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Netease - chinesischer Vertreiber von WoW (Seite 42)

eröffnet am 12.03.10 10:15:17 von
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07.04.12 19:02:14
Beitrag Nr. 7 ()
Antwort auf Beitrag Nr.: 41.388.780 von R-BgO am 19.04.11 13:29:36nochmal 'ne Schippe drauf in 2011:

fast 50% mehr nettogewinn; 50% Umsatzrendite...
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19.04.11 13:29:36
Beitrag Nr. 6 ()
Netease steigert Nettogewinn im Q4 um 31 Prozent

EMFIS.COM - Shanghai 25.02.2011 (www.emfis.com) Das chinesische Internetunternehmen Netease gab am Donnerstag seine Zahlen zum vierten Quartal 2010 bekannt. Der Nettogewinn verbesserte sich um 31 Prozent gegenüber dem Vorjahr auf 712,52 Mio. Yuan (108,35 Mio. USD). Der Umsatz stieg von 1,29 Mrd. Yuan im vierten Quartal 2009 auf 1,68 Mrd. Yuan. Dabei entfielen 1,42 Mrd. Yuan auf Einnahmen aus dem Online-Spiele-Geschäft und 233,70 Mio. Yuan auf Werbeeinnahmen.

Im Gesamtjahr 2010 erzielte NetEase einen Umsatz von 5,66 Mrd. Yuan. Im Vorjahr lag der Erlös bei 3,82 Mrd. Yuan. Der Nettogewinn schnellte von 1,85 Mrd. Yuan auf 2,24 Mrd. Yuan nach oben.
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23.10.10 01:57:28
Beitrag Nr. 5 ()
EMFIS.COM - Shanghai 19.08.2010 (www.emfis.com) Der Onlinespielbetreiber und Entwickler NetEase.com gab heute seine Zahlen für das zweite Quartal 2010 bekannt. Der Nettogewinn stieg von 468,12 Mio. Yuan, im Vergleichszeitraum des Vorjahres, auf 485,67 Mio. Yuan. Im vorangegangenen Quartal betrug er 452,26 Mio. Yuan. Der Umsatz konnte von 872,11 Mio. im zweiten Quartal 2009, auf 1,35 Mrd. Yuan anwachsen.

Nach Aussage von NetEase sei der starke Anstieg, der starken Nachfrage nach World of Warcraft und einigen neueren Titeln zu danken.
Der Konzern erwartet auch für das restliche Jahr üppige Zuwächse, da das Unternehmen die Veröffentlichung verschiedener Erweiterungen, unter anderem für Erfolgstitel wie Westward Journey und Heroes of Tang Dynasty, plant. Am 17. August wurde zudem die neue Erweiterung von World of Warcraft, Wrath of the Lich King auf den Markt gebracht.

NetEase.com, Inc. ist eines der führenden, chinesischen, Internettechnologieunternehmen.
Das Unternehmen hat 1600 Mitarbeiter (Stand: 2006). Gründer und CEO des Unternehmens ist Ding Lei. Der Umsatz von NetEase steigt seit der Gründung kontinuierlich. Dies ist zum größten Teil auf die Investitionen in die Suchmaschinentechnologie und dem eigens entwickelten Onlinerollenspiel Fantasy Westward Journey und dem Vertrieb des Spielehits World of Warcraft zurückzuführen. Das Unternehmen ist an der Nasdaq unter dem Kürzel Nasdaq:NTES notiert.
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14.07.10 15:38:03
Beitrag Nr. 4 ()
14.07.2010 14:09
HSW International and NetEase Enter Content Distribution Relationship in China / Expands Audience and Brand Reach for HSWI's BoWenWang Website; BoWenWang Exceeds 20 Million Page Views


ATLANTA, July 14 /PRNewswire-FirstCall/ -- HSW International, Inc. , a US-based developer and operator of Internet businesses focused on providing locally relevant, high quality information, today announced a content distribution and branding relationship for its BoWenWang website with NetEase , one of China's largest web portals with over 500 million page views per day. BoWenWang, at http://bowenwang.com.cn/, is a leading online source for knowledge and high quality information in China. NetEase will feature BoWenWang's high-quality, credible articles on a BoWenWang branded section of NetEase's portal, allowing NetEase users convenient access to vast amounts of professional, high quality information. NetEase will also provide promotional links as part of the relationship, directing users to BoWenWang for additional related content.

