated Kahn.
Ciao, ararauna
Sell on good news?
Gewinn im Gesamtjahr 99 +310%, im 4.Quartal gar +371%.
Und das Beste: Umsatzrendite bei 39%!
KGV für 99: 14
Wo gibt es solche Zahlen am Neuen Markt?
Ich habe den Kurseinbruch von aktuell -12,6% zum Nachkauf bei 29,38$
genutzt (mein erster Einstieg war bei 27,44$).
Noch haben die Shorties die Überhand, aber wie lange halten Sie bei solchen Zahlen durch?
Ciao ararauna
Gewinn im Gesamtjahr 99 +310%, im 4.Quartal gar +371%.
Und das Beste: Umsatzrendite bei 39%!
KGV für 99: 14
Wo gibt es solche Zahlen am Neuen Markt?
Ich habe den Kurseinbruch von aktuell -12,6% zum Nachkauf bei 29,38$
genutzt (mein erster Einstieg war bei 27,44$).
Noch haben die Shorties die Überhand, aber wie lange halten Sie bei solchen Zahlen durch?
Ciao ararauna
Hallo ararauna,
ewig!
Scherz beiseite, im Thread von eslola haben wir adrüber auch schon gesprochen.
Damals glaube ich wurde das Ergebnis ung. ver10facht, aber was passierte, Sturz von 93$ auf 20$.
Trotz des phantastischen Ergebnis, 1,91$ für das Gesamtjahr u. 1,08 für das 4.Q, werde ich mir keine mehr zulegen.
Gruß Guido
P.S. Zu viele Shorties.
ewig!
Scherz beiseite, im Thread von eslola haben wir adrüber auch schon gesprochen.
Damals glaube ich wurde das Ergebnis ung. ver10facht, aber was passierte, Sturz von 93$ auf 20$.
Trotz des phantastischen Ergebnis, 1,91$ für das Gesamtjahr u. 1,08 für das 4.Q, werde ich mir keine mehr zulegen.
Gruß Guido
P.S. Zu viele Shorties.
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