Idea Fabrik acquires "The Repopulation" from Above and Beyond Technologies - 500 Beiträge pro Seite
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ISIN: GB00B61CVK31 · WKN: A1CS42 · Symbol: TI4
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http://www.heroengine.com/news/game-news/idea-fabrik-acquire…
ohne Repopulation ging es abwärts....
Freitag der 13te ist großartig
Idea Fabrik acquires "The Repopulation" from Above and Beyond Technologies
Details
Category: Game News
Created: 13 January 2017
the repopulationIdea Fabrik PLC acquires from Above and Beyond Technologies, Inc. the Science Fiction Sandbox MMORPG "The Repopulation", a craft and combat game, to bring it online in the first quarter 2017.
In response to the amazing support from fans, Idea Fabrik PLC is excited to announce the acquisition of “The Repopulation” game from Above and Beyond Technologies, Inc. and the relaunch of the title in the first quarter of 2017. Following the successful resolution of outstanding issues, all players of “The Repopulation” will be able to log in with the same account information as soon as the testing of the game is concluded.
“The Repopulation” (therepopulation.com) - one of the most anticipated Science Fiction Sandbox MMORPGs in recent years - has grown to over 50,000 players over one year. The game has had two successful campaigns on Kickstarter; the first in June 2012 started with over 700 backers and then in December 2013 during the second campaign they drew in over 2,000 backers, growing their player base early on. Building on the Kickstarter success, “The Repopulation” became so popular that it closed four additional crowd funding campaigns through their own website. After being “Greenlit” in January 2014, the game was finally launched on Steam® in December 2014 and started its successful addition of new players.
Alex Shalash, Chairman and CEO of Idea Fabrik PLC., said: “We are incredibly excited to relaunch “The Repopulation” game to the public during the first quarter of 2017. Above and Beyond Technologies’ talented team has created one of the most awaited MMORPGs in recent years and we are looking forward to bring this exciting player experience to game’s backers and players.” Sarrene Grant, COO of IF Studios Inc., the operational arm of Idea Fabrik PLC, said: “Our first goal is to re-open game servers to the payers, and to begin the optimization and bug fixing as we continue to welcome feedback from players. Working alongside Above and Beyond Technologies the last few months we have gathered a lot of valuable information, however we will be looking to the community to help us spot areas they are looking for improvements in.”
Joshua Halls, CEO of Above and Beyond Technologies, Inc., said: “We have made excellent progress with Idea Fabrik’s team to be able to bring back “The Repopulation” to players and will be working together with Idea Fabrik to ensure a smooth transition.”
repop1About “The Repopulation”
“The Repopulation” is a Massive Multiplayer Online Role Playing Game (MMORPG) set in a futuristic world. The game offers a host of features to MMORPG players over and above what is now available, such as full sandbox play, city building, random engagements, player and city sieging, and many more. As a sandbox oriented MMORPG with an eye on innovation, in “The Repopulation” the players have the freedom to walk the path which they enjoy the most, rather than being forced down a set of preset paths.
The action takes place on the planet Rhyldan, with the only known remaining human population fighting for their very existence. The indigenous life forms did not meet the colonization efforts with open arms. Worse yet, humans have managed to splinter themselves into warring factions.
The player starts in Plymouth City or Freedom Town, a new human settlement, where differences over DNA control and cloning have split the population into three factions, which are now at war. The players have the option to join and go to war with the “One World, One Nation” faction, the “Free People’s Republic”, or form their own independent “Rogue Nation”. There are many other splinter factions that the player can engage with along the way.
About Idea Fabrik PLC.
Idea Fabrik PLC. is an international technology company that develops, supports and licenses to game developers worldwide its massive multiplayer online game development platform HeroEngine™ and online service HeroCloud™. Idea Fabrik’s mission is to help developers build complex, content rich and fun to play games faster and cheaper than ever before. Idea Fabrik PLC. is a public company. Its shares are traded on the Berlin stock exchange under the symbol TI4.
ohne Repopulation ging es abwärts....
Freitag der 13te ist großartig
Idea Fabrik acquires "The Repopulation" from Above and Beyond Technologies
Details
Category: Game News
Created: 13 January 2017
the repopulationIdea Fabrik PLC acquires from Above and Beyond Technologies, Inc. the Science Fiction Sandbox MMORPG "The Repopulation", a craft and combat game, to bring it online in the first quarter 2017.
In response to the amazing support from fans, Idea Fabrik PLC is excited to announce the acquisition of “The Repopulation” game from Above and Beyond Technologies, Inc. and the relaunch of the title in the first quarter of 2017. Following the successful resolution of outstanding issues, all players of “The Repopulation” will be able to log in with the same account information as soon as the testing of the game is concluded.
“The Repopulation” (therepopulation.com) - one of the most anticipated Science Fiction Sandbox MMORPGs in recent years - has grown to over 50,000 players over one year. The game has had two successful campaigns on Kickstarter; the first in June 2012 started with over 700 backers and then in December 2013 during the second campaign they drew in over 2,000 backers, growing their player base early on. Building on the Kickstarter success, “The Repopulation” became so popular that it closed four additional crowd funding campaigns through their own website. After being “Greenlit” in January 2014, the game was finally launched on Steam® in December 2014 and started its successful addition of new players.
Alex Shalash, Chairman and CEO of Idea Fabrik PLC., said: “We are incredibly excited to relaunch “The Repopulation” game to the public during the first quarter of 2017. Above and Beyond Technologies’ talented team has created one of the most awaited MMORPGs in recent years and we are looking forward to bring this exciting player experience to game’s backers and players.” Sarrene Grant, COO of IF Studios Inc., the operational arm of Idea Fabrik PLC, said: “Our first goal is to re-open game servers to the payers, and to begin the optimization and bug fixing as we continue to welcome feedback from players. Working alongside Above and Beyond Technologies the last few months we have gathered a lot of valuable information, however we will be looking to the community to help us spot areas they are looking for improvements in.”