In addition to creating original content for Chinese Internet users from its Beijing headquarters, BoWenWang is the exclusive online source in China for localized content from Discovery Communications' HowStuffWorks.com and thousands of original articles created for BoWenWang by World Book, Inc., publishers of the world's best selling encyclopedia. BoWenWang hosts in excess of 20,000 localized articles in Chinese and its traffic exceeded 20 million page views in June 2010.

"Our new relationship with NetEase will expose the millions of Chinese who visit NetEase to BoWenWang's high quality, credible information," said Charlie Flint, General Manager, BoWenWang. "We have outstanding editorial capabilities in China, and combined with our relationships with some of the world's leading information and reference companies, are able to offer an unmatched wealth of knowledge to Chinese web users."

BoWenWang's 20 million page views in June 2010 came from over 1.7 million unique users in the month. The website has achieved quarter-over-quarter page view growth in excess of 50% for each of the last six quarters.

"China represents the world's largest Internet market, and HSW International is on track to play a leading role in providing high quality content with strong editorial integrity - attributes that are attracting audiences and increasing our credibility with established online publishers in China like NetEase," said Greg Swayne, Chairman and Chief Executive Officer of HSW International. "We are ecstatic to achieve the milestone of 20 million page views for BoWenWang in June - only two years after its launch - and expect continued growth resulting from increased brand awareness and content distribution from our new relationship with NetEase."

BoWenWang's name references the Chinese idiom Bo Wen Qiang Ji, which means someone with wide learning and encyclopedic knowledge. For additional information about BoWenWang, visit http://www.bowenwang.com.cn/. For additional information about HSW International, visit http://www.hswinternational.com/.

About HSW International

HSW International, Inc. develops and operates Internet businesses focused on providing consumers with locally relevant, high quality information, and provides web platform services that support traditional web publishing combined with social media. The Company's leading brands BoWenWang (bowenwang.com.cn) and ComoTudoFunciona (hsw.com.br) provide readers in China and Brazil with thousands of articles about how the world around them works, serving as destinations for credible, easy-to-understand reference information. HSW International is the exclusive licensee in China and Brazil for the publication of translated content from HowStuffWorks.com, a subsidiary of Discovery Communications. HSW International is also a co-founder and developer of Sharecare, a highly searchable social Q&A healthcare platform organizing and answering the questions of health. The Company is headquartered in Atlanta.
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26.05.10 12:16:41
Beitrag Nr. 3 ()
NetEase: New IR Policy Hurts Stock Valuation
by: Xiaofan Zhang May 26, 2010 | about: NTES


NetEase (NTES) shares have declined 7% since the company reported 1Q10 results on May 19, driven by four factors: weaker-than-expected Q1 earnings, overall market weakness due to euro-related concerns, lack of positive news on World of Warcraft approval process, and change of investor relations policy to no longer disclose game operating metrics. Among these share price drivers, I believe the move to stop releasing game metrics will hurt NetEase's stock valuation the most in the long term.
NetEase used to be the most investor-friendly Chinese online game company: It was the only one in the industry to disclose quarterly Peak Concurrent Users (PCU) and Average Concurrent Users (ACU) for its flagship games (Fantasy Westward Journey (FWWJ), Westward Journey 2 (WWJ2)).
As FWWJ and WWJ2 are time-based games, disclosing their ACU numbers is almost equivalent to disclosing how much revenue these two games have generated, based on this formula: Average Daily Revenue = Price per Hour x 24 x ACU. Such information allows investors to accurately see the revenue trends of NetEase's key games, which is a "mission impossible" for other Chinese game companies. However, in the 1Q10 earnings release and conference call, NetEase suddenly became the only major Chinese online game company that does not disclose any operating metrics.
This dramatic change has made it difficult for investors to figure out what has been the drivers of NetEase's disclosed revenues. In the long term, the lack of information disclosure increases the uncertainty and risks related to NetEase shares, and creates downward pressure to the stock's valuation multiple.
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19.05.10 10:03:50
Beitrag Nr. 2 ()
mir liegt gerade ein heft von focus money (Nr. 11, S. 13, vom 13. März)vor und dort wird der titel empfohlen.
ist zwar eine reine wette auf wow da die fast 40% ihres umsatzes damit erzielen aber wow ist nicht ohne grund das erfolgreichste spiel der welt.
und son paar spielsüchtige chinese in höhe von 0,1 - 1% der chinesischen Bevölkerung könnten langfristig für ein gutes aktieninvest sprechen:laugh:
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12.03.10 10:15:17
Beitrag Nr. 1 ()
25.02.2010 00:03
NetEase.com Reports Fourth Quarter and Fiscal Year 2009 Unaudited Financial Results

