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Die Pokémons gehen auch gerade in Amerika ab.
Leute das ist die SUNBURST für die wahren Checker
Am PokémonWAHNSINN mitverdienen,
Four Kids Entertainment WKN 874010
die Pokemon-Monster aus Japan.
Das sind Zeichentrickfiguren für kleine und auch grosse Leute. In Japan geht zur Zeit eine riesige Hysterie deswegen um. Die Welle zieht im Moment auf die USA und auch auf uns und ganz Europa zu. Es gibt Spiele, es gibt Kuscheltierchen,Süsigkeiten und noch viel mehr. Aber das neuste ist der Film Pokemon der nun in den Kinos anläuft.
Wer steckt nun dahinter es ist die Firma Four Kids Entertainment und sie ist an der NASDAQ Symbol: KIDE. Aber keiner kennt diesen Titel. Der Wert ist momentan bei ca. 17 US£.
Und nun die Fakten:
im 4. Quartal 1999 lag der Gewinn pro Aktie bei $ 1.08 gegenüber 18 cents im Vergleichsquartal des Vorjahres. Der Umsatz stieg um 371 % auf 34,89 Mio $ gegenüber des Vorjahres von 7,4 Mio.$. Der höchst Kurs dieser Aktie war bei über 90.- $ und ist jetzt bei 17 $ Der Trend mit diesen lieblichen Monstern ist nicht mehr aufzuhalten.
Überlegt mal, dieser Wert wird explodieren!!!!!!
Denke mal bei 70-100e auf 12 Monate, ist nicht übertrieben.
Hier ein paar Informationen über die Aktivitäten des Unternehmens:
4Kids Entertainment, Inc. is a entertainment based company that provides a range of services including toy design and development, merchandise licensing, media buying and planning, and television distribution and production. For the FY ended 12/31/99, revenues totaled $60.5M, up from $14.8M. Net income totaled $23.6M, up from $2.7M. Results reflect increased licensing revenue due to Pokemon the license. Earning also reflect higher margins.
UND HIER DIE NEUESTEN NEWS ZU DIESEM UNTERNEHMEN:
04/20 07:53 Marvel grants 4Kids license for some of its brands
NEW YORK, April 20, (Reuters) - Marvel Enterprises, Inc. <MVL.N>, a toy company known for its cartoon superheroes like Spiderman, on Thursday said it granted Pokemon licensor, 4Kids Entertainment, Inc., <KIDE.O>, international licensing rights for some of its superhero brands.
Brands in the licensing agreement include X-Men-The Movie, X-Men classic, Spider Man classic, The Fantastic Four, Silver Surfer, The Incredible Hulk, Avengers, Captain America, Iron Man and Daredevil.
4Kids Entertainment`s licensing division, Leisure Concepts, Inc., will be representing the Marvel franchises in Spain, Portugal, United Kingdom, Ireland, France, Italy, Germany, Holland, Belgium, Switzerland, Austria, Israel, Middle East, Greece and Turkey.
Financial terms were not disclosed.
In a statement, Marvel CEO Peter Cuneo said: "4Kids Entertainment`s licensing expertise combined with the power of our superhero brands will help expand our presence in these major international territories."
Shares of New York-based Marvel Enterprises, Inc., which owns over 3,500 proprietary characters, closed Wednesday at 5-7/16 on the New York Stock Exchange, while shares of 4Kids, also based in New York, closed at 17 on the Nasdaq exchange.
((Lee Daniels, New York Equities Desk, +212-859-1619))
Leute das ist die SUNBURST für die wahren Checker
Am PokémonWAHNSINN mitverdienen,
Four Kids Entertainment WKN 874010
die Pokemon-Monster aus Japan.
Das sind Zeichentrickfiguren für kleine und auch grosse Leute. In Japan geht zur Zeit eine riesige Hysterie deswegen um. Die Welle zieht im Moment auf die USA und auch auf uns und ganz Europa zu. Es gibt Spiele, es gibt Kuscheltierchen,Süsigkeiten und noch viel mehr. Aber das neuste ist der Film Pokemon der nun in den Kinos anläuft.
Wer steckt nun dahinter es ist die Firma Four Kids Entertainment und sie ist an der NASDAQ Symbol: KIDE. Aber keiner kennt diesen Titel. Der Wert ist momentan bei ca. 17 US£.
Und nun die Fakten:
im 4. Quartal 1999 lag der Gewinn pro Aktie bei $ 1.08 gegenüber 18 cents im Vergleichsquartal des Vorjahres. Der Umsatz stieg um 371 % auf 34,89 Mio $ gegenüber des Vorjahres von 7,4 Mio.$. Der höchst Kurs dieser Aktie war bei über 90.- $ und ist jetzt bei 17 $ Der Trend mit diesen lieblichen Monstern ist nicht mehr aufzuhalten.
Überlegt mal, dieser Wert wird explodieren!!!!!!
Denke mal bei 70-100e auf 12 Monate, ist nicht übertrieben.
Hier ein paar Informationen über die Aktivitäten des Unternehmens:
4Kids Entertainment, Inc. is a entertainment based company that provides a range of services including toy design and development, merchandise licensing, media buying and planning, and television distribution and production. For the FY ended 12/31/99, revenues totaled $60.5M, up from $14.8M. Net income totaled $23.6M, up from $2.7M. Results reflect increased licensing revenue due to Pokemon the license. Earning also reflect higher margins.
UND HIER DIE NEUESTEN NEWS ZU DIESEM UNTERNEHMEN:
04/20 07:53 Marvel grants 4Kids license for some of its brands
NEW YORK, April 20, (Reuters) - Marvel Enterprises, Inc. <MVL.N>, a toy company known for its cartoon superheroes like Spiderman, on Thursday said it granted Pokemon licensor, 4Kids Entertainment, Inc., <KIDE.O>, international licensing rights for some of its superhero brands.
Brands in the licensing agreement include X-Men-The Movie, X-Men classic, Spider Man classic, The Fantastic Four, Silver Surfer, The Incredible Hulk, Avengers, Captain America, Iron Man and Daredevil.
4Kids Entertainment`s licensing division, Leisure Concepts, Inc., will be representing the Marvel franchises in Spain, Portugal, United Kingdom, Ireland, France, Italy, Germany, Holland, Belgium, Switzerland, Austria, Israel, Middle East, Greece and Turkey.
Financial terms were not disclosed.
In a statement, Marvel CEO Peter Cuneo said: "4Kids Entertainment`s licensing expertise combined with the power of our superhero brands will help expand our presence in these major international territories."
Shares of New York-based Marvel Enterprises, Inc., which owns over 3,500 proprietary characters, closed Wednesday at 5-7/16 on the New York Stock Exchange, while shares of 4Kids, also based in New York, closed at 17 on the Nasdaq exchange.
((Lee Daniels, New York Equities Desk, +212-859-1619))
Hi Zepping,
vielen Dank für den interessanten Beitrag über KIDE. Werde mal weiterrecherchieren. KIDE hat heute bei der Nasdaq Eröffnung um fast 6% angezogen. Stimmt es, dass das ATH bei über 90$ lag?? Gab es einen Split oder einen Absturz??
Danke für die näheren Infos
Gruß
Buenavista
vielen Dank für den interessanten Beitrag über KIDE. Werde mal weiterrecherchieren. KIDE hat heute bei der Nasdaq Eröffnung um fast 6% angezogen. Stimmt es, dass das ATH bei über 90$ lag?? Gab es einen Split oder einen Absturz??
Danke für die näheren Infos
Gruß
Buenavista
Ich muss(mich erholen)in den Urlaub komme am 15. wieder, habe diesen
Tip von einem Freund bei Disney(der Verräter)bekommen und ich bin
voller Zuversicht.
Tip von einem Freund bei Disney(der Verräter)bekommen und ich bin
voller Zuversicht.
POKEMON - der Wahnsinn hat bei menen Kindern schon eingesetzt.
Schätze mal die werden richtig viel Kohle verdienen.
DRANHÄNGEN !!!!!!!!!
Schätze mal die werden richtig viel Kohle verdienen.
DRANHÄNGEN !!!!!!!!!
Dann solltet Ihr euch DINO auch mal anschauen, die haben sich auch einen Teil der Rechte gesichert !
Robert
Robert
Was meint ihr, bis wann sollte man spätestens einsteigen, wann geht die aktie ab???
Und ist das ganze eine langfristige oder kurzfrisitge Sache.
Wie schätzt ihr das Risiko ein???
Bitte um Meinungen.
Gandus
Und ist das ganze eine langfristige oder kurzfrisitge Sache.
Wie schätzt ihr das Risiko ein???
Bitte um Meinungen.
Gandus
VORSICHT!!!
Ich gebe Euch recht, kurzfristig gibt`s viel zu verdienen, nur: Keiner kennt eben die Aktie, damit denke ich auch nicht, daß der Kurs kursfristig explodieren kann.
Und langfristig:
Der Hype der Kids auf dieses oder jenes ist meist noch schneller vorbei als er gekommen ist. Oder wer kennt noch Tamagotchi ??
Also: Gut überlegen, wer einsteigen möchte und sich nicht mitreissen lassen. Ich persönlich halte meine Finger raus!
Ich gebe Euch recht, kurzfristig gibt`s viel zu verdienen, nur: Keiner kennt eben die Aktie, damit denke ich auch nicht, daß der Kurs kursfristig explodieren kann.
Und langfristig:
Der Hype der Kids auf dieses oder jenes ist meist noch schneller vorbei als er gekommen ist. Oder wer kennt noch Tamagotchi ??
Also: Gut überlegen, wer einsteigen möchte und sich nicht mitreissen lassen. Ich persönlich halte meine Finger raus!
Hallo leute,
habe mir heute mal 100 Stck. ins Depot gelegt. Der Pokemon_hype ist im vollen Gange und bis jetzt kann niemand quantifizieren wieviel am Ende wirklich umgetzt werden wird. So wie die kleinen im Kino Schlange stehen und sich mit Pokeman-Artikeln überschütten lassen sehen wir aber glaube ich rosigen Zeiten entgegen.
Leider ist das Papier nicht so liquide wie ich dachte. Entweder verkauft keiner oder der freefloat ist super gering.
Nur, wenn keiner verkauft warum existieren dann Kurse unter Vortagsniveau?
habe mir heute mal 100 Stck. ins Depot gelegt. Der Pokemon_hype ist im vollen Gange und bis jetzt kann niemand quantifizieren wieviel am Ende wirklich umgetzt werden wird. So wie die kleinen im Kino Schlange stehen und sich mit Pokeman-Artikeln überschütten lassen sehen wir aber glaube ich rosigen Zeiten entgegen.
Leider ist das Papier nicht so liquide wie ich dachte. Entweder verkauft keiner oder der freefloat ist super gering.
Nur, wenn keiner verkauft warum existieren dann Kurse unter Vortagsniveau?
Hallo!
Ja sehr, sehr seltsame Aktie!
Ich glaub den ganzen Tag sind nicht mehr als 1000 Stück umgesetzt worden. Und das, obwohl die sich in den USA fast überschlagen.