Joshua Halls, CEO of Above and Beyond Technologies, Inc., said: “We have made excellent progress with Idea Fabrik’s team to be able to bring back “The Repopulation” to players and will be working together with Idea Fabrik to ensure a smooth transition.”
repop1About “The Repopulation”
“The Repopulation” is a Massive Multiplayer Online Role Playing Game (MMORPG) set in a futuristic world. The game offers a host of features to MMORPG players over and above what is now available, such as full sandbox play, city building, random engagements, player and city sieging, and many more. As a sandbox oriented MMORPG with an eye on innovation, in “The Repopulation” the players have the freedom to walk the path which they enjoy the most, rather than being forced down a set of preset paths.
The action takes place on the planet Rhyldan, with the only known remaining human population fighting for their very existence. The indigenous life forms did not meet the colonization efforts with open arms. Worse yet, humans have managed to splinter themselves into warring factions.
The player starts in Plymouth City or Freedom Town, a new human settlement, where differences over DNA control and cloning have split the population into three factions, which are now at war. The players have the option to join and go to war with the “One World, One Nation” faction, the “Free People’s Republic”, or form their own independent “Rogue Nation”. There are many other splinter factions that the player can engage with along the way.
About Idea Fabrik PLC.
Idea Fabrik PLC. is an international technology company that develops, supports and licenses to game developers worldwide its massive multiplayer online game development platform HeroEngine™ and online service HeroCloud™. Idea Fabrik’s mission is to help developers build complex, content rich and fun to play games faster and cheaper than ever before. Idea Fabrik PLC. is a public company. Its shares are traded on the Berlin stock exchange under the symbol TI4.
http://steamcommunity.com/app/322300/discussions/0/133256959…
Steamzugang steht seit heute.
In Kürze werden die News liefern.
Repopulation könnte für positiven Cash Flow auf Unternehmensebene sorgen
Steamzugang steht seit heute.
In Kürze werden die News liefern.
Repopulation könnte für positiven Cash Flow auf Unternehmensebene sorgen
Antwort auf Beitrag Nr.: 54.310.715 von janlove25 am 13.02.17 20:27:35
Quelle therepopulation.com
by HE-Sarrene » Wed Mar 08, 2017 2:00 pm
Good Day Everyone!
I am happy to announce that the new site is almost complete. While the developers are working hard on the game, a few of us have been working on the new site for The Repopulation.
There are things we are waiting on yet, however, you will start to see some nice changes in the next 5 to 7 days. The website is getting a makeover as well as the forums. This will be done in steps; first will be the primary site, then the forums will be restyled from the very basic appearance you will see at first. Once the domain is transferred, all we'll be waiting for is the DNS to repopulate across the world.
....
For the news that I am sure no one wants to hear: Servers will be opening up to all current players on the 12th of this month. All backers and current players of The Repopulation can enter the game starting at midnight EST on Sunday. Downloads are open, as some of you already know.
...
We will be turning The Repopulation sales on at Steam between the 19th and the 26th of this month depending on how the servers hold up to the Alpha testing.
Steam-Verkauf startet zwischen 19/27 März
Die Topeinnahmequellen soll kurzfristig wieder sprudelnQuelle therepopulation.com
by HE-Sarrene » Wed Mar 08, 2017 2:00 pm
Good Day Everyone!
I am happy to announce that the new site is almost complete. While the developers are working hard on the game, a few of us have been working on the new site for The Repopulation.
There are things we are waiting on yet, however, you will start to see some nice changes in the next 5 to 7 days. The website is getting a makeover as well as the forums. This will be done in steps; first will be the primary site, then the forums will be restyled from the very basic appearance you will see at first. Once the domain is transferred, all we'll be waiting for is the DNS to repopulate across the world.
....
For the news that I am sure no one wants to hear: Servers will be opening up to all current players on the 12th of this month. All backers and current players of The Repopulation can enter the game starting at midnight EST on Sunday. Downloads are open, as some of you already know.
...
We will be turning The Repopulation sales on at Steam between the 19th and the 26th of this month depending on how the servers hold up to the Alpha testing.
Antwort auf Beitrag Nr.: 54.561.610 von janlove25 am 18.03.17 12:43:16
Idea Fabrik relaunches "The Repopulation" MMORPG game
Idea Fabrik PLC relaunches "The Repopulation" on Steam - the largest digital distribution platform for PC gaming.
LONDON - March 27, 2017 - Idea Fabrik PLC (Boerse Berlin GB00B61CVK31, TI4.BE) today announced the relaunch of "The Repopulation" game on Steam - the largest digital distribution platform for PC gaming developed by Valve Corporation. In line with the previously announced plans, this relaunch was made possible thanks to the hard work by Idea Fabrik's team in close cooperation with volunteers, The Repopulation community and game enthusiasts.
Idea Fabrik is welcoming back all the Repopulation players. The game servers are up and running again following a little over one year of being offline. New players will be able to purchases the game directly on Steam pages. Direct purchases of a Stand-alone client through HeroEngine and game's own websites will be available at a later date. Currently only the Silver Package at $19.99 is able to be purchased. There will be adjustments in the near future, so players may upgrade their packages or purchase a higher tier from the start.
This is a soft-relaunch of the game, as there are still lots of important areas to improve, optimize and debug. At present The Repopulation team stands at 19 professionals in all the areas of game development, art, marketing and communication. In addition, the game forums have been re-launched and are providing a vital channel of communication with the gaming community.
About "The Repopulation"
"The Repopulation" is a Massive Multiplayer Online Role Playing Game (MMORPG) set in a futuristic world. The game offers a host of features to MMORPG players over and above what is now available, such as full sandbox play, city building, random engagements, player and city sieging, and many more. As a sandbox oriented MMORPG with an eye on innovation, in "The Repopulation" the players have the freedom to walk the path which they enjoy the most, rather than being forced down a set of preset paths.