BEIJING, Feb. 24 /PRNewswire-Asia/ -- NetEase.com, Inc. , one of China's leading Internet and online game services providers, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2009.

William Ding, Chief Executive Officer and Director of NetEase said, "NetEase concluded 2009 with strong fourth quarter results amid the gradual recovery from the global economic slowdown. We are very pleased with the performance of Tianxia II since its open beta testing launched last September. In December 2009, we launched a new expansion pack for Tianxia II called Flying Dragon, and players' response has been very positive as we continue to observe steady growth in new user registration for the game. In addition, we launched Ancient Runes, the ninth expansion pack for Fantasy Westward Journey in October 2009, and commercially launched Storm of Empires in December 2009. Storm of Empires is our second Web-based game, which players can easily access and play via the Web without downloading and installing any software. In Storm of Empires, each player can choose to play a king ruling one of the seven kingdoms during the Chinese Warring States period and battle the other six kingdoms through a series of game sequences. With the Chinese Spring Festival holidays having happened earlier this month, we have also been busy working on certain large-scale product-specific and Spring Festival-related promotional campaigns."

Mr. Ding continued, "We are committed to the continued success of World of Warcraft(R), a game licensed from Blizzard Entertainment, which is evidenced by the highly positive response from players since the game was re-launched in mainland China on September 19, 2009."

Mr. Ding continued, "Carrying on with the momentum of the third quarter, we achieved an outstanding sequential quarter-over-quarter increase in advertising revenue during the fourth quarter of 2009 as our strategy to restructure our portal business operations and our other new marketing strategies launched in the beginning of the year began to deliver positive results. Looking ahead, we remain cautiously optimistic about the course of our advertising business in 2010."

Mr. Ding concluded, "In 2010, we will continue to follow our pragmatic approach to executing our game plan in order to further enhance our market share in the MMORPG market in China. For our portal business, we look forward to having active coverage of major international events such as Expo 2010 in Shanghai, the 16th Asian Games in Guangzhou and the 2010 FIFA World Cup in South Africa, which will provide great opportunities to our advertisers to reach out to a diverse user base of NetEase services throughout 2010. With our relentless effort in expanding and diversifying our game portfolio and user base, as well as cross-pollination of our game business, email and blog services with the portal business, we look forward to seeing another great year for NetEase in 2010."

Fourth Quarter 2009 Financial Results Revenues

Total revenues for the fourth quarter of 2009 were RMB1.3 billion (US$189.0 million), compared to RMB879.4 million and RMB801.7 million for the preceding quarter and the fourth quarter of 2008, respectively.

Revenues from online games were RMB1.1 billion (US$159.4 million) for the fourth quarter of 2009, compared to RMB775.1 million and RMB672.5 million for the preceding quarter and the fourth quarter of 2008, respectively.

Revenues from advertising services were RMB183.7 million (US$26.9 million) for the fourth quarter of 2009, compared to RMB86.0 million and RMB111.8 million for the preceding quarter and the fourth quarter of 2008, respectively.

Revenues from wireless value-added services and others ("WVAS and others") were RMB18.5 million (US$2.7 million) for the fourth quarter of 2009, compared to RMB18.3 million and RMB17.4 million for the preceding quarter and the fourth quarter of 2008, respectively.