Ich glaub, dass liegt daran, dass dieses Papier niemand kennt.
Trotzdem durch den Trend ein guter Tipp und eigentlich eine sichere Anlage!
Kaufen!
Gruß Subjugator
Ja sehr, sehr seltsame Aktie!
Ich glaub den ganzen Tag sind nicht mehr als 1000 Stück umgesetzt worden. Und das, obwohl die sich in den USA fast überschlagen.
Ich glaub, dass liegt daran, dass dieses Papier niemand kennt.
Trotzdem durch den Trend ein guter Tipp und eigentlich eine sichere Anlage!
Kaufen!
Gruß Subjugator
Hallo Leute,
ich kann euch von meinen Kleinen sagen, daß de total verrückt nach dem Pokemon sind.
Ich werde mal meinen Banker fragen was man da machen sollte.
Red62
ich kann euch von meinen Kleinen sagen, daß de total verrückt nach dem Pokemon sind.
Ich werde mal meinen Banker fragen was man da machen sollte.
Red62
Hallo Pokemon-Mitverdiener!
na wer sagts denn 20% im Amiland gegen den allgemeinen Abwärtstrend sagt doch schon einiges aus und dann auch noch nahezu bei Höchststand geschlossen so daß man sich die Richtung heute, wenn uns die Wirtschaftszahlen in den USA keinen Strich durch die Rechnung machen an 5 Finger abzählen kann. Die Aktie kommt ursprünglich von 90$ wenn sie nur auf 60$ rebounded (was bei der Pokemon Phantasie wohl drin sein müßte) hat sich das investment allemal gelohnt!
ich geh mit meinen Neffen jetzt erstmal ins Kino den Pokemon-film gucken!
So kann jeder seinen Teil dazu beitragen damit das hier ein Erfolg wird! ;-)
na wer sagts denn 20% im Amiland gegen den allgemeinen Abwärtstrend sagt doch schon einiges aus und dann auch noch nahezu bei Höchststand geschlossen so daß man sich die Richtung heute, wenn uns die Wirtschaftszahlen in den USA keinen Strich durch die Rechnung machen an 5 Finger abzählen kann. Die Aktie kommt ursprünglich von 90$ wenn sie nur auf 60$ rebounded (was bei der Pokemon Phantasie wohl drin sein müßte) hat sich das investment allemal gelohnt!
ich geh mit meinen Neffen jetzt erstmal ins Kino den Pokemon-film gucken!
So kann jeder seinen Teil dazu beitragen damit das hier ein Erfolg wird! ;-)
Tuesday April 25, 8:02 am Eastern Time
Company Press Release
SOURCE: Play-By-Play Toys & Novelties, Inc.
Play-By-Play Awarded Licensing Rights for
Nintendo`s(R) `Pokemon`(TM) In Canada
SAN ANTONIO, April 25 /PRNewswire/ -- Play-By-Play Toys & Novelties, Inc.
(Nasdaq: PBYP - news) today announced that it has been awarded licensing rights for Canada through Leisure Concepts, Inc.,
a 4KIDS Entertainment Company (Nasdaq: KIDE - news), the exclusive agent of Nintendo of America Inc., for Nintendo`s
Pokemon. Play-By-Play will be designing, manufacturing and distributing plush toys and novelties including beanbags,
keychains and temporary tattoos based on Nintendo`s popular video game Pokemon within the Canadian amusement market.
Raymond Braun, President and Chief Operating Officer of Play-By-Play, commented, ``We are extremely pleased to further
our relationship with Nintendo with the Pokemon amusement license for Canada. Nintendo is an excellent business partner, and
is one of the best licensors in the world at fighting and taking quick decisive action against pirate product sellers and
manufacturers. We have been providing official Pokemon products to our amusement park, carnival, crane machine and arcade
redemption customers throughout the United States and Europe since March of this year, and we simply have not been able to
keep up with the demand. As evidenced by its continued popularity in Japan over the past four years, we believe that Pokemon
is one of the hottest licensed properties in the amusement industry, and our license is exceeding the expectations of
Play-By-Play Toys & Novelties, Inc. and our customers. Pokemon complements our very strong line of licensed characters for
the amusement industry, including Looney Tunes(TM), Scooby-Doo(TM), Garfield and World Champion Wrestling.``
The popularity of Pokemon is based on the concept of collecting, developing and trading over 150 different Pokemon. Since its
introduction to the United States in September 1998, Pokemon has become an overnight booming phenomenon. Pokemon is a
top selling Nintendo video game property, a #1 rated kid`s television show in U.S. syndication, as well as a #1 show on the
Warner Bros. Television Network.
Play-By-Play Toys & Novelties, Inc. designs, develops, markets and distributes a broad line of stuffed toys, novelties and its
Play-Faces® line of sculpted toy pillows based on its licenses for popular children`s entertainment characters, professional
sports team logos and corporate trademarks. The Company also designs, develops and distributes electronic toys and
non-licensed stuffed toys, and markets and distributes a broad line of non-licensed novelty items. Play-By-Play has license
agreements with major corporations engaged in the children`s entertainment character business, including Warner Bros., The
Walt Disney Company, Paws, Incorporated, Nintendo and many others, for properties such as Looney Tunes(TM), Winnie
the Pooh, Batman(TM), Superman(TM), Scooby-Doo(TM), Mickey Mouse, Garfield and Pokemon.
Except for the historical information contained herein, the matters discussed in this release are forward-looking statements that
involve risks and uncertainties that could cause actual results to differ materially, including, without limitation, risks associated
with the Company`s liquidity and capital resources, relationships with licensors, competitive and economic factors, price
changes by competitors, ability to manage growth, ability to source products, international trade relations, management of
quarter to quarter results, increase in costs of raw materials, timing of technological advances by the Company and its
competitors, lack of acceptance by consumers of new products, and the other factors discussed in the ``Risk Factors`` section
of the Company`s Form 10-K dated July 31, 1999. Updated information will be periodically provided by the Company as
required by the Securities Exchange Act of 1934.
SOURCE: Play-By-Play Toys & Novelties, Inc.
Company Press Release
SOURCE: Play-By-Play Toys & Novelties, Inc.
Play-By-Play Awarded Licensing Rights for
Nintendo`s(R) `Pokemon`(TM) In Canada
SAN ANTONIO, April 25 /PRNewswire/ -- Play-By-Play Toys & Novelties, Inc.
(Nasdaq: PBYP - news) today announced that it has been awarded licensing rights for Canada through Leisure Concepts, Inc.,
a 4KIDS Entertainment Company (Nasdaq: KIDE - news), the exclusive agent of Nintendo of America Inc., for Nintendo`s
Pokemon. Play-By-Play will be designing, manufacturing and distributing plush toys and novelties including beanbags,
keychains and temporary tattoos based on Nintendo`s popular video game Pokemon within the Canadian amusement market.
Raymond Braun, President and Chief Operating Officer of Play-By-Play, commented, ``We are extremely pleased to further
our relationship with Nintendo with the Pokemon amusement license for Canada. Nintendo is an excellent business partner, and
is one of the best licensors in the world at fighting and taking quick decisive action against pirate product sellers and
manufacturers. We have been providing official Pokemon products to our amusement park, carnival, crane machine and arcade
redemption customers throughout the United States and Europe since March of this year, and we simply have not been able to
keep up with the demand. As evidenced by its continued popularity in Japan over the past four years, we believe that Pokemon
is one of the hottest licensed properties in the amusement industry, and our license is exceeding the expectations of
Play-By-Play Toys & Novelties, Inc. and our customers. Pokemon complements our very strong line of licensed characters for
the amusement industry, including Looney Tunes(TM), Scooby-Doo(TM), Garfield and World Champion Wrestling.``
The popularity of Pokemon is based on the concept of collecting, developing and trading over 150 different Pokemon. Since its
introduction to the United States in September 1998, Pokemon has become an overnight booming phenomenon. Pokemon is a
top selling Nintendo video game property, a #1 rated kid`s television show in U.S. syndication, as well as a #1 show on the
Warner Bros. Television Network.
Play-By-Play Toys & Novelties, Inc. designs, develops, markets and distributes a broad line of stuffed toys, novelties and its
Play-Faces® line of sculpted toy pillows based on its licenses for popular children`s entertainment characters, professional
sports team logos and corporate trademarks. The Company also designs, develops and distributes electronic toys and
non-licensed stuffed toys, and markets and distributes a broad line of non-licensed novelty items. Play-By-Play has license
agreements with major corporations engaged in the children`s entertainment character business, including Warner Bros., The
Walt Disney Company, Paws, Incorporated, Nintendo and many others, for properties such as Looney Tunes(TM), Winnie
the Pooh, Batman(TM), Superman(TM), Scooby-Doo(TM), Mickey Mouse, Garfield and Pokemon.
Except for the historical information contained herein, the matters discussed in this release are forward-looking statements that
involve risks and uncertainties that could cause actual results to differ materially, including, without limitation, risks associated
with the Company`s liquidity and capital resources, relationships with licensors, competitive and economic factors, price
changes by competitors, ability to manage growth, ability to source products, international trade relations, management of
quarter to quarter results, increase in costs of raw materials, timing of technological advances by the Company and its
competitors, lack of acceptance by consumers of new products, and the other factors discussed in the ``Risk Factors`` section
of the Company`s Form 10-K dated July 31, 1999. Updated information will be periodically provided by the Company as
required by the Securities Exchange Act of 1934.
SOURCE: Play-By-Play Toys & Novelties, Inc.
April 24, 2000
4 KIDS ENTERTAINMENT INC (KIDE)
Annual Report (SEC form 10-K)
Management`s Discussion and Analysis of Financial Condition and Results of Operations
General
The Company receives revenues from a number of sources, principally licensing and media buying. The Company typically
derives a substantial portion of its licensing revenues from a small number of properties, which properties usually generate
revenues only for a limited period of time. Because the Company`s licensing revenues are highly subject to changing fashion in
the toy and entertainment business, its licensing revenues from year to year from particular sources are subject to dramatic
increases and decreases. It is not possible to precisely anticipate the length of time a project will be commercially successful, if
at all. Popularity of properties can vary from months to years. As a result, the Company`s revenues and net income may
fluctuate significantly between comparable periods. The Company`s revenues have historically been primarily derived from the
license of toy and game concepts. Thus, a substantial portion of the Company`s revenues and net income are subject to the
seasonal variations of the toy and game industry. Typically, a majority of toy orders are shipped in the third and fourth calendar
quarters. In addition, the Company`s media buying subsidiary concentrates its activities on the youth oriented market. As a
result, most of its revenue is earned in the third and fourth quarters when the majority of toy and video game advertising occurs.
In the Company`s usual experience, its net income during the second half of the year will generally be greater than during the
first half of the year. However, the Company has little control over the timing of payments, some of which are made upon the
execution and delivery of license agreements.
Results of Operation
Twelve Months Ended December 31, 1999 compared to Twelve Months Ended December 31, 1998.