The action takes place on the planet Rhyldan, with the only known remaining human population fighting for their very existence. The indigenous life forms did not meet the colonization efforts with open arms. Worse yet, humans have managed to splinter themselves into warring factions.
The player starts in Plymouth City or Freedom Town, a new human settlement, where differences over DNA control and cloning have split the population into three factions, which are now at war. The players have the option to join and go to war with the "One World, One Nation" faction, the "Free People's Republic", or form their own independent "Rogue Nation". There are many other splinter factions that the player can engage with along the way.
About Idea Fabrik PLC.
Idea Fabrik PLC. is an international technology company that develops, supports and licenses to game developers worldwide its massive multiplayer online game development platform HeroEngine(TM) and online service HeroCloud(TM). Idea Fabrik's mission is to help developers build complex, content rich and fun to play games faster and cheaper than ever before. Idea Fabrik PLC. is a public company. Its shares are traded on the Berlin stock exchange under the symbol TI4.
HeroEngine(TM) is an all-in-one real-time game development platform which allows developers to build, test, prototype and launch in a collaborative environment online games, virtual worlds, educational and other simulations. HeroEngine(TM) allows teams to work either onsite or remotely for increased efficiency and lower cost. HeroCloud(TM) delivers all the features of HeroEngine(TM) as a PaaS (Platform-as-a-Service) built upon Idea Fabrik's revolutionary real-time server platform. HeroCloud(TM) service is delivered through a global network of data centers and is offering developers full access to an unparalleled set of tools and services to build and launch their online games and other projects.
About Steam and Valve Corporation
Valve Corporation is the creator of Steam, the pioneering game platform that distributes and manages thousands of games directly to a community of more than 65 million players around the world.
Stay tuned for updates in the coming weeks and months.
Media Contact:
info@ideafabrik.com
Es geht los
http://www.dgap.de/dgap/News/corporate/idea-fabrik-plc-idea-…Idea Fabrik relaunches "The Repopulation" MMORPG game
Idea Fabrik PLC relaunches "The Repopulation" on Steam - the largest digital distribution platform for PC gaming.
LONDON - March 27, 2017 - Idea Fabrik PLC (Boerse Berlin GB00B61CVK31, TI4.BE) today announced the relaunch of "The Repopulation" game on Steam - the largest digital distribution platform for PC gaming developed by Valve Corporation. In line with the previously announced plans, this relaunch was made possible thanks to the hard work by Idea Fabrik's team in close cooperation with volunteers, The Repopulation community and game enthusiasts.
Idea Fabrik is welcoming back all the Repopulation players. The game servers are up and running again following a little over one year of being offline. New players will be able to purchases the game directly on Steam pages. Direct purchases of a Stand-alone client through HeroEngine and game's own websites will be available at a later date. Currently only the Silver Package at $19.99 is able to be purchased. There will be adjustments in the near future, so players may upgrade their packages or purchase a higher tier from the start.
This is a soft-relaunch of the game, as there are still lots of important areas to improve, optimize and debug. At present The Repopulation team stands at 19 professionals in all the areas of game development, art, marketing and communication. In addition, the game forums have been re-launched and are providing a vital channel of communication with the gaming community.
About "The Repopulation"
"The Repopulation" is a Massive Multiplayer Online Role Playing Game (MMORPG) set in a futuristic world. The game offers a host of features to MMORPG players over and above what is now available, such as full sandbox play, city building, random engagements, player and city sieging, and many more. As a sandbox oriented MMORPG with an eye on innovation, in "The Repopulation" the players have the freedom to walk the path which they enjoy the most, rather than being forced down a set of preset paths.
The action takes place on the planet Rhyldan, with the only known remaining human population fighting for their very existence. The indigenous life forms did not meet the colonization efforts with open arms. Worse yet, humans have managed to splinter themselves into warring factions.
The player starts in Plymouth City or Freedom Town, a new human settlement, where differences over DNA control and cloning have split the population into three factions, which are now at war. The players have the option to join and go to war with the "One World, One Nation" faction, the "Free People's Republic", or form their own independent "Rogue Nation". There are many other splinter factions that the player can engage with along the way.
About Idea Fabrik PLC.
Idea Fabrik PLC. is an international technology company that develops, supports and licenses to game developers worldwide its massive multiplayer online game development platform HeroEngine(TM) and online service HeroCloud(TM). Idea Fabrik's mission is to help developers build complex, content rich and fun to play games faster and cheaper than ever before. Idea Fabrik PLC. is a public company. Its shares are traded on the Berlin stock exchange under the symbol TI4.
HeroEngine(TM) is an all-in-one real-time game development platform which allows developers to build, test, prototype and launch in a collaborative environment online games, virtual worlds, educational and other simulations. HeroEngine(TM) allows teams to work either onsite or remotely for increased efficiency and lower cost. HeroCloud(TM) delivers all the features of HeroEngine(TM) as a PaaS (Platform-as-a-Service) built upon Idea Fabrik's revolutionary real-time server platform. HeroCloud(TM) service is delivered through a global network of data centers and is offering developers full access to an unparalleled set of tools and services to build and launch their online games and other projects.
About Steam and Valve Corporation
Valve Corporation is the creator of Steam, the pioneering game platform that distributes and manages thousands of games directly to a community of more than 65 million players around the world.
Stay tuned for updates in the coming weeks and months.
Media Contact:
info@ideafabrik.com
Antwort auf Beitrag Nr.: 54.663.035 von janlove25 am 03.04.17 09:06:19
Das Spiel ist weiterhin bei steam gelistet.
http://steamcommunity.com/gid/103582791436952716/announcemen…
Das erste große Update ist erfolgt. Die meisten Veränderung sollen allerdings im Code stattgefunden haben. Insbesondere Bereinigungen, die für die Spieler keine sichtbaren Änderungen mit sich bringen.
Inhaltlich wurden der Patch 10.1 von ABT jetzt implementiert.
https://steamdb.info/app/322300/graphs/
Laut Steam DB sind die Spielerzahlen gestiegen.