Gross Profit

Gross profit for the fourth quarter of 2009 was RMB844.1 million (US$123.7 million), compared to RMB627.0 million and RMB639.0 million, for the preceding quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter and year-over-year increases in gross profit were primarily attributable to increased revenues from both the online games and advertising businesses, partially offset by increased cost of revenues, such as royalties and consultancy fees related to World of Warcraft operations and increased staff-related costs, resulting from increased headcount, in the current quarter. Increased game revenue was primarily driven by the reporting of a full quarter results of World of Warcraft operations in the fourth quarter of 2009 following its re-launch on September 19, 2009. Increased advertising revenue in the fourth quarter of 2009 primarily resulted from increased advertising service demand brought about by the continued momentum in the growth of consumer spending as well as success achieved through the restructuring of the Company's portal business operations and other new marketing strategies launched since the beginning of 2009 as explained above.

Gross Profit (Loss) Margin

Gross profit margin for the online game business for the fourth quarter of 2009 was 70.8%, compared to 79.9% and 88.0% for the preceding quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter and year-over-year decreases in gross profit margin were primarily due to the reporting of a full quarter operating results for World of Warcraft operations in the fourth quarter of 2009. Lower margin was reported for World of Warcraft operations primarily because of royalties, amortization of license fees and technical consultancy service fees associated with the licensing and operation of World of Warcraft.

Gross profit margin for the advertising business for the fourth quarter of 2009 was 58.4%, compared to 23.1% and 51.1% for the preceding quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter increase in gross profit margin was primarily due to a significant increase in advertising revenues as explained above, which was partially offset by increased staff-related costs and content cost reported for the fourth quarter of 2009. The year-over-year increase in gross profit margin was primarily driven by the higher advertising revenue in the fourth quarter of 2009.

Gross loss margin for the WVAS and others business for the fourth quarter of 2009 was 38.5%, compared to 45.0% and 24.9% for the preceding quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter decrease in gross loss margin was mainly due to reduced depreciation charge in the fourth quarter of 2009 as servers associated with WVAS operations became fully depreciated. The year-over-year increase in gross loss margin was mainly due to increased bandwidth charges and server custody usage fees in the current quarter resulting from volume increases associated with the Company's free email and photo blog services and higher staff-related costs resulting from increased headcount, partially offset by reduced depreciation charge in the fourth quarter of 2009 as assets became fully depreciated.

Operating Expenses

Total operating expenses for the fourth quarter of 2009 were RMB237.0 million (US$34.7 million), compared to RMB218.9 million and RMB168.5 million for the preceding quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter increase in operating expense was primarily due to increased selling and marketing expenses. The increase in selling and marketing expenses was primarily due to increased staff-related costs, resulting from increased headcount and performance-related bonus accruals as well as brand building marketing costs during the fourth quarter of 2009. The year-over-year increase in operating expenses was primarily due to increased staff-related costs, resulting from increases in headcount and performance-related bonus accruals across the Company's selling and marketing, general and administrative, and research and development areas in the fourth quarter of 2009.

Net Profit

Net profit for the fourth quarter of 2009 totaled RMB571.8 million (US$83.8 million), compared to RMB393.8 million and RMB575.9 million for the preceding quarter and the fourth quarter of 2008, respectively. During the fourth quarter of 2009, the Company reported a net foreign exchange loss of RMB15.3 million (US$2.2 million) under Other, net, compared to a net foreign exchange gain of RMB25.3 million for the preceding quarter, and a net foreign exchange loss of RMB22.0 million for the fourth quarter of 2008. The quarter-over-quarter and year-over-year changes in foreign exchange gains/losses were mainly due to the translation gains/losses arising from the Company's Euro-denominated bank deposit balances as of December 31, 2009 as the exchange rate of the Euro against the RMB fluctuated over the periods. NetEase reported basic and diluted earnings per American depositary share ("ADS") of US$0.65 and US$0.64, respectively, for the fourth quarter of 2009. The Company reported basic and diluted earnings per ADS of US$0.45 and US$0.44 and US$0.66 and US$0.65 for the preceding quarter and the fourth quarter of 2008, respectively.