Consolidated net revenue for the year ended December 31, 1999 increased 310% or $45,715,000 to $60,482,369 in 1999
from $14,767,429 in 1998. Increased licensing commission revenue resulted primarily from the strength of the Pokemon
license. Pokemon licensed products were among the best selling toy items during the 1999 holiday season. Particularly strong
were sales of Pokemon cards and Hasbro toys as well as many new licensees` products involved in a wide array of licensing
activities. Additionally, the Company`s licensing commission revenues from World Championship Wrestling" "WCW/NWO"
merchandise increased over 1998 due to strong toy sales.
Revenue from the Company`s media and television distribution services decreased from 1998 performance. These activities
totaled $3,111,305 or 5% of total net revenue for 1999 as compared to $4,328,808 or 29% in 1998. Commissions earned on
media placed decreased as a result of the loss of Tiger Electronics` media business. In April 1998, Tiger Electronics was
acquired by Hasbro, which resulted in the consolidation of Tiger Electronics` media buying into Hasbro`s Media Agency.
However, partially offsetting the decreased media buying commission were increased distribution revenues earned on the
license of the Pokemon television series to Warner Bros. for broadcast on the Kids WB.
The Company`s television, film and home video production activities comprised approximately 12% and 11% of total net
revenue for 1999 and 1998,
respectively. This revenue related primarily to the "Pokemon" television programs and filmed entertainment.
Selling, general and administrative expenses increased 114% or approximately $8,798,000 compared to 1998 primarily as a
result of increased costs associated with performance based bonus payments which are tied to pre-tax earnings of the
Company. Additionally, the Company`s expanded licensing activities during 1999 required additional resources including,
marketing creative services, sales, and legal costs. Overall selling, general and administrative expenses decreased as a
percentage of net revenue to 27% in 1999 from 52% in 1998.
At December 31, 1999 there were approximately $915,935 of capitalized film production costs, which primarily relates to 26
episodes of "WMAC Masters" and episodes 105-156 of "Pokemon" which are currently in production. Amortization of
capitalized film costs increased by $1,185,106 for the year ended December 31, 1999 as compared to the prior year. Included
in amortization expense for 1999 is an additional expense of approximately $2,031,000($919,000 in the fourth quarter) relating
to the "WMAC Masters" television program. The charges occurred as a result of the Company`s periodic evaluation of net
realizable value of its capitalized costs. Amortization rates may change as a result of changes in estimated future revenue. At
December 31, 1999 the percentage of unamortized film cost expected to be amortized within the next three years is over 70%.
As a result of the above, the Company had net income for 1999 of $23,638,426 as compared to the reported net income in
1998 of $2,743,069.
Twelve Months Ended December 31, 1998 compared to Twelve Months Ended December 31, 1997.
Consolidated net revenue for the year ended December 31, 1998 increased 46% or $4,650,629 as compared to the year
ended December 31, 1997. Increased licensing commission revenue was recognized primarily from the "World Championship
Wrestling" "WCW/NWO" as well as revenue from the "Pokemon" property as a result of the master toy agreement signed with
Hasbro, Inc. for the Pokemon property. Licensing commission revenue from the "WCW/NWO" property increased due to
licenses granted to Electronic Arts for the video game rights as well as many new licensees involved in a wide array of licensing
activities. The Company also recognized increased licensing commission revenue from continued strong sales of the Nintendo
James Bond 007 "Golden Eye" video game licensed to Nintendo. Offsetting these gains were decreased licensing commission
revenue from some of the Company`s more mature properties licensed through the Company`s international office in London.
Revenue from the Company`s media and television syndication services decreased over 1997 performance. These activities
comprised 29% of total net revenue for 1998 as compared to 49% in 1997. Commissions earned on media placed increased
as a result of adding new clients including Nintendo. Additionally, fewer programs distributed by the Company as well as lower
than anticipated Nielsen ratings on television properties distributed by the Company in 1997 lowered distribution revenues
compared to the prior year. The Company`s television distribution revenues are generally calculated as a percentage of
advertising revenues generated by the television programs. Such advertising revenues are directly impacted by the Nielsen
ratings.
The Company`s television and home video production activities comprised approximately 11% and 12% of total net revenue
for 1998 and 1997 respectively. This revenue related primarily to the "Pokemon" and "WMAC Masters" syndicated television
programs.
Selling, general and administrative expenses increased 6.6% or approximately $476,000 compared to 1997 as a result of
increased costs associated with expanded activity in the Company`s licensing activities. Additionally, bonus amounts, which are
based on pre-tax income levels, increased in 1998 due to the increased level of pre-tax income. Overall selling, general and
administrative expenses decreased as a percentage of net revenue from 71% in 1997 to 52% in 1998.
At December 31, 1998 there were approximately $2,954,000 of capitalized film production costs, which primarily relates to
26 episodes of "WMAC Masters".
Amortization of capitalized film costs increased $1,067,482 for the year ended December 31, 1998 as compared to the prior
year. Included in amortization expense for 1998 is an additional expense of approximately $1,528,000($702,000 in the fourth
quarter)relating to the "WMAC Masters" television program as well as certain other charges related to television projects which
the Company determined it will not be pursuing. The charges occurred as a result of the Company`s periodic evaluation of net
realizable value of its capitalized costs. Amortization rates may change as a result of changes in estimated future revenue. At
December 31, 1998 the percentage of unamortized film cost expected to be amortized within the next three years is
approximately 70%.
As a result of the above, the Company reported a net income for 1998 of $2,743,069, as compared to the reported net
income in 1997 of $739,135.
Liquidity and Capital Resources
At December 31, 1999, the Company had working capital of $56,982,147 as compared to working capital of $10,823,844 at
December 31, 1998. Cash and cash equivalents increased by $64,677,170 to $74,427,126 from December 1998. The
increase in cash equivalents is primarily due to the increased levels of royalties collected from the Company`s licensing
businesses. Accordingly, the increased royalty collections also increase the amounts due to licensors as described below.
Accounts receivable, net (current and non-current) increased to $47,329,385 at December 31, 1999 from $20,321,942 at
December 31, 1998. This increase is primarily due to higher amounts of earned royalties representing the Company`s share of
royalties due for the fourth quarter of 1999 which are payable by licensees in the first quarter of 2000.
Amounts due to licensors, which represent the owners share of royalties collected at December 31,1999, increased by
$53,344,409 to $57,034,991 from December 31, 1998. The increase is primarily due to higher royalties collected during the
fourth quarter of 1999 as compared to the prior year, which are paid to licensors in the first quarter of 2000.
In the opinion of management, the Company will be able to finance its business as currently conducted from its current working
capital and the $5,000,000 credit facility with The Chase Manhattan Bank, discussed in Note 10 to the financial statements. As
of March 21, 2000 there were no amounts outstanding under this facility. As the Company explores new and expanded
opportunities in the youth oriented entertainment market, including television production, it may seek additional financing
alternatives.
Forward-looking Statements
Sections of this Annual Report contain forward-looking statements, including, without limitation, statements concerning possible
or assumed future results of operations of the Company preceded by, followed by or that include the words "believes,"
"expects," "anticipates," "estimates," "intends," "plans" or similar expressions. For those statements, we claim the protection of
the safe harbor for forward-looking statements contained in the U.S. Private Securities Litigation Reform Act of 1995.
Forward-looking statements are not guarantees of future performance. They involve risks, uncertainties and assumptions. Due
to the fact that the Company faces competition from toy companies, motion picture studios and other licensing companies, and
the uncertainty of the public`s response to the Company`s properties, actual results or outcomes may differ materially from any
such forward-looking statements.
Item 7a. Quantitative and Qualitative Disclosures About Market Risk
Not applicable
Item 8. Financial Statements and Supplementary Data
Financial Statements and Supplementary Data are attached hereto.
Item 9. Changes in and Disagreements With Accountants in Accounting and Financial Disclosure
None
4 KIDS ENTERTAINMENT INC (KIDE)
Annual Report (SEC form 10-K)
Management`s Discussion and Analysis of Financial Condition and Results of Operations
General
The Company receives revenues from a number of sources, principally licensing and media buying. The Company typically
derives a substantial portion of its licensing revenues from a small number of properties, which properties usually generate
revenues only for a limited period of time. Because the Company`s licensing revenues are highly subject to changing fashion in
the toy and entertainment business, its licensing revenues from year to year from particular sources are subject to dramatic
increases and decreases. It is not possible to precisely anticipate the length of time a project will be commercially successful, if
at all. Popularity of properties can vary from months to years. As a result, the Company`s revenues and net income may
fluctuate significantly between comparable periods. The Company`s revenues have historically been primarily derived from the
license of toy and game concepts. Thus, a substantial portion of the Company`s revenues and net income are subject to the
seasonal variations of the toy and game industry. Typically, a majority of toy orders are shipped in the third and fourth calendar
quarters. In addition, the Company`s media buying subsidiary concentrates its activities on the youth oriented market. As a
result, most of its revenue is earned in the third and fourth quarters when the majority of toy and video game advertising occurs.
In the Company`s usual experience, its net income during the second half of the year will generally be greater than during the
first half of the year. However, the Company has little control over the timing of payments, some of which are made upon the
execution and delivery of license agreements.
Results of Operation
Twelve Months Ended December 31, 1999 compared to Twelve Months Ended December 31, 1998.
Consolidated net revenue for the year ended December 31, 1999 increased 310% or $45,715,000 to $60,482,369 in 1999
from $14,767,429 in 1998. Increased licensing commission revenue resulted primarily from the strength of the Pokemon
license. Pokemon licensed products were among the best selling toy items during the 1999 holiday season. Particularly strong
were sales of Pokemon cards and Hasbro toys as well as many new licensees` products involved in a wide array of licensing
activities. Additionally, the Company`s licensing commission revenues from World Championship Wrestling" "WCW/NWO"
merchandise increased over 1998 due to strong toy sales.
Revenue from the Company`s media and television distribution services decreased from 1998 performance. These activities
totaled $3,111,305 or 5% of total net revenue for 1999 as compared to $4,328,808 or 29% in 1998. Commissions earned on
media placed decreased as a result of the loss of Tiger Electronics` media business. In April 1998, Tiger Electronics was
acquired by Hasbro, which resulted in the consolidation of Tiger Electronics` media buying into Hasbro`s Media Agency.
However, partially offsetting the decreased media buying commission were increased distribution revenues earned on the
license of the Pokemon television series to Warner Bros. for broadcast on the Kids WB.
The Company`s television, film and home video production activities comprised approximately 12% and 11% of total net
revenue for 1999 and 1998,
respectively. This revenue related primarily to the "Pokemon" television programs and filmed entertainment.
Selling, general and administrative expenses increased 114% or approximately $8,798,000 compared to 1998 primarily as a
result of increased costs associated with performance based bonus payments which are tied to pre-tax earnings of the
Company. Additionally, the Company`s expanded licensing activities during 1999 required additional resources including,
marketing creative services, sales, and legal costs. Overall selling, general and administrative expenses decreased as a
percentage of net revenue to 27% in 1999 from 52% in 1998.