Entscheidend wird wohl das große Update gegen Ende des Jahres sein.
Dort sollen dann auch deutlich sichtbare Verbesserungen erfolgen.
update
http://store.steampowered.com/app/322300/The_Repopulation/?u…Das Spiel ist weiterhin bei steam gelistet.
http://steamcommunity.com/gid/103582791436952716/announcemen…
Das erste große Update ist erfolgt. Die meisten Veränderung sollen allerdings im Code stattgefunden haben. Insbesondere Bereinigungen, die für die Spieler keine sichtbaren Änderungen mit sich bringen.
Inhaltlich wurden der Patch 10.1 von ABT jetzt implementiert.
https://steamdb.info/app/322300/graphs/
Laut Steam DB sind die Spielerzahlen gestiegen.
Entscheidend wird wohl das große Update gegen Ende des Jahres sein.
Dort sollen dann auch deutlich sichtbare Verbesserungen erfolgen.
Antwort auf Beitrag Nr.: 56.283.851 von janlove25 am 27.11.17 11:50:25https://therepopulation.com/news/updates/320-10-2-update-is-…
Schon 3 Wochen später das nächste Update.
Wipe und Steam Sale.
Freitag sollten wir wissen ob das Spiel wieder an den alten Erfolg bei den Spielern anknüpfen kann.
Schon 3 Wochen später das nächste Update.
Wipe und Steam Sale.
Freitag sollten wir wissen ob das Spiel wieder an den alten Erfolg bei den Spielern anknüpfen kann.
Antwort auf Beitrag Nr.: 56.498.351 von janlove25 am 20.12.17 07:43:18https://steamdb.info/app/322300/graphs/
Die Spielerzahl hat sich deutlich erhöht.
Tageshoch 52. Durchschnitt 29.
Das sollte etwa ein mal 5 sein.
Beide Updates des alten Entwicklers sind jetzt veröffentlicht.
Idea Fabrik kommt jetzt mit eigenen Updates.
Steam Sale könnte laut SteamDB 2.000 neue Käufer gebracht haben.
Das wäre ein Umsatz von 26.000 USD in einer Woche. Nicht schlecht den small cap.
Die Spielerzahl hat sich deutlich erhöht.
Tageshoch 52. Durchschnitt 29.
Das sollte etwa ein mal 5 sein.
Beide Updates des alten Entwicklers sind jetzt veröffentlicht.
Idea Fabrik kommt jetzt mit eigenen Updates.
Steam Sale könnte laut SteamDB 2.000 neue Käufer gebracht haben.
Das wäre ein Umsatz von 26.000 USD in einer Woche. Nicht schlecht den small cap.
Community
logo
2018 NEW YEAR UPDATE AND ROADMAP
Published: 23 January 2018
2018 newyear Welcome to 2018! First off, we would like to thank all of you - the players! Your feedback, testing, suggestions and ideas have been incredibly valuable to us in bringing life to the world of Rhyldan. We look forward to your continuous participation and enthusiasm throughout the year of 2018!
We are excited to present our first update of the year, which also includes an updated roadmap. Here, we will explain some of what we have been doing and what to expect during the year. You can discuss this topic here on our forums.
A new survey about combat will be released in the next few days. This survey is to get a good idea of players old and new, their thoughts and general take on games in general and in The Repopulation. Once this survey is up, we will update and give you the direct link. If you have not taken the other surveys, it is not too late, you can easily go to this link and take them any time at The Repopulation Surveys.
WHAT WE HAVE DONE THIS MONTH
survey whitebox 01 During January we have been focused on moving new development forward, while cleaning up and patching content from the 10.2 update. (list some of the updates and hotfixes). The dev team has also managed to clean up and remove over 500 unused areas from the dev server and the next build. This will speed up build times and help reduce cache and file sizes for players, improving performance and gameplay for everyone.
The new targeting system has been finished and is currently undergoing thorough testing. We've continued extensive development in our Prototype world in preparation for art, content and new maps. Currently we are finishing the new Tutorial/Starter island on the Prototype server and once we've pushed this to live, we'll begin focusing on player and player nation housing placement and spacing. Testing will be done on the Prototype, and when approved the development will begin on the dev server for the rest of the world.
We have been “whiteboxing” in our Prototype world in order to test and create a clear design idea before pushing forward with developing on the dev server. This allows us to test, change and alter without adding conflicts to the current code, as well as preventing clutter on the dev server. This means smaller sized updates to the players that don't include all of the unwanted or unneeded data as well as art.
Process for much of the world and art development: (Note that not all development needs to be done on the Proto world)
Prototype World -> Dev Server -> Staging (testing) -> Live (Novus)
PLANNED UPDATE SCHEDULE
survey whitebox 02 Our goal is to get to an 8-10 week update schedule. This does not include live pushes and hot fixes. We are looking at the first couple to be around 8-10 weeks since this will have the greatest amount of changes. One such example is the new world revamp. We want to give the players a full map instead of a partial world, so this will take the longest time development-wise and as a result will have a longer wait time.
Example timeline for world revamp. (This includes several steps, but the very basic process is as follows):
Unlink
Create templates for Land and Water areas (From Prototype World)
Import New Template into each area
Move all assets over above new terrain
Replace any assets that
Link all areas back together
Sculpt terrain
Paint terrain
Finalize placement of all current assets
Test
Work involved in the world revamp does not include new content, it will have the old content, just adjusted to fit the new world. New or replaced content will come in upcoming updates.
NEW UPDATE AND PATCH NUMBER SYSTEM
survey whitebox 04 New patch number system will not be based on date (year, month, day/version), but instead based on the type of update.
Game state: A= Alpha, B= Beta, L= Live
00.00.00 = First set of numbers: Major update with a lot of changes or new systems, can include bug fixes.
00.00.00 = Second set of numbers: Medium update, small updates, medium changes, can include bug fixes.
00.00.00 = Third set of numbers: Small updates, minor changes, bug fixes.