Income Taxes

The Company recorded a net income tax charge of RMB71.2 million (US$10.4 million) and RMB65.5 million for the current quarter and the preceding quarter, respectively, compared with a net income tax benefit of RMB79.9 million for the fourth quarter of 2008. The effective tax rate for the fourth quarter of 2009 was 11.3% as compared to 14.3% for the preceding quarter and a net tax benefit rate of 16.1% for the fourth quarter of 2008. During the fourth quarter of 2009, certain subsidiaries of the Company became subject to preferred tax rates as they qualified for "key software enterprise" or "high and new technology enterprise" (HNTE) status at 10% and 15%, respectively for fiscal year 2009. The year-over-year change in effective tax rate was primarily due to the reversal recorded in December 2008 for the excess tax charge related to the first three quarters of 2008 as the Company's various subsidiaries did not receive approval for the preferred tax status of HNTEs until December 2008.

Fiscal Year 2009 Financial Results Revenues

Total revenues for fiscal year 2009 were RMB3.8 billion (US$560.1 million), compared to RMB3.0 billion for the preceding fiscal year. Revenues from online games were RMB3.4 billion (US$493.5 million) for fiscal year 2009, compared to RMB2.5 billion for the preceding fiscal year. Revenues from advertising services were RMB383.6 million (US$56.2 million) for fiscal year 2009, compared to RMB405.9 million for the preceding fiscal year. Revenues from WVAS and others were RMB71.2 million (US$10.4 million) for fiscal year 2009, compared to RMB71.7 million for the preceding fiscal year.

Gross Profit

Gross profit for fiscal year 2009 was RMB2.8 billion (US$410.9 million), compared to RMB2.5 billion for the preceding fiscal year. The increased gross profit for fiscal year 2009 was primarily due to increased online game revenue contributed from the Company's self-developed flagship games such as Fantasy Westward Journey and Westward Journey Online II, as well as the re-launch of World of Warcraft on September 19, 2009. Furthermore, the Company also recognized approximately RMB101.6 million (US$14.9 million) of revenue from dormant accounts of online games for fiscal year 2009, resulting from a change in its user agreement with online game players in May 2009 as previously reported. The increase in revenue was partially offset by increased cost of revenues, resulting mainly from increased staff related costs due to headcount increase and royalties, amortization of license fees and technical consultancy service fees associated with the operations of World of Warcraft. In addition, in June 2008 the Company recorded a one-time business tax refund of RMB133.9 million for online games.

Operating Expenses

Total operating expenses for fiscal year 2009 were RMB781.3 million (US$114.5 million), compared to RMB610.4 million for the preceding fiscal year. The increase in operating expenses was primarily due to increased staff-related costs, resulting from increases in headcount and performance-related bonus accruals across the Company's selling and marketing, general and administrative, and research and development areas in 2009. In addition, increased selling and marketing costs were also incurred for brand building and market promotion activities for certain self-developed games and the re-launch of World of Warcraft in 2009.

Net Profit

Net profit for fiscal year 2009 totaled RMB1.9 billion (US$271.1 million), compared to RMB1.6 billion for the preceding fiscal year. For fiscal year 2009, the Company reported a net foreign exchange gain of RMB9.6 million (US$1.4 million) under Other, net, compared to a net foreign exchange loss of RMB167.1 million for the preceding fiscal year. The change to a net foreign exchange gain for 2009 as compared to 2008 was mainly due to the translation gains arising from the Company's Euro-denominated bank deposit balances as of December 31, 2009 as the exchange rate of the Euro against the RMB fluctuated over the periods. NetEase reported basic and diluted earnings per ADS of US$2.11 and US$2.09 for fiscal year 2009, respectively. The Company reported basic and diluted earnings per ADS of US$1.88 and US$1.81 for the preceding fiscal year, respectively.