At December 31, 1999 there were approximately $915,935 of capitalized film production costs, which primarily relates to 26
episodes of "WMAC Masters" and episodes 105-156 of "Pokemon" which are currently in production. Amortization of
capitalized film costs increased by $1,185,106 for the year ended December 31, 1999 as compared to the prior year. Included
in amortization expense for 1999 is an additional expense of approximately $2,031,000($919,000 in the fourth quarter) relating
to the "WMAC Masters" television program. The charges occurred as a result of the Company`s periodic evaluation of net
realizable value of its capitalized costs. Amortization rates may change as a result of changes in estimated future revenue. At
December 31, 1999 the percentage of unamortized film cost expected to be amortized within the next three years is over 70%.
As a result of the above, the Company had net income for 1999 of $23,638,426 as compared to the reported net income in
1998 of $2,743,069.
Twelve Months Ended December 31, 1998 compared to Twelve Months Ended December 31, 1997.
Consolidated net revenue for the year ended December 31, 1998 increased 46% or $4,650,629 as compared to the year
ended December 31, 1997. Increased licensing commission revenue was recognized primarily from the "World Championship
Wrestling" "WCW/NWO" as well as revenue from the "Pokemon" property as a result of the master toy agreement signed with
Hasbro, Inc. for the Pokemon property. Licensing commission revenue from the "WCW/NWO" property increased due to
licenses granted to Electronic Arts for the video game rights as well as many new licensees involved in a wide array of licensing
activities. The Company also recognized increased licensing commission revenue from continued strong sales of the Nintendo
James Bond 007 "Golden Eye" video game licensed to Nintendo. Offsetting these gains were decreased licensing commission
revenue from some of the Company`s more mature properties licensed through the Company`s international office in London.
Revenue from the Company`s media and television syndication services decreased over 1997 performance. These activities
comprised 29% of total net revenue for 1998 as compared to 49% in 1997. Commissions earned on media placed increased
as a result of adding new clients including Nintendo. Additionally, fewer programs distributed by the Company as well as lower
than anticipated Nielsen ratings on television properties distributed by the Company in 1997 lowered distribution revenues
compared to the prior year. The Company`s television distribution revenues are generally calculated as a percentage of
advertising revenues generated by the television programs. Such advertising revenues are directly impacted by the Nielsen
ratings.
The Company`s television and home video production activities comprised approximately 11% and 12% of total net revenue
for 1998 and 1997 respectively. This revenue related primarily to the "Pokemon" and "WMAC Masters" syndicated television
programs.
Selling, general and administrative expenses increased 6.6% or approximately $476,000 compared to 1997 as a result of
increased costs associated with expanded activity in the Company`s licensing activities. Additionally, bonus amounts, which are
based on pre-tax income levels, increased in 1998 due to the increased level of pre-tax income. Overall selling, general and
administrative expenses decreased as a percentage of net revenue from 71% in 1997 to 52% in 1998.
At December 31, 1998 there were approximately $2,954,000 of capitalized film production costs, which primarily relates to
26 episodes of "WMAC Masters".
Amortization of capitalized film costs increased $1,067,482 for the year ended December 31, 1998 as compared to the prior
year. Included in amortization expense for 1998 is an additional expense of approximately $1,528,000($702,000 in the fourth
quarter)relating to the "WMAC Masters" television program as well as certain other charges related to television projects which
the Company determined it will not be pursuing. The charges occurred as a result of the Company`s periodic evaluation of net
realizable value of its capitalized costs. Amortization rates may change as a result of changes in estimated future revenue. At
December 31, 1998 the percentage of unamortized film cost expected to be amortized within the next three years is
approximately 70%.
As a result of the above, the Company reported a net income for 1998 of $2,743,069, as compared to the reported net
income in 1997 of $739,135.
Liquidity and Capital Resources
At December 31, 1999, the Company had working capital of $56,982,147 as compared to working capital of $10,823,844 at
December 31, 1998. Cash and cash equivalents increased by $64,677,170 to $74,427,126 from December 1998. The
increase in cash equivalents is primarily due to the increased levels of royalties collected from the Company`s licensing
businesses. Accordingly, the increased royalty collections also increase the amounts due to licensors as described below.
Accounts receivable, net (current and non-current) increased to $47,329,385 at December 31, 1999 from $20,321,942 at
December 31, 1998. This increase is primarily due to higher amounts of earned royalties representing the Company`s share of
royalties due for the fourth quarter of 1999 which are payable by licensees in the first quarter of 2000.
Amounts due to licensors, which represent the owners share of royalties collected at December 31,1999, increased by
$53,344,409 to $57,034,991 from December 31, 1998. The increase is primarily due to higher royalties collected during the
fourth quarter of 1999 as compared to the prior year, which are paid to licensors in the first quarter of 2000.
In the opinion of management, the Company will be able to finance its business as currently conducted from its current working
capital and the $5,000,000 credit facility with The Chase Manhattan Bank, discussed in Note 10 to the financial statements. As
of March 21, 2000 there were no amounts outstanding under this facility. As the Company explores new and expanded
opportunities in the youth oriented entertainment market, including television production, it may seek additional financing
alternatives.
Forward-looking Statements
Sections of this Annual Report contain forward-looking statements, including, without limitation, statements concerning possible
or assumed future results of operations of the Company preceded by, followed by or that include the words "believes,"
"expects," "anticipates," "estimates," "intends," "plans" or similar expressions. For those statements, we claim the protection of
the safe harbor for forward-looking statements contained in the U.S. Private Securities Litigation Reform Act of 1995.
Forward-looking statements are not guarantees of future performance. They involve risks, uncertainties and assumptions. Due
to the fact that the Company faces competition from toy companies, motion picture studios and other licensing companies, and
the uncertainty of the public`s response to the Company`s properties, actual results or outcomes may differ materially from any
such forward-looking statements.
Item 7a. Quantitative and Qualitative Disclosures About Market Risk
Not applicable
Item 8. Financial Statements and Supplementary Data
Financial Statements and Supplementary Data are attached hereto.
Item 9. Changes in and Disagreements With Accountants in Accounting and Financial Disclosure
None
an Buenavista
den S 90.-/Chart sowie die Splits von 1999 findest Du unter folgender Adresse:
http://finance.yahoo.com/q?s=kide&d=b
Kann leider keine Charts reinkopieren.
Gruss
den S 90.-/Chart sowie die Splits von 1999 findest Du unter folgender Adresse:
http://finance.yahoo.com/q?s=kide&d=b
Kann leider keine Charts reinkopieren.
Gruss
4 Kids Entertainment
WKN/Local ID 350865101
Aktueller Kurs 21,125
Kurszeit 26.04., 21:59
Börse Nasdaq
Eröffnungskurs 18,3125
Tageshöchstkurs 21,75
Tagestiefstkurs 18,125
52W Hoch 93,25
52W Tief 7,8125
Jahreshoch 37,3125
Jahrestief 15,375
Kassa -
Letzter Schlußkurs 17,75
Schlußkurs-Datum 25.04
WKN/Local ID 350865101
Aktueller Kurs 21,125
Kurszeit 26.04., 21:59
Börse Nasdaq
Eröffnungskurs 18,3125
Tageshöchstkurs 21,75
Tagestiefstkurs 18,125
52W Hoch 93,25
52W Tief 7,8125
Jahreshoch 37,3125
Jahrestief 15,375
Kassa -
Letzter Schlußkurs 17,75
Schlußkurs-Datum 25.04
Und weiter gehts mit dem Kursanstieg. Inzwischen nun schon 50% innerhalb weniger Tage. ich denke das kann sich sehen lassen.
habe leider nur wenig zeit die Pressemitteilungen komplet zu lesen (mein eingerostetes Englisch tut sein übriges)
Kann vielleicht jemand kurz die Essentials posten?
Bis dann und weiterhin gut Abflug -->
habe leider nur wenig zeit die Pressemitteilungen komplet zu lesen (mein eingerostetes Englisch tut sein übriges)
Kann vielleicht jemand kurz die Essentials posten?
Bis dann und weiterhin gut Abflug -->
Hi Leute,
ich muss BugsB beistimmen, wenn Ihr was reinschreibt, denkt auch an die ältere Generation, die nicht soo gut im Englischen ist.
Danke
ich muss BugsB beistimmen, wenn Ihr was reinschreibt, denkt auch an die ältere Generation, die nicht soo gut im Englischen ist.
Danke
Jetzt Einsteigen!
Der BOOM beginnt
30 Prozent in den letzten drei Tagen!
In Amerika steigen sie weiter?
Wann zieht unser Kurs nach?
Der KInderwahnsinn hält an!
Jetzt einsteigen, es ist unheimlich viel Platz nach oben!!!
Potenzial bis 400%
Der BOOM beginnt
30 Prozent in den letzten drei Tagen!
In Amerika steigen sie weiter?
Wann zieht unser Kurs nach?
Der KInderwahnsinn hält an!
Jetzt einsteigen, es ist unheimlich viel Platz nach oben!!!
Potenzial bis 400%
Woher willst du das denn wissen SUBJUGATOR, das es jetzt abgeht, hast du etwa Quellen.
Ich hab mir das ganze auch etwas genauer angesehen und der MACD schaut ja nicht schelcht aus. Kann man sich aber darauf verlassen??? Beobachte die Aktie schon seit 17€ und bereue es natürlich das ich nicht rein bin.
Aber kann es weiter so steil berauf gehen???
Bitte um eure Meinungen, ich würde gerne noch einsteigen und werde es wohl auch tun.
tschau gandus
Ich hab mir das ganze auch etwas genauer angesehen und der MACD schaut ja nicht schelcht aus. Kann man sich aber darauf verlassen??? Beobachte die Aktie schon seit 17€ und bereue es natürlich das ich nicht rein bin.
Aber kann es weiter so steil berauf gehen???
Bitte um eure Meinungen, ich würde gerne noch einsteigen und werde es wohl auch tun.
tschau gandus
Hallo Kids-Fans!
Tja, ich bin auch ein Kind der ersten Stunde (Kauf bei 19,50) und ich muß sagen, allen Miesmachern und
Pessimisten zum Trotz hat die Aktie ihren Weg nach Norden fortgesetzt.
Ist ja auch nicht verwunderlich, wenn man die Zahlen sieht und wenn man bedenkt, dass der große Boom noch
gar nicht in Deutchland eingesetzt hat.
Das kommt alles noch, und wenn man bedenkt, dass diese Gewinne, die das Unternehmen mit der, ich muß
schon sagen, "Pokemon-Hysterie" erst im nächsten Jahr in den Unternehmerzahlen stecken, kann man auch
mittel- bis langfristig von einer guten Aktie reden, so dass es kein Fehler wäre, jetzt erst einzusteigen, denn
Kurse bis 40 Euro sind auf jeden Fall kurzfristig drin!!!!
Und im nächsten Jahr macht sie dann auch noch mal einen Schub nach oben!
Viel Spaß beim fröhlichen Gewinnemachen in der nächsten Woche und viele Grüße an alle Kids-Halter!
Die Fahrt nach Norden geht weiter!
Ciao
Euer vonCalenberg
Tja, ich bin auch ein Kind der ersten Stunde (Kauf bei 19,50) und ich muß sagen, allen Miesmachern und
Pessimisten zum Trotz hat die Aktie ihren Weg nach Norden fortgesetzt.