UPCOMING UPDATE A.00.00.01
The upcoming patch will be pushed next week to test/staging. Depending on the feedback from our internal testers, we hope to have the live push around two weeks after that push. Players will be told when we push to test.
Basic list of changes and updates (including any and all changes, eg: gm tools, etc.)
Targeting system
Auto face option
A number of small fixes to the Tutorial area, including the fitting you get being of the wrong type, a couple missions updated to try and avoid confusion.
Taking Harvesters off of nodes with your inventory full will no longer destroy it.
Fitting slots now show up when empty
inventory icons should all be fixed
Damage Reduction on stims should now correctly reduce damage (other buffs might still be the wrong way around)
Plymouth teleport should be far more reliable
Temporary change to save the servers: All vehicles can only take 1 driver for now until the vehicle system is redone.
NEXT UPDATE A.00.01.00
survey whitebox 03 The second update for Condorslug will be A.00.01.00. It will include the new Starter Island map. Additional changes will be announced in future updates as well as roadmap updates reflecting any changes or current systems being worked on. Development will be done in phases, so content replacement will come as we develop and finish other systems down the line. New and adjusted content will also be added throughout the development process. This work will begin 1-2 weeks after the A.00.00.01 update depending on what you, the players find needing to be hotfixed or patched.
THE NEW ROADMAP
Road map is a living document - it may and will change as we progress though. No dates have been stated due to the amount of work involved for a small team. Bugs and fixes can slow down or change the order below. Players will be updated on any and all changes here.
ROADMAP LIST
survey whitebox 05 This is a WIP (Work in Progress) Please make sure to note that the order listed below may change based on what is found based on priority or any complications that arise. If you do not see your big concern on this list it does not mean that we do not have it on our internal list or is not part of this these updates and features. Please do feel free to give us feedback and ask questions about these on our forums.
Combat Targeting System
• Cleaned up targeting added
• New Auto target
• New/fixed auto face option
New Tutorial Island Terrain
• New Tutorial Island terrain and basic layout using old content
• Additional areas in the world will be added as we develop/build with additional updates
• New content will be added to island as new systems are updated
Inventory fix
• This will be ongoing as we move through other systems
• New optimized inventory (container system) for players
• New default inventory/container space
• Added inventory/container options
Astronomy System
• There are currently several Astronomy systems in place. We will be rebuilding a single system and optimizing it so it runs better and no duplicate information is being called.
• Fix player out of sync with each other
• Fix player out of sync with the server
• Fix astronomy based spawns
Harvesting
• Ongoing process until all related systems are linked and working
• New Harvesting Models
• New Harvesting Methods added
• Build New optimized harvesting system
• New Harvesting UI
• Updated Survey system
Horticulture
• This will be an ongoing process until all areas related are connected.
• New farming and horticulture system based on the Harvesting
Races spec system
• Base race spec system to unify multiple systems into one
• This will be the base for all PC and NPC race and faction systems afterwards
Factions
• Unified faction system that includes Nations, NPC’s and players
• Will develop primary and second factions for players
• New UI/UX panel, factions will be visible to players
NPC System
• New NPC system, to unify and optimize based on the Race Spec system
• Will be ongoing in stages
• NPC container
• NPC Factions
• NPC replacement as we progress through content
Adversarial Camps (Spawners)
• New core system
• Adversarial sub systems
• Integrate Faction system with Adversarial camps
• Start placing them in the world
Quest/Mission system
• Ongoing development that will continue through several stages
• Build new Dynamic Mission system
• Unify all quest/missions
• Bring in Faction system and other subsystems
• Begin creating new missions
• Create and start adding Generated quests
Create new NPC's
• Ongoing development that will continue through several stages
• Build new NPC system tools
• Update NPC systems based on required needs
• Bridge/add above (appropriate) systems, such as Factions
• Create and replace NPC’s in stages
Updated Guild System
• Updated Guild permissions system
• Additional functions to be built
• New GM tools for Guild assistance
• Updated UI and UI/UX functions
Crafting Basics
• Ongoing process, which will require extra attention and testing through several phases
• Create new Crafting Containers
• Optimize crafting skills and abilities
• Optimize and update crafting recipes
• New crafting options to be developed
• Remove redundant recipes (such as fake Blueprints for housing items)
Housing Revamp
• This will be continued development as we develop additional feature and test them. Ongoing process
• Basements will be seperate from the world but part of the plot
• New Housing system to be developed
• 3 (three) housing subsystems/types to be developed and added to the world
• Continued updates to help accommodate most housing needs
• New Housing containers
• New Housing “packup” method to be developed (to make it easier when players move)
• UI/UX updates
Combat Skill Progression
• Ongoing progress as this will take into account several systems above and below.
• Optimize skill progression
• Clean up combat math
• Include new title systems
Combat Progression and title awards
• Ongoing process as we continue to develop above and below systems
• New Progress system (while keeping it skill based) (no point mini game will be added)
• Titles and award system to be added
• Updated UI/UX
Player Merchants
• Optimized player merchants
• New limits and benefits to be added
• Easier Search and Purchase methods
• Updated UI/UX
Player Auction House
• Ongoing process, as it depends on several integrated systems
• Optimized Player Auction house developed
• New fully indexed search system
• New methods to access the Player Auction House
• New UI
World Auction House
• Optimized World auction house
• Additional methods to be added to access the World Auction House
• New fully indexed search system
• Updated UI/UX
GUI/UX
• Will be ongoing process as we proceed through each system
• New Windows based on each system and stage
• Added customization functions (movable windows)
• Optimized windows and panels
• New UI style
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2018 NEW YEAR UPDATE AND ROADMAP
Published: 23 January 2018
2018 newyear Welcome to 2018! First off, we would like to thank all of you - the players! Your feedback, testing, suggestions and ideas have been incredibly valuable to us in bringing life to the world of Rhyldan. We look forward to your continuous participation and enthusiasm throughout the year of 2018!