Income Taxes

The Company recorded a net income tax charge of RMB313.9 million (US$46.0 million) and RMB300.7 million at an effective tax rate of 14.6% and 15.8% for fiscal years 2009 and 2008, respectively. The relatively higher effective tax rate for fiscal year 2008 was primarily due to the remeasurement of deferred tax assets previously recorded at the new statutory tax rate of 25% effective January 1, 2008 to the 15% tax rate applicable to HNTEs as certain subsidiaries of the Company in China were granted the HNTEs status (as explained above) for fiscal year 2008 in December 2008.

Other Information

As of December 31, 2009, the Company's total cash and time deposit balance was RMB7.0 billion (US$1.0 billion), compared to RMB5.6 billion, as of December 31, 2008. Cash flow generated from operating activities was RMB712.4 million (US$104.4 million) for the fourth quarter of 2009, compared to RMB270.0 million and RMB514.0 million for the preceding quarter and the fourth quarter of 2008, respectively.

** The United States dollar (US$) amounts disclosed in this press release are presented solely for the convenience of the reader. Translations of amounts from RMB into United States dollars for the convenience of the reader were calculated at the noon buying rate of US$1.00 = RMB6.8259 on December 31, 2009 as set forth in the H.10 statistical release of the U.S. Federal Reserve Board. No representation is made that the RMB amounts could have been, or could be, converted into US$ at that rate on December 31, 2009, or at any other certain date. The percentages stated are calculated based on RMB.

Notes to Unaudited Financial Information

The unaudited financial information disclosed in this press release is preliminary. The audit of the financial statements and related notes to be included in the Company's annual report on Form 20-F for the year ended December 31, 2009 is still in progress. In addition, because an audit of the Company's internal controls over financial reporting in connection with section 404 of the Sarbanes-Oxley Act of 2002 has not yet been completed, the Company makes no representation as to the effectiveness of those internal controls as of the end of fiscal year 2009.

Adjustments to the financial statements may be identified when the audit work is completed, which could result in significant differences between the Company's audited financial statements and this preliminary unaudited financial information.

Conference Call

The earnings announcement will take place at 8:00 p.m. Eastern Time on Wednesday, February 24, 2010 (Beijing/Hong Kong Time: 9:00 a.m., Thursday, February 25, 2009). Chief Executive Officer William Ding and Acting Chief Financial Officer Onward Choi will be on the call to discuss the quarterly and full year results and answer questions.

Interested parties may participate in the conference call by dialing 877-941-2069 (international: 480-629-9713), 10-15 minutes prior to the initiation of the call. A replay of the call will be available by dialing 800-406-7325 (international 303-590-3030), and entering passcode 4216104. The replay will be available through March 11, 2010.

This call is being webcast live and archived, and will be available for 12 months on NetEase's corporate web site at http://corp.netease.com/ , Investor Info: Earnings Call.

About NetEase

NetEase.com, Inc. is a leading China-based Internet technology company that pioneered the development of applications, services and other technologies for the Internet in China. NetEase's online communities and personalized premium services have established a large and stable user base for the NetEase websites which are operated by its affiliates. In particular, NetEase provides online game services to Internet users through the in-house development or licensing of massively multi-player online role-playing games, including Fantasy Westward Journey, Westward Journey Online II, Westward Journey Online III, Tianxia II and Datang, as well as the licensed game, Blizzard Entertainment's World of Warcraft.

NetEase also offers online advertising on its websites which enables advertisers to reach its substantial user base. In addition, NetEase has paid listings on its search engine and web directory and classified advertising services, as well as an online mall, which provides opportunities for e-commerce and traditional businesses to establish their own storefront on the Internet. NetEase also offers wireless value-added services such as news and information content, matchmaking services, music and photos from the Web which are sent over SMS, MMS, WAP, IVR and Color Ring-back Tone technologies.

Other community services which the NetEase websites offer include instant messaging, online personal advertisements, matchmaking, alumni clubs and community forums. NetEase is also the largest provider of free email services in China. Furthermore, the NetEase websites provide various channels of content. NetEase aggregates news content on world events, sports, science and technology, and financial markets, as well as entertainment content such as cartoons, games, astrology and jokes, from over one hundred international and Chinese content providers.
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Netease - chinesischer Vertreiber von WoW