Ist ja auch nicht verwunderlich, wenn man die Zahlen sieht und wenn man bedenkt, dass der große Boom noch
gar nicht in Deutchland eingesetzt hat.
Das kommt alles noch, und wenn man bedenkt, dass diese Gewinne, die das Unternehmen mit der, ich muß
schon sagen, "Pokemon-Hysterie" erst im nächsten Jahr in den Unternehmerzahlen stecken, kann man auch
mittel- bis langfristig von einer guten Aktie reden, so dass es kein Fehler wäre, jetzt erst einzusteigen, denn
Kurse bis 40 Euro sind auf jeden Fall kurzfristig drin!!!!
Und im nächsten Jahr macht sie dann auch noch mal einen Schub nach oben!
Viel Spaß beim fröhlichen Gewinnemachen in der nächsten Woche und viele Grüße an alle Kids-Halter!
Die Fahrt nach Norden geht weiter!
Ciao
Euer vonCalenberg
Hallo 4 kids entertainment-Fans!
Unter www.pokemoninvestors.com findet Ihr alle Informationen betr. obige Aktie.
Gruss
Unter www.pokemoninvestors.com findet Ihr alle Informationen betr. obige Aktie.
Gruss
Liebe Freunde,
werde am Montag nochmals nachkaufen und hoffe ihr habt mit diesem
Baby genauso viel Freude wie ich.
PS: Weitere Tips werde ich natürlich posten und melden wenn
ich kein weiteres Potential in dieser Aktie sehe denn ich habe mich wirklich intensiv mit diesem Wert beschäftigt.
PPS: Ich sehe aber noch einiges an Potential da die nächst Pokémonstaffel schon produziert wird.
werde am Montag nochmals nachkaufen und hoffe ihr habt mit diesem
Baby genauso viel Freude wie ich.
PS: Weitere Tips werde ich natürlich posten und melden wenn
ich kein weiteres Potential in dieser Aktie sehe denn ich habe mich wirklich intensiv mit diesem Wert beschäftigt.
PPS: Ich sehe aber noch einiges an Potential da die nächst Pokémonstaffel schon produziert wird.
Hallo Leute, die Aktie fällt wieder an der NASDAQ, sollte man denn morgen gleich zum Anfang kaufen in Frankfurt, oder überhaupt kaufen??? Vielleicht noch ein zwei Tage warten? Wo und wann kauft ihr???
Wie ist eure Einschätzung???
Ich bin eigentlich sehr guter Dinge was diese Aktie angeht und hoffe das ich diesmal das richtige mache, wenn das wieder schief geht, werde ich mein Depot auflösen.
Gandus
Wie ist eure Einschätzung???
Ich bin eigentlich sehr guter Dinge was diese Aktie angeht und hoffe das ich diesmal das richtige mache, wenn das wieder schief geht, werde ich mein Depot auflösen.
Gandus
Hallo zusammen,
ist denn jetzt der richtige Zeitpunkt, ist das eine kleine Schwäche auf dem Weg zu neuen Höhen???
Was meint ihr, sollte man morgen gleich zu Börsenbeginn einsteigen oder die ersten Kurse abwarten. Das Problem ist nur es gibt eben nicht viele Kurse, weil fast keine Umsätze da sind.
Also was raten Börsenprofis eine Anfänger???
Danke schon mal
gandus
ist denn jetzt der richtige Zeitpunkt, ist das eine kleine Schwäche auf dem Weg zu neuen Höhen???
Was meint ihr, sollte man morgen gleich zu Börsenbeginn einsteigen oder die ersten Kurse abwarten. Das Problem ist nur es gibt eben nicht viele Kurse, weil fast keine Umsätze da sind.
Also was raten Börsenprofis eine Anfänger???
Danke schon mal
gandus
Hallo Kids-Fans!
Auch wenn die Aktie in Amerika einen kleinen Durchhänger hat, aufgrund erster Gewinnmitnahmen, sollte man jetzt hier doch nicht in Panik verfallen!!!
Ganz im Gegenteil!
Der Film Pokemons läuft jetzt bei uns in der dritten Woche und die Umsätze mit diesen kleinen Monstern
steigen phänomenal in die Höhe!
Was kann da zur Zeit denn schieflaufen???
Ich für meinen Teil denke sogar, dass in den nächsten Tagen dieses Wertpapier wirklich groß eingekauft wird,
auch in größeren mengen, denn die Aktie ist seit einer Woche ungefähr entdeckt, und wenn es stimmt, dass sogar
schon eine zweite Staffel der Pokemons geplant ist, na denn...viel Spaß auf dem Weg nach Norden, ihr Pokemons!
Bis denn
Euer Espen
Auch wenn die Aktie in Amerika einen kleinen Durchhänger hat, aufgrund erster Gewinnmitnahmen, sollte man jetzt hier doch nicht in Panik verfallen!!!
Ganz im Gegenteil!
Der Film Pokemons läuft jetzt bei uns in der dritten Woche und die Umsätze mit diesen kleinen Monstern
steigen phänomenal in die Höhe!
Was kann da zur Zeit denn schieflaufen???
Ich für meinen Teil denke sogar, dass in den nächsten Tagen dieses Wertpapier wirklich groß eingekauft wird,
auch in größeren mengen, denn die Aktie ist seit einer Woche ungefähr entdeckt, und wenn es stimmt, dass sogar
schon eine zweite Staffel der Pokemons geplant ist, na denn...viel Spaß auf dem Weg nach Norden, ihr Pokemons!
Bis denn
Euer Espen
Was macht Four Kids die Filem die Serie Fanartikel,Marketingrechte ? Es gibt dutzenden Firmen die was mit den pokemons zu tun haben auch Sunburst .
Hallo Leute,
ich denke auch, daß man erstmal Ruhe bewaren sollte, Es gibt immer Anleger denen 20-30% Rendite in wenigen Tagen ausreicht und die sich dann neue Werte suchen oder die Kohle auf den Kopf hauen. bei 30% Steigerung in wenigen Tagen ahbe ich kein Problem wenn es zeitweise auch mal wieder 10% nach unten geht.
Manchmal muß man eben erst schwung holen um richtig nach oben zu kommen!
Trotzdem sollte man gut rechergieren um sicher zu sein nicht irgendeinem Hype aufzusetzen. bei den kleinen Umsärtzen in Deutschland wird der Kurs aber klar in den USA gemacht und bei den Umsätzen dort sieht es mir ganz so aus, alsob das nicht nur private Anleger sein können die dort zuschlagen oder?
Was mein Ihr?
ich denke auch, daß man erstmal Ruhe bewaren sollte, Es gibt immer Anleger denen 20-30% Rendite in wenigen Tagen ausreicht und die sich dann neue Werte suchen oder die Kohle auf den Kopf hauen. bei 30% Steigerung in wenigen Tagen ahbe ich kein Problem wenn es zeitweise auch mal wieder 10% nach unten geht.
Manchmal muß man eben erst schwung holen um richtig nach oben zu kommen!
Trotzdem sollte man gut rechergieren um sicher zu sein nicht irgendeinem Hype aufzusetzen. bei den kleinen Umsärtzen in Deutschland wird der Kurs aber klar in den USA gemacht und bei den Umsätzen dort sieht es mir ganz so aus, alsob das nicht nur private Anleger sein können die dort zuschlagen oder?
Was mein Ihr?
Hallo zusammen,
hab mir mal die HP (http://www.pokemoninvestors.com/calendar.htm) von KIDE angesehen, dort ist zu finden das am 15. Mai die Zahlen für das erste Quartal veröffentlicht werden.
Das heißt wenn mich meine Englisch-Kenntnisse nicht im Stich gelassen haben.
Gibt es dort den nächsten Aufschwung, oder was meinst ihr???
Weiß vielleicht jemand was genaueres zu den Zahlen, und kann das jemand bestätigen???
Bitte um Antworten!!!
gandus
hab mir mal die HP (http://www.pokemoninvestors.com/calendar.htm) von KIDE angesehen, dort ist zu finden das am 15. Mai die Zahlen für das erste Quartal veröffentlicht werden.
Das heißt wenn mich meine Englisch-Kenntnisse nicht im Stich gelassen haben.
Gibt es dort den nächsten Aufschwung, oder was meinst ihr???
Weiß vielleicht jemand was genaueres zu den Zahlen, und kann das jemand bestätigen???
Bitte um Antworten!!!
gandus
Na Leute,
wie stehen heute so die Meinungen bei Kid`s Entertainment.
Hat sich was geändert??
wie stehen heute so die Meinungen bei Kid`s Entertainment.
Hat sich was geändert??
Sehr geehrten Damen und Herren,
Ich wollte ihnen nur mitteilen das mein Stop-loss am Freitag bei 28€
gegriffen hat und ich somit raus bin. Mein nächster Tip lautet
Bücher.de, bei interesse bekunden sie dies bitte und ich werde ihnen
weitere Informationen zukommen lassen.
MFG
Zepping
Ich wollte ihnen nur mitteilen das mein Stop-loss am Freitag bei 28€
gegriffen hat und ich somit raus bin. Mein nächster Tip lautet
Bücher.de, bei interesse bekunden sie dies bitte und ich werde ihnen
weitere Informationen zukommen lassen.
MFG
Zepping
ENDLICH - Die Revolution im Bereich Geldverdienen im Internet !!
Es gibt jetzt einen Anbieter der fürs online zahlt ohne lästiges Wechseln der
Internetseiten !! ( Man kann auch Excel o.ä nutzen und wird bezahlt und das ohne Stundenbegrenzung !!)
Weitere Infos und mehr unter
www.mitsurfenverdienen.de
Lohnt sich !!
tdy710
Es gibt jetzt einen Anbieter der fürs online zahlt ohne lästiges Wechseln der
Internetseiten !! ( Man kann auch Excel o.ä nutzen und wird bezahlt und das ohne Stundenbegrenzung !!)
Weitere Infos und mehr unter
www.mitsurfenverdienen.de
Lohnt sich !!
tdy710
Hallo, ist denn keiner mehr da der sich für diese Aktie interessiert?
Hat jemand Ahnung wie es weitergehen könnte?
Zur Zeit steht sie still und ich rechne diese Woche wieder mit Kurs Richtung Norden. Schaut mal nach Amiland!!!
Wer noch in die Pokemon-Aktie investeirt ist, soll doch mal seinen Senf dazugeben!!!
interessiert mich was ihr so erwartet und vielleicht habt ihr ja aktuellere Infos.
Danke schon mal
Gandus
Hat jemand Ahnung wie es weitergehen könnte?
Zur Zeit steht sie still und ich rechne diese Woche wieder mit Kurs Richtung Norden. Schaut mal nach Amiland!!!
Wer noch in die Pokemon-Aktie investeirt ist, soll doch mal seinen Senf dazugeben!!!
interessiert mich was ihr so erwartet und vielleicht habt ihr ja aktuellere Infos.