We are excited to present our first update of the year, which also includes an updated roadmap. Here, we will explain some of what we have been doing and what to expect during the year. You can discuss this topic here on our forums.
A new survey about combat will be released in the next few days. This survey is to get a good idea of players old and new, their thoughts and general take on games in general and in The Repopulation. Once this survey is up, we will update and give you the direct link. If you have not taken the other surveys, it is not too late, you can easily go to this link and take them any time at The Repopulation Surveys.
WHAT WE HAVE DONE THIS MONTH
survey whitebox 01 During January we have been focused on moving new development forward, while cleaning up and patching content from the 10.2 update. (list some of the updates and hotfixes). The dev team has also managed to clean up and remove over 500 unused areas from the dev server and the next build. This will speed up build times and help reduce cache and file sizes for players, improving performance and gameplay for everyone.
The new targeting system has been finished and is currently undergoing thorough testing. We've continued extensive development in our Prototype world in preparation for art, content and new maps. Currently we are finishing the new Tutorial/Starter island on the Prototype server and once we've pushed this to live, we'll begin focusing on player and player nation housing placement and spacing. Testing will be done on the Prototype, and when approved the development will begin on the dev server for the rest of the world.
We have been “whiteboxing” in our Prototype world in order to test and create a clear design idea before pushing forward with developing on the dev server. This allows us to test, change and alter without adding conflicts to the current code, as well as preventing clutter on the dev server. This means smaller sized updates to the players that don't include all of the unwanted or unneeded data as well as art.
Process for much of the world and art development: (Note that not all development needs to be done on the Proto world)
Prototype World -> Dev Server -> Staging (testing) -> Live (Novus)
PLANNED UPDATE SCHEDULE
survey whitebox 02 Our goal is to get to an 8-10 week update schedule. This does not include live pushes and hot fixes. We are looking at the first couple to be around 8-10 weeks since this will have the greatest amount of changes. One such example is the new world revamp. We want to give the players a full map instead of a partial world, so this will take the longest time development-wise and as a result will have a longer wait time.
Example timeline for world revamp. (This includes several steps, but the very basic process is as follows):
Unlink
Create templates for Land and Water areas (From Prototype World)
Import New Template into each area
Move all assets over above new terrain
Replace any assets that
Link all areas back together
Sculpt terrain
Paint terrain
Finalize placement of all current assets
Test
Work involved in the world revamp does not include new content, it will have the old content, just adjusted to fit the new world. New or replaced content will come in upcoming updates.
NEW UPDATE AND PATCH NUMBER SYSTEM
survey whitebox 04 New patch number system will not be based on date (year, month, day/version), but instead based on the type of update.
Game state: A= Alpha, B= Beta, L= Live
00.00.00 = First set of numbers: Major update with a lot of changes or new systems, can include bug fixes.
00.00.00 = Second set of numbers: Medium update, small updates, medium changes, can include bug fixes.
00.00.00 = Third set of numbers: Small updates, minor changes, bug fixes.
UPCOMING UPDATE A.00.00.01
The upcoming patch will be pushed next week to test/staging. Depending on the feedback from our internal testers, we hope to have the live push around two weeks after that push. Players will be told when we push to test.
Basic list of changes and updates (including any and all changes, eg: gm tools, etc.)
Targeting system
Auto face option
A number of small fixes to the Tutorial area, including the fitting you get being of the wrong type, a couple missions updated to try and avoid confusion.
Taking Harvesters off of nodes with your inventory full will no longer destroy it.
Fitting slots now show up when empty
inventory icons should all be fixed
Damage Reduction on stims should now correctly reduce damage (other buffs might still be the wrong way around)
Plymouth teleport should be far more reliable
Temporary change to save the servers: All vehicles can only take 1 driver for now until the vehicle system is redone.
NEXT UPDATE A.00.01.00
survey whitebox 03 The second update for Condorslug will be A.00.01.00. It will include the new Starter Island map. Additional changes will be announced in future updates as well as roadmap updates reflecting any changes or current systems being worked on. Development will be done in phases, so content replacement will come as we develop and finish other systems down the line. New and adjusted content will also be added throughout the development process. This work will begin 1-2 weeks after the A.00.00.01 update depending on what you, the players find needing to be hotfixed or patched.
THE NEW ROADMAP
Road map is a living document - it may and will change as we progress though. No dates have been stated due to the amount of work involved for a small team. Bugs and fixes can slow down or change the order below. Players will be updated on any and all changes here.
ROADMAP LIST
survey whitebox 05 This is a WIP (Work in Progress) Please make sure to note that the order listed below may change based on what is found based on priority or any complications that arise. If you do not see your big concern on this list it does not mean that we do not have it on our internal list or is not part of this these updates and features. Please do feel free to give us feedback and ask questions about these on our forums.
Combat Targeting System
• Cleaned up targeting added
• New Auto target
• New/fixed auto face option
New Tutorial Island Terrain
• New Tutorial Island terrain and basic layout using old content
• Additional areas in the world will be added as we develop/build with additional updates
• New content will be added to island as new systems are updated
Inventory fix
• This will be ongoing as we move through other systems
• New optimized inventory (container system) for players
• New default inventory/container space
• Added inventory/container options
Astronomy System
• There are currently several Astronomy systems in place. We will be rebuilding a single system and optimizing it so it runs better and no duplicate information is being called.
• Fix player out of sync with each other
• Fix player out of sync with the server
• Fix astronomy based spawns
Harvesting
• Ongoing process until all related systems are linked and working
• New Harvesting Models
• New Harvesting Methods added
• Build New optimized harvesting system
• New Harvesting UI
• Updated Survey system
Horticulture
• This will be an ongoing process until all areas related are connected.
• New farming and horticulture system based on the Harvesting
Races spec system
• Base race spec system to unify multiple systems into one
• This will be the base for all PC and NPC race and faction systems afterwards
Factions
• Unified faction system that includes Nations, NPC’s and players
• Will develop primary and second factions for players
• New UI/UX panel, factions will be visible to players
NPC System
• New NPC system, to unify and optimize based on the Race Spec system
• Will be ongoing in stages
• NPC container
• NPC Factions
• NPC replacement as we progress through content
Adversarial Camps (Spawners)
• New core system
• Adversarial sub systems
• Integrate Faction system with Adversarial camps
• Start placing them in the world
Quest/Mission system
• Ongoing development that will continue through several stages
• Build new Dynamic Mission system
• Unify all quest/missions
• Bring in Faction system and other subsystems
• Begin creating new missions
• Create and start adding Generated quests
Create new NPC's
• Ongoing development that will continue through several stages
• Build new NPC system tools
• Update NPC systems based on required needs
• Bridge/add above (appropriate) systems, such as Factions
• Create and replace NPC’s in stages
Updated Guild System
• Updated Guild permissions system
• Additional functions to be built
• New GM tools for Guild assistance
• Updated UI and UI/UX functions
Crafting Basics
• Ongoing process, which will require extra attention and testing through several phases
• Create new Crafting Containers
• Optimize crafting skills and abilities
• Optimize and update crafting recipes
• New crafting options to be developed
• Remove redundant recipes (such as fake Blueprints for housing items)
Housing Revamp
• This will be continued development as we develop additional feature and test them. Ongoing process
• Basements will be seperate from the world but part of the plot
• New Housing system to be developed
• 3 (three) housing subsystems/types to be developed and added to the world
• Continued updates to help accommodate most housing needs
• New Housing containers
• New Housing “packup” method to be developed (to make it easier when players move)
• UI/UX updates
Combat Skill Progression
• Ongoing progress as this will take into account several systems above and below.
• Optimize skill progression
• Clean up combat math
• Include new title systems
Combat Progression and title awards
• Ongoing process as we continue to develop above and below systems
• New Progress system (while keeping it skill based) (no point mini game will be added)
• Titles and award system to be added
• Updated UI/UX
Player Merchants
• Optimized player merchants
• New limits and benefits to be added
• Easier Search and Purchase methods
• Updated UI/UX
Player Auction House
• Ongoing process, as it depends on several integrated systems
• Optimized Player Auction house developed
• New fully indexed search system
• New methods to access the Player Auction House
• New UI
World Auction House
• Optimized World auction house
• Additional methods to be added to access the World Auction House
• New fully indexed search system
• Updated UI/UX
GUI/UX
• Will be ongoing process as we proceed through each system
• New Windows based on each system and stage
• Added customization functions (movable windows)
• Optimized windows and panels
• New UI style
HOME
FEATURES
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Community
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FORUMS
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globalheader logo
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March Update
"The Repopulation" sold to Idea Fabrik
Website and game server updates
LATEST NEWS
2018 New Year update and Roadmap
Repopulation Surveys Are here
15.10.2 Update
10.2 Update is Here
Dev 10.2 Updates- What is coming
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Copyright © 2018. The Repopulation and Idea Fabrik. Powered by HeroEngine
endlich !!!
https://therepopulation.com/forums/repopulation/news-and-ann…Das erste komplett eigene Udpate wird heute geliefert.
Spannend wie es aufgenommen wird. Das könnte endich den Kurs bewegen.
We are very excited to give you this months update, as it also includes a patch date for the game update. We have gone through several iterations of tests, each one bringing us closer to being able to push a Normal Update for The Repopulation. We are finally there! The past weeks’ tests were excellent, and we are comfortable to give you this long awaited game update!
Live Game Update:
On Tuesday, 18 December 2018, we will be bringing servers down at 09:00 EST am for the 00.01.12 Update. Servers will be down for about 12 hours.
If you are wondering why our first official full update is 00.01.12 it is because we have moved ahead of just the initial combat update that was planned, 00.00.01. While part of the team was working on cleanup to be able to have a successful push, the rest of the team continued our regular development at the same time.
Each game iteration moves the version number up. This work included but was not limited to Combat, Combat updates, New Ghetti Gorge, Art clean up and Plymouth Control Center. For more information on how we do our patch versions you can visit this news update here: https://therepopulation.com/news/updates/update-feburary-pro…
2018 12 16 Repop pcc entrance01What has been done so far:
As you can imagine we've covered so much since our last patch. Here is a brief look at some of the highlights of that work.
Combat: The combat system has seen some upgrades. we've added an auto facing option toward the enemy and changed how the camera direction changes with engagements in combat. The code for the Ability Bar has seen an overhaul which should resolve many issues relating to the activation of abilities. The Line of Sight (LOS) code has been altered to correct the issue where NPC’s or players block LOS. Our Programmers also corrected the issue which left players in the combat stance after combat was over.
Performance: We were able to review high problem areas and learned how and why performance issues affected gameplay.
We also disabled the siege system. This system will remain offline until a later date when it has been revamped as well as a number of other key systems which support it and other aspects of the game. These systems include but are not limited too: PVP system, Vehicles, Cities/Nations, and the astronomy system (our Timing system).
The weather system which currently ties into the astronomy system continues to be a topic of concern. We've made several changes to the system overall with the enhancement of FPS performance. Players should find that by default the weather system visuals have been disabled. The visual portion of the system was causing havoc for some players. No worries for crafters the mushroom timers are still working and will produce as before.
Players should find that the Auto Config for video will now work as intended which means you can have the game set your graphics for performance. Other changes have been put in place to help performance issues. One such change was to disable the engagement located in the Contested region of Mt. Ash, Fort Pharynx. This was due to the numerous issues it was causing in the areas around the engagement.
Area Rebuilds: We have rebuilt two areas in-game this year. The first being OWON area of Ghetti Gorge. this area was rebuilt from scratch to include new terrain landscapes, flora, and trees. We've noted a positive FPS performance in the area and those adjoining since the removal of a cave which led to nowhere, and the addition of new trees and flora.