Danke schon mal
Gandus
Ich denke das wir auf sicht von 2-3 monaten freude haben werden mit der Aktie, wenn man sich den Chart in USA ansehen tut und dazu die Texte, bekommt man raus, das erst nach den Splitts die Aktie gefallen ist, also nicht weil auf einmal mehr Aktie da waren. Ich denke wenn der Nasdaq nach oben geht, wird Sie auch wieder in die richtige Richtung geleitet.
Bye DODO
http://www.metabox-info.de
Bye DODO
http://www.metabox-info.de
Hallo Leute
AUFWACHEN,
es geht morgen wieder nach oben!!!
Viel Spaß mit der Aktie!!!
gandus
AUFWACHEN,
es geht morgen wieder nach oben!!!
Viel Spaß mit der Aktie!!!
gandus
Hallo ich bin auch dabei ich hoffe wir werden noch viel Spass mit4kids Ent. haben viele Grüsse aus Österreich.
Hallo Sandi1,
was meinst du, werden wir in nächster Zeit einen Aufschwung miterleben???
Wäre doch nicht schlecht, oder?
Wann bist du eingestiegen und wie lange hast du vor die Aktie zu halten?
Weißt du näheres über die Zahlen die am Montag veröffentlicht werden?
Gruß gandus
was meinst du, werden wir in nächster Zeit einen Aufschwung miterleben???
Wäre doch nicht schlecht, oder?
Wann bist du eingestiegen und wie lange hast du vor die Aktie zu halten?
Weißt du näheres über die Zahlen die am Montag veröffentlicht werden?
Gruß gandus
Nanu - hat niemand von Euch die Zahlen ins Board gestellt????
Dann werde ich das eben übernehmen:
4 Kids Entertainment Announces Record First Quarter Results
Revenues Rise 537%
EPS Up 914% Over 1999
NEW YORK--(BUSINESS WIRE)--May 15, 2000--4 Kids Entertainment, Inc. (NASDAQ:KIDE - news) today announced record results for the first quarter ended March 31, 2000.
For the quarter ended March 31, 2000, net revenues rose 537 percent to $ 20,699,519, compared with $3,251,941 reported for the first quarter ended March 31, 1999. Net income for the quarter was a record $9,329,999, or $.71 per common share diluted, a 914 percent per share increase over net income of $744,630, or $.07 per common share diluted for the 1999 first quarter.
Commenting on the record performance, Al Kahn, Chief Executive Officer of 4Kids Entertainment, said, ``Our record performance for the first quarter of 2000 followed on our excellent 1999 results. We continue to witness the amazing worldwide acceptance of Pokemon. Domestic interest remains very strong and we are now beginning to benefit from a growing European recognition of Pokemon. ``Pokemon, The Movie`` set records and the second movie, ``Pokemon 2000`` will be launched in July 2000. We recently announced that new television episodes of `Pokemon GS` have been added to the Fall Schedule for Kids WB!, the number one kids network and that our newest show, Cubix, has been added to Kids WB!`s midseason schedule.``
Mr. Kahn added, ``Just as important, however, is the business model that 4Kids has developed to help bring about the Pokemon growth. We are witnessing a significant increase in the number of entertainment companies seeking our guidance in distribution and merchandising their most valuable content.
``Recently Marvel Enterprises, Inc. granted us the European licensing rights for several of their superhero brands, including X-Men, the Movie, which premiers this summer, X-Men Classic, Spiderman Classic, the Fantastic Four, Silver Surfer, The Incredible Hulk, Avengers, Captain America, Iron Man and Dare Devil.``
4Kids also announced that it has new products and properties in development, including Tama and Friends and Flamehead, as well as two new divisions, Technology4Kids and Websites4Kids.
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc., (NASDAQ:KIDE - news) is a vertically-integrated entertainment company whose wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in domestic and international merchandise licensing and product development; 4Kids Productions, a television, film, music and home video production company, and Summit Media, a domestic and international television distribution, media buying and planning company. For further information visit the Company`s web site @ www.4KidsEntertainmentInc.com
Nintendo originally launched Pokemon in Japan for the world`s best-selling Game Boy hand held game system and watched the 150 creatures evolve into a cultural phenomenon. The franchise arrived in North America in September 1998 with the release of the Pokemon Blue and Red Game Boy games and has grown into a $10 billion dollar industry worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc., (a division of 4 Kids Entertainment, Inc.) have licensed the franchise to more than 125 U.S.-based companies and international licensing is now underway in over 40 countries.
This press release contains forward-looking statements. Due to the fact that the Company faces competition from toy companies, motion picture studios and other licensing companies, and the uncertainty of public response to the Company`s properties, actual results or outcomes may differ materially from any such forward looking statements.
This release and prior releases are available on the Company`s Worldwide website at www.4KidsEntertainmentInc.com.
4Kids Entertainment, Inc.
Summary Financial Information
For the First Quarter Ended
March 31, 2000 and 1999
(Unaudited)
For the First Quarter Ended
March 31,
2000 1999
---- ----
Revenues $20,699,519 $3,251,941
Expenses $5,518,727 $2,090,886
Net Income $9,329,999 $744,630
Basic Earnings Per Share $.79 $.08
Diluted Earnings Per Share $.71 $.07
Weighted Common Shares Outstanding For:
Basic Earnings Per Share 11,857,755 9,540,428
Diluted Earnings Per Share 13,087,712 11,358,312
===================================================================
Fazit:
Umsatzanstieg um 537 %
Gewinnsanstieg um 914 % (beide Angaben beziehen sich auf das vergleichbare Quartal im Vorjahreszeitraum)
Umsatz knapp 20,7 Mio $
Gewinn 9,3 Mio $
Weitere Aussichten:
+Im Juli läuft der Film Pokemon2000 in den am. Kinos an.
+Einige neue Produkte stecken in der Pipeline: darunter Tama and Friends and Flamehead
+23 neue Unternehmenszweige sollen entwickelt werden: Technology4Kids and Websites4Kids.
Gruss vom Nachbrenner
Dann werde ich das eben übernehmen:
4 Kids Entertainment Announces Record First Quarter Results
Revenues Rise 537%
EPS Up 914% Over 1999
NEW YORK--(BUSINESS WIRE)--May 15, 2000--4 Kids Entertainment, Inc. (NASDAQ:KIDE - news) today announced record results for the first quarter ended March 31, 2000.
For the quarter ended March 31, 2000, net revenues rose 537 percent to $ 20,699,519, compared with $3,251,941 reported for the first quarter ended March 31, 1999. Net income for the quarter was a record $9,329,999, or $.71 per common share diluted, a 914 percent per share increase over net income of $744,630, or $.07 per common share diluted for the 1999 first quarter.
Commenting on the record performance, Al Kahn, Chief Executive Officer of 4Kids Entertainment, said, ``Our record performance for the first quarter of 2000 followed on our excellent 1999 results. We continue to witness the amazing worldwide acceptance of Pokemon. Domestic interest remains very strong and we are now beginning to benefit from a growing European recognition of Pokemon. ``Pokemon, The Movie`` set records and the second movie, ``Pokemon 2000`` will be launched in July 2000. We recently announced that new television episodes of `Pokemon GS` have been added to the Fall Schedule for Kids WB!, the number one kids network and that our newest show, Cubix, has been added to Kids WB!`s midseason schedule.``
Mr. Kahn added, ``Just as important, however, is the business model that 4Kids has developed to help bring about the Pokemon growth. We are witnessing a significant increase in the number of entertainment companies seeking our guidance in distribution and merchandising their most valuable content.
``Recently Marvel Enterprises, Inc. granted us the European licensing rights for several of their superhero brands, including X-Men, the Movie, which premiers this summer, X-Men Classic, Spiderman Classic, the Fantastic Four, Silver Surfer, The Incredible Hulk, Avengers, Captain America, Iron Man and Dare Devil.``
4Kids also announced that it has new products and properties in development, including Tama and Friends and Flamehead, as well as two new divisions, Technology4Kids and Websites4Kids.
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc., (NASDAQ:KIDE - news) is a vertically-integrated entertainment company whose wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in domestic and international merchandise licensing and product development; 4Kids Productions, a television, film, music and home video production company, and Summit Media, a domestic and international television distribution, media buying and planning company. For further information visit the Company`s web site @ www.4KidsEntertainmentInc.com
Nintendo originally launched Pokemon in Japan for the world`s best-selling Game Boy hand held game system and watched the 150 creatures evolve into a cultural phenomenon. The franchise arrived in North America in September 1998 with the release of the Pokemon Blue and Red Game Boy games and has grown into a $10 billion dollar industry worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc., (a division of 4 Kids Entertainment, Inc.) have licensed the franchise to more than 125 U.S.-based companies and international licensing is now underway in over 40 countries.
This press release contains forward-looking statements. Due to the fact that the Company faces competition from toy companies, motion picture studios and other licensing companies, and the uncertainty of public response to the Company`s properties, actual results or outcomes may differ materially from any such forward looking statements.
This release and prior releases are available on the Company`s Worldwide website at www.4KidsEntertainmentInc.com.
4Kids Entertainment, Inc.
Summary Financial Information
For the First Quarter Ended
March 31, 2000 and 1999
(Unaudited)
For the First Quarter Ended
March 31,
2000 1999
---- ----
Revenues $20,699,519 $3,251,941
Expenses $5,518,727 $2,090,886
Net Income $9,329,999 $744,630
Basic Earnings Per Share $.79 $.08
Diluted Earnings Per Share $.71 $.07
Weighted Common Shares Outstanding For:
Basic Earnings Per Share 11,857,755 9,540,428
Diluted Earnings Per Share 13,087,712 11,358,312
===================================================================
Fazit:
Umsatzanstieg um 537 %
Gewinnsanstieg um 914 % (beide Angaben beziehen sich auf das vergleichbare Quartal im Vorjahreszeitraum)
Umsatz knapp 20,7 Mio $
Gewinn 9,3 Mio $
Weitere Aussichten:
+Im Juli läuft der Film Pokemon2000 in den am. Kinos an.
+Einige neue Produkte stecken in der Pipeline: darunter Tama and Friends and Flamehead
+23 neue Unternehmenszweige sollen entwickelt werden: Technology4Kids and Websites4Kids.
Gruss vom Nachbrenner
keiner mehr Interesse an dieser Aktie?
Fundamental sucht dieses Ding wohl seines gleichen! Aber was macht man da nur mit dem Kurs? Wenn da wirklich so viele Shorties drin sind daß das 100 % des Free Floates entsprechen soll (lt. Yahoo) dann müssen die sich doch irgendwann mal wieder eindecken.
Wer hat da noch eine Meinung dazu?
Bigeasyinvestor jedenfalls sagt aus, das rein technisch ein sehr guter Einstiegszeitpunkt gekommen ist.
M.f.G. Klatti
Fundamental sucht dieses Ding wohl seines gleichen! Aber was macht man da nur mit dem Kurs? Wenn da wirklich so viele Shorties drin sind daß das 100 % des Free Floates entsprechen soll (lt. Yahoo) dann müssen die sich doch irgendwann mal wieder eindecken.
Wer hat da noch eine Meinung dazu?
Bigeasyinvestor jedenfalls sagt aus, das rein technisch ein sehr guter Einstiegszeitpunkt gekommen ist.