Most recently we rebuilt the OWON area of Plymouth Control Center (PCC), This included implementing a new floor-plan for the area, and asset improvements. This area has greatly been enhanced in terms of performance. We still have some work to do to finish the area which includes small detail however, we believe it has come along nicely.
A brief overview of some of the work done this year:
This past year has been quite busy and productive. Along side the development cleanup and optimizations to be able to make this push, we have also focused on other aspects as a team and in our individual departments. To give you an idea what our small team does, here is a brief rundown (honest, it really is brief):
Technical Work
Reverse Engineering/Review of Systems to include documentation and testing
Coding and script Fixes
Art asset cleanup and Creation of new assets.
Flora/Tree Assets, Rocks/Ore, Buildings
White Boxing design of the new Tutorial Island
Vetting of missions used in the current area to include NPC/Missions used in the past three areas.
Discussion and planning for future missions and dialog changes for the area.
Design discussed for future assets.
Current art assets underwent clean up.
Lore Development
Timeline restructure
Biome and Weather finalized
New World Map created based on biomes, factions, and lore.
Area Drafts
Review of Missions in area
Brainstorming/Planning/Documentation for new missions, Dungeons/Raids, group content, for solo content, Faction oriented content, Brainstorming/Planning for minigames.
Review of NPC in area
Planning for future NPC system and subsystems: art/area layout for world rebuild/build of the area.
Sentient Species reviewed.
Species undergoing discussions/planning for Faction system changes, designs/model changes discussed/planned.
World Rebuild systems design, documentation and prototyping
Biomes (Flora, Rock/Ore, Weather)
Regions
Region Changes, Architecture, Faction, Lore
Terrain
Testing and documentation, Requirements, Scale, Templates, Biome Theme/Scheme Diagram, Terrain Texture Guidelines, Etc.
Regular Team Meetings and “office calls”
Planning, Review and Design
Game Systems review, design, documentation
Minigames
Housing
Cybernetics
Implants
Harvesting- System Changes, What flora/Ore is harvestable, What assets will be needed, What assets are now ready/created.
Combat
Entertainers and System ChangesSkills/Abilities
Guilds/Player Nations
In-game Items
Travel
Player vs Environment
Player vs Player
User Interface
Audio Music and SFX
Weather System
Starter Island
Documentation/Planning - GDD
Inventory Changes
Crafting Changes
System redesign, documentation, improvements and additional content
Mission System Changes
PDA/Journal Changes
NPC System Changes
Dialog Changes
Faction System Changes
2018 12 16 Repop pcc npcs01WIP Unfinished PCC elements:
Though we have gotten the bulk of the revamp done in Plymouth Control Center, it is not complete yet. This is still a work in progress. We have put a lot of work into this to give the players a taste of what is to come in the next year. However there are some things that have not been completed due to other systems needing to be fixed up, adjusted or revamped first. Below is a list of some of the unfinished build tasks for PCC.
Interior environment is not completed. Only the basic was set up based on the prototype. You will see assets flash in and out of view when you enter and exit the interior of the buildings for the time being. To complete this, we will need to revisit the environment system and clean up and fix the Astronomy system. Once this is completed then all interiors will work as they do on the Prototype server.
Clutter (environment setting assets) has not been filled in yet. This will be ongoing to test and balance between appearance and good performance.
A lot of NPC’s are placed in their general vicinity but not final positions, they are grouped up, not behind clutter and so forth.
Flora and trees are not final. These will be adjusted as we move towards the world revamp.
The Lifts (elevators) now work correctly, however there are a few small minor adjustments we will be making in future builds to finish the physics and a few other smaller bugs associated with the area.
Doors have been started. You will see two buildings (City Hall and the Medical Building) with doors that will open when you right click on them. Additional work will go in to including doors for most buildings in future builds.
Lights will be adjusted for performance and more will be added in. Currently only a select set of lights have been placed in the city for some general lighting. Over all the city is still fairly dark when it is night time.
The Outdoor Bar has a few adjustments we will be making to the model. Primary will be adjusting the ramps to fit up against the upper level floor.
2018 12 16 Repop pcc tower01What is planned for first quarter 2019:
The first Quarter of 2019 will be a busy time for us. Our first priority will be fixing issues from this patch. This will also enable us to plan system revamps by having a fresh look into what is broken. Then determine what order to proceed with fixes and revamps. We are looking forward to seeing what you as players find in the world as you continue to test.
We'll progress from there with ongoing projects such as coding, art cleanup, GUI changes, in addition to any issues that crop up during development.
This year has allowed us insight into how ABT built their systems, and how they relate to one another. This reverse engineering and documentation will allow us to optimize how some of these systems perform. During the review of these systems we realized there are some that are out of date and will require changes so they integrate properly with systems built since them. This process helps us to plan and build systems for the best possible outcome the first time. Which saves time by preventing the need to rebuild them later in development.
The art clean up is another large-scale ongoing process. We've had the opportunity to feature some of the modified assets such as the rocks, flora, and buildings in our monthly update articles. We did not receive the raw files for all of the art during transfer. As a result, we will need to rebuild some from scratch as well as create new models that fit our needs.
Another important project for the first quarter will be the GUI cleanup. It is during this time we will begin the groundwork for a complete revamp of the GUI. This is partially due to the fact we have encountered a number of problems relating to the GUI to include how it ties into other things. Work on this system will include cleaning up scripts, files, and what code that we can without breaking everything. We'll continue to gather information concerning the depth of all the systems the GUI effects. This information will determine how we alter our current plan for the revamp. This revamp will take place later this year.
2018 12 16 Repop pcc cityhallWhat is planned for spring and summer:
Our proverbial plates will continue to be full as the year progresses towards the Fall quarter. During this time updates will still be spaced apart until we've reduced overhead enough to allow for clean, and regular updates.
We'll use this time to progress with two of our projects we've discussed in previous update articles. These being the Inventory system and the construction of the New Starter island. We are delighted to be moving forward. The construction of the Island is a process we look forward to sharing with the community. Information gathered during this build coupled with your feedback will help future builds move along more smoothly.
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