M.f.G. Klatti
Hallo zusammen,
die Shorties scheinen jetzt langsam raus zu gehen.
14. April waren es noch 5.479.352
15. Mai waren es noch 4.761.706
von 10.688.000 Aktien gesamt. Fast die Hälfte des
gesamten Bestandes ist geshortet. Noch.
Bin mal auf die Zahlen von Juni gespannt.
Jedenfalls hat 4Kids (Nasdaq KIDE) in den letzten 3 Wochen
ca. 30% gemacht.
Noch mal zur Erinnerung: KGV knapp 10, Gewinnwachstum dieses Jahr
ca 1.000%
Gruß
Oliver
die Shorties scheinen jetzt langsam raus zu gehen.
14. April waren es noch 5.479.352
15. Mai waren es noch 4.761.706
von 10.688.000 Aktien gesamt. Fast die Hälfte des
gesamten Bestandes ist geshortet. Noch.
Bin mal auf die Zahlen von Juni gespannt.
Jedenfalls hat 4Kids (Nasdaq KIDE) in den letzten 3 Wochen
ca. 30% gemacht.
Noch mal zur Erinnerung: KGV knapp 10, Gewinnwachstum dieses Jahr
ca 1.000%
Gruß
Oliver
hat jemand noch etwas neues über 4Kids??
die Kurse steigen die letzten paar Tagen
die Kurse steigen die letzten paar Tagen
Hallo,
neue Zahlen für Juni
14. April waren es noch 5.479.352
15. Mai waren es noch 4.761.706
15. Juni ware es noch 4.571.810
=> Shorties gehen oder müssen oder wollen raus
=> Kurs wird steigen
Gruß
Oliver
neue Zahlen für Juni
14. April waren es noch 5.479.352
15. Mai waren es noch 4.761.706
15. Juni ware es noch 4.571.810
=> Shorties gehen oder müssen oder wollen raus
=> Kurs wird steigen
Gruß
Oliver
hallo
sehr schöner anstieg bei kide. ca. 27$. weitere steigerungen sind zu erwarten.
kursziel 29 bis ende juli
mfg
sehr schöner anstieg bei kide. ca. 27$. weitere steigerungen sind zu erwarten.
kursziel 29 bis ende juli
mfg
@Eagle-Eye:
Welche Zahlen sind das?
@alle:
was hat 4Kids ausser Pokemon?
Welche Zahlen sind das?
@alle:
was hat 4Kids ausser Pokemon?
Hallo zusammen,
good news. Vielleicht interessiert sich jetzt ja ein Fond
oder ein Analyst für unser Küken. Die Shorties könnten jetzt
ein echtes Problem bekommen.
@Marinus_of_CP
Das ist die offizielle Anzahl an Aktien, die zu dem
jeweiligen Datum geshortet (also "leer vekauft") waren.
Ruf doch mal www.nasdaq.com auf, suche nach "KIDE" und klick
mal rum. Viel Spass und sorry für die späte Antwort.
4Kids Entertainment Added to the Russell 2000 & 3000 Indices
NEW YORK--(BUSINESS WIRE)--July 12, 2000--4Kids Entertainment, Inc. (NASDAQ: KIDE), a leading domestic and international merchandise licensing, production and product development company, announced today that it has been added to the Russell 2000 and 3000 indices. Russell is a provider of global investment performance measurement products and portfolio analysis tools.
The Russell 1000, 2000 and 3000 indexes, as well as midcap, and growth style indexes, are part of a family of U.S. market benchmarks that measure the leading 3,000 securities listed in the U.S. equity market. Russell equity indexes for Australia, Canada, New Zealand and Japan (calculated with Nomura Research Institute) offer broad market or style benchmarks for investors in these regions. Today, more than $100 billion has been invested in portfolios that use Russell`s U.S. indexes as a model.
Commenting on the achievement, Al Kahn, Chairman and Chief Executive Officer stated, "This is a significant milestone for our company and its shareholders. Gaining membership in the Russell 2000 and 3000 indices underscores our exceptional growth to date, but most important, it helps to expose 4 Kids to a larger institutional audience."
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc., (NASDAQ:KIDE) is a vertically- integrated entertainment company whose wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in domestic and international merchandise licensing and product development; 4Kids Productions, a television, film, music and home video production company, and Summit Media, a domestic and international television distribution, media buying and planning company.
About Frank Russell Company
Frank Russell Company, one of the world`s leading investment management and advisory firms, provides investment advice, analytic tools and funds to institutional and individual investors in 35 countries. Russell`s investment management business employs a manager-of-managers approach with $60 billion in assets under management. The company has retainer-consulting relationships with clients representing more than US $1 trillion worldwide. Frank Russell became a subsidiary of The Northwestern Mutual Life Insurance Company in January 1999. Founded in 1936, Russell is headquartered in Tacoma, Wash., and has offices in New York, Toronto, London, Paris, Sydney, Auckland, Singapore and Tokyo. This press release contains forward-looking statements. Due to the fact that the Company faces competition from toy companies, motion picture studios and other licensing companies, and the uncertainty of public response to the Company`s properties, actual results or outcomes may differ materially from any such forward looking statements. This release and prior releases are available on the KCSA Public Relations Worldwide website at www.kcsa.com
CONTACT: KCSA, New York
Todd Fromer, 212/896-1215
tfromer@kcsa.com
Leon Zalmanov, 212/896-1225
lzalmanov@kcsa.com
Quelle: www.nasdaq.com
Und noch eine News, ok etwas viel, aber es war ja auch
lange Zeit ruhig!
Mattel Interactive Encourages Kids to Learn While Using Their Favorite Pokemon(R) Character
NOVATO, Calif., July 12 /PRNewswire/ -- Mattel Interactive today released the first series of PokeROM(TM) collectible mini card-shaped CD-ROMs that each feature a different Pokemon character. Developed for kids ages six to 11, PokeROMs are available for Windows and Macintosh for an approximate street price of $7.99. Series two is scheduled to launch this fall, with series three expected for the holiday.
PokeROM software combines educational lessons, quizzes, and puzzles with the Pokemon mythology that kids already love -- bringing kids both Pokemon fun, and a learning experience. First, a player solves a challenging Pokemon puzzle to release the Pokemon featured in the program. Players can then enter the Pokemon sanctuary, which offers a link between the different PokeROMs. Within the sanctuary, kids have the choice of playing alone or challenging up to three friends in a Pokemon multi-subject quiz contest. Users can also find and observe Pokemon in their natural environment, as well as store and print images all of their Pokemon from different PokeROMS.
Each PokeROM contains an extensive database with questions on math, reading and more. These CD-ROMs offer five skill levels, covering first through fifth grades. Children of different ages can still play together, as the difficulty level adapts according to the level selected by each player. The first series characters to launch include Bulbasaur(TM), Charmander(TM), Squirtle(TM), Pikachu(TM), Meowth(TM), Psyduck(TM), Poliwhirl(TM), Gengar(TM), Eevee(TM) and Mewtwo(TM). Each PokeROM will feature artwork to reflect the attributes and personality of the characters.
"Children love to learn," said Jyothi Nambiar, marketing manager, Mattel Interactive. "Our research shows that if software is engaging and involves characters kids are interested in, the learning process becomes even more of a positive and memorable experience." System Requirements
PokeROMs can run on Windows 95/98 or higher; 166 MHz Pentium(R) or faster; 16MB RAM; 32MB RAM recommended; 10 MB minimum hard disk space; 4X CD-ROM drive or faster; 800x600 display High and True Color supported; mouse; and color printer (recommended). PokeROMs can also run on Macintosh PPC 8500/I20 or higher, OS 8.0 or higher, 32 MB RAM, 10 MB free hard disk space, 16 bit color, 4X CD-ROM drive, stereo sound, color printer (recommended). About Pokemon:
Nintendo first launched Pokemon in Japan for the world`s best-selling Game Boy hand-held video game system and watched the original 150 creatures evolve into a cultural phenomenon. The franchise arrived in North America in September 1998 with the release of the Pokemon Blue and Red Game Boy games and has grown into a 7 billion-dollar industry worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc. (a division of 4Kids Entertainment Inc., Nasdaq: KIDE) have licensed the franchise to approximately 500 licensees worldwide. About 4Kids Entertainment:
Headquartered in New York City, 4Kids Entertainment, Inc., is a vertically-integrated entertainment company whose wholly owned subsidiaries include: Leisure Concepts, Inc., leader in domestic and international merchandise licensing and product development; 4Kids Productions, a television, film, music and home video production company, and Summit Media, a domestic and international television distribution, media buying and planning company. About Mattel Interactive
Mattel Interactive is a leading Entertainment Company with strong brands on all major platforms. Our mission is to develop and publish innovative, interactive technology tools worldwide for the home and classroom. Mattel Interactive products are distributed using a multi-channel approach that includes retail, direct marketing, OEM, the Internet and schools. Products are also sold throughout international markets in Germany, France, the United Kingdom, Ireland, Holland, Latin America and the Pacific Rim. Mattel Interactive was established in 2000. Under the Mattel Interactive umbrella are three divisions; Entertainment, Productivity and Learning. For further information, please visit www.mattelinteractive.com.
NOTE: Nintendo, CREATURES, GAME FREAK, TM & (C) are trademarks of Nintendo.
CONTACT: Susan Salminen of Mattel Interactive, 510-505-6464, or Ssalminen@learningco.com.
/CONTACT: Susan Salminen of Mattel Interactive, 510-505-6464, or Ssalminen@learningco.com/
good news. Vielleicht interessiert sich jetzt ja ein Fond
oder ein Analyst für unser Küken. Die Shorties könnten jetzt
ein echtes Problem bekommen.
@Marinus_of_CP
Das ist die offizielle Anzahl an Aktien, die zu dem
jeweiligen Datum geshortet (also "leer vekauft") waren.
Ruf doch mal www.nasdaq.com auf, suche nach "KIDE" und klick
mal rum. Viel Spass und sorry für die späte Antwort.
4Kids Entertainment Added to the Russell 2000 & 3000 Indices
NEW YORK--(BUSINESS WIRE)--July 12, 2000--4Kids Entertainment, Inc. (NASDAQ: KIDE), a leading domestic and international merchandise licensing, production and product development company, announced today that it has been added to the Russell 2000 and 3000 indices. Russell is a provider of global investment performance measurement products and portfolio analysis tools.
The Russell 1000, 2000 and 3000 indexes, as well as midcap, and growth style indexes, are part of a family of U.S. market benchmarks that measure the leading 3,000 securities listed in the U.S. equity market. Russell equity indexes for Australia, Canada, New Zealand and Japan (calculated with Nomura Research Institute) offer broad market or style benchmarks for investors in these regions. Today, more than $100 billion has been invested in portfolios that use Russell`s U.S. indexes as a model.
Commenting on the achievement, Al Kahn, Chairman and Chief Executive Officer stated, "This is a significant milestone for our company and its shareholders. Gaining membership in the Russell 2000 and 3000 indices underscores our exceptional growth to date, but most important, it helps to expose 4 Kids to a larger institutional audience."
About 4Kids:
Headquartered in New York City, 4Kids Entertainment, Inc., (NASDAQ:KIDE) is a vertically- integrated entertainment company whose wholly-owned subsidiaries include: Leisure Concepts, Inc., a leader in domestic and international merchandise licensing and product development; 4Kids Productions, a television, film, music and home video production company, and Summit Media, a domestic and international television distribution, media buying and planning company.
About Frank Russell Company
Frank Russell Company, one of the world`s leading investment management and advisory firms, provides investment advice, analytic tools and funds to institutional and individual investors in 35 countries. Russell`s investment management business employs a manager-of-managers approach with $60 billion in assets under management. The company has retainer-consulting relationships with clients representing more than US $1 trillion worldwide. Frank Russell became a subsidiary of The Northwestern Mutual Life Insurance Company in January 1999. Founded in 1936, Russell is headquartered in Tacoma, Wash., and has offices in New York, Toronto, London, Paris, Sydney, Auckland, Singapore and Tokyo. This press release contains forward-looking statements. Due to the fact that the Company faces competition from toy companies, motion picture studios and other licensing companies, and the uncertainty of public response to the Company`s properties, actual results or outcomes may differ materially from any such forward looking statements. This release and prior releases are available on the KCSA Public Relations Worldwide website at www.kcsa.com
CONTACT: KCSA, New York
Todd Fromer, 212/896-1215
tfromer@kcsa.com
Leon Zalmanov, 212/896-1225
lzalmanov@kcsa.com
Quelle: www.nasdaq.com
Und noch eine News, ok etwas viel, aber es war ja auch
lange Zeit ruhig!
Mattel Interactive Encourages Kids to Learn While Using Their Favorite Pokemon(R) Character
NOVATO, Calif., July 12 /PRNewswire/ -- Mattel Interactive today released the first series of PokeROM(TM) collectible mini card-shaped CD-ROMs that each feature a different Pokemon character. Developed for kids ages six to 11, PokeROMs are available for Windows and Macintosh for an approximate street price of $7.99. Series two is scheduled to launch this fall, with series three expected for the holiday.
PokeROM software combines educational lessons, quizzes, and puzzles with the Pokemon mythology that kids already love -- bringing kids both Pokemon fun, and a learning experience. First, a player solves a challenging Pokemon puzzle to release the Pokemon featured in the program. Players can then enter the Pokemon sanctuary, which offers a link between the different PokeROMs. Within the sanctuary, kids have the choice of playing alone or challenging up to three friends in a Pokemon multi-subject quiz contest. Users can also find and observe Pokemon in their natural environment, as well as store and print images all of their Pokemon from different PokeROMS.
Each PokeROM contains an extensive database with questions on math, reading and more. These CD-ROMs offer five skill levels, covering first through fifth grades. Children of different ages can still play together, as the difficulty level adapts according to the level selected by each player. The first series characters to launch include Bulbasaur(TM), Charmander(TM), Squirtle(TM), Pikachu(TM), Meowth(TM), Psyduck(TM), Poliwhirl(TM), Gengar(TM), Eevee(TM) and Mewtwo(TM). Each PokeROM will feature artwork to reflect the attributes and personality of the characters.
"Children love to learn," said Jyothi Nambiar, marketing manager, Mattel Interactive. "Our research shows that if software is engaging and involves characters kids are interested in, the learning process becomes even more of a positive and memorable experience." System Requirements
PokeROMs can run on Windows 95/98 or higher; 166 MHz Pentium(R) or faster; 16MB RAM; 32MB RAM recommended; 10 MB minimum hard disk space; 4X CD-ROM drive or faster; 800x600 display High and True Color supported; mouse; and color printer (recommended). PokeROMs can also run on Macintosh PPC 8500/I20 or higher, OS 8.0 or higher, 32 MB RAM, 10 MB free hard disk space, 16 bit color, 4X CD-ROM drive, stereo sound, color printer (recommended). About Pokemon:
Nintendo first launched Pokemon in Japan for the world`s best-selling Game Boy hand-held video game system and watched the original 150 creatures evolve into a cultural phenomenon. The franchise arrived in North America in September 1998 with the release of the Pokemon Blue and Red Game Boy games and has grown into a 7 billion-dollar industry worldwide. Nintendo and its licensing agency, Leisure Concepts, Inc. (a division of 4Kids Entertainment Inc., Nasdaq: KIDE) have licensed the franchise to approximately 500 licensees worldwide. About 4Kids Entertainment:
Headquartered in New York City, 4Kids Entertainment, Inc., is a vertically-integrated entertainment company whose wholly owned subsidiaries include: Leisure Concepts, Inc., leader in domestic and international merchandise licensing and product development; 4Kids Productions, a television, film, music and home video production company, and Summit Media, a domestic and international television distribution, media buying and planning company. About Mattel Interactive
Mattel Interactive is a leading Entertainment Company with strong brands on all major platforms. Our mission is to develop and publish innovative, interactive technology tools worldwide for the home and classroom. Mattel Interactive products are distributed using a multi-channel approach that includes retail, direct marketing, OEM, the Internet and schools. Products are also sold throughout international markets in Germany, France, the United Kingdom, Ireland, Holland, Latin America and the Pacific Rim. Mattel Interactive was established in 2000. Under the Mattel Interactive umbrella are three divisions; Entertainment, Productivity and Learning. For further information, please visit www.mattelinteractive.com.
NOTE: Nintendo, CREATURES, GAME FREAK, TM & (C) are trademarks of Nintendo.
CONTACT: Susan Salminen of Mattel Interactive, 510-505-6464, or Ssalminen@learningco.com.
/CONTACT: Susan Salminen of Mattel Interactive, 510-505-6464, or Ssalminen@learningco.com/
Hallo zusammen,
4Kids hat jetzt ein ernsthaftes Kaufsignal generiert.
Dazu kommt noch nachfolgende News.
Wer einsteigen möchte, sollte Gas geben.
Gruss
Oliver
Quelle
nasdaq.com
POKeMON(TM) Encore At BURGER KING(R) Restaurants Nationwide
MIAMI, July 13 /PRNewswire/ -- POKeMON(TM) is powering its way back to BURGER KING(R) restaurants nationwide beginning July 17, 2000, with 24 unique collectible trading cards that feature 3-D POKeMON(TM) characters bursting from the center of the card. The six-week promotion will premiere in restaurants just days before the new Warner Bros. Pictures release, Kids` WB! Presents "POKeMON The Movie 2000," the latest animated adventure from Nintendo`s POKeMON(TM) universe, opens in theaters. The promotion builds on the ongoing popularity of POKeMON(TM) trainer Ash Ketchum and the appealing array of POKeMON(TM) characters. (Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20000713/FLTH011)
"We`re thrilled to be partnering once again with Nintendo`s POKeMON, a property that literally has changed the landscape of family entertainment," said Richard Taylor, vice president of USA marketing for Burger King Corporation. "Our great-tasting food served up with collectible 3-D trading cards from one of the hottest movies of the summer is sure to be a powerful combination."
"POKeMON The Movie 2000" is a sequel to last fall`s hit movie and is an exciting adventure that introduces six new POKeMON(TM), including Lugia, guardian of the legend, to moviegoers. Young Ash sets out to prove that one person can make a difference when he embarks on the greatest POKeMON(TM) adventure yet -- saving the world. This challenge will take all Ash`s courage and strength and the collaboration of Lugia, who helps the young hero restore balance on Earth. The movie pays tribute to a compelling universal theme -- "the power of one."
BURGER KING(R) restaurants will offer one of 24 unique POKeMON(TM) 2000 Power Cards, based on the movie`s characters, with each BURGER KING BIG KIDS MEAL(TM) and Kids Meal purchase at participating restaurants, or while supplies last. These collectible cards fit into a molded activator base that represents the element type of each individual POKeMON(TM), and perform one or more special power actions such as lighting up, talking, squirting, glowing in the dark, or moving one or more parts of the character. To reveal the Power Card`s action, simply press the button on the card or push the card down into the base.
The promotion will be supported with kid-targeted national advertising and in-store merchandising. Additionally, Burger King Corporation`s website, www.burgerking.com, will feature a POKeMON(TM) The Movie 2000 micro-site including a main page themed to the POKeMON(TM) Power Card premiums. A Master POKeMON(TM) Collector`s site, as well as a movie trailer page featuring streaming media, will also be included on the site.
Burger King Corporation and its franchisees operate more than 11,000 restaurants in all 50 states and 58 countries and international territories around the world, with more than 92% of BURGER KING(R) restaurants owned and operated by independent franchisees. Since the company`s founding in Miami in 1954, the BURGER KING(R) brand has become recognized for great flame-broiled taste and HAVE IT YOUR WAY(R) food customization. In fiscal year 1999, the BURGER KING(R) system had system-wide sales of $10.9 billion. Burger King Corporation is a part of Diageo (NYSE: DEO), the international food and drinks company, that includes such brands as Pillsbury, Haagen Dazs, and Guinness. To learn more about the BURGER KING(R) system, please visit the company`s website at www.burgerking.com.
Nintendo originally launched POKeMON in Japan for the world`s best-selling Game Boy video game system and watched the original 151 creatures evolve into a cultural phenomenon. The franchise arrived in North America in September 1998 with the release of the POKeMON Blue and Red Game Boy games and has grown into a multi-billion dollar industry worldwide. Poke-mania continues in 2000 with the introduction of dozens of new characters, the POKeMON Gold and Silver Game Boy games, new animated TV episodes, a summer movie sequel distributed by Warner Bros., POKeMON The Movie 2000, and much more. Nintendo of America Inc. and its licensing agency, Leisure Concepts, Inc., division of 4Kids Entertainment (Nasdaq: KIDE), have licensed the franchise to more than 150 companies whose products entertain millions of fans all over the Western Hemisphere.
Nintendo Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than one billion video games worldwide, has created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and POKeMON(TM). Nintendo manufactures and markets hardware and software for its popular home video game systems, including the Nintendo 64 and GameBoy -- the world`s best selling video game system. As a wholly owned subsidiary, Nintendo of America, Inc., based in Redmond, Washington, serves as headquarters for Nintendo`s operations in North America.
For more information about POKeMON(TM) or other Nintendo products, visit the company`s website at www.nintendo.com or the official POKeMON(TM) site, www.pokemon.com.
/CONTACT: Kim Miller, or Chris Boesch, both of Burger King Corporation, 305-378-7277, or Chris Olmstead, of Golin-Harris, 213-623-4200/
4Kids hat jetzt ein ernsthaftes Kaufsignal generiert.
Dazu kommt noch nachfolgende News.
Wer einsteigen möchte, sollte Gas geben.
Gruss
Oliver
Quelle
nasdaq.com
POKeMON(TM) Encore At BURGER KING(R) Restaurants Nationwide
MIAMI, July 13 /PRNewswire/ -- POKeMON(TM) is powering its way back to BURGER KING(R) restaurants nationwide beginning July 17, 2000, with 24 unique collectible trading cards that feature 3-D POKeMON(TM) characters bursting from the center of the card. The six-week promotion will premiere in restaurants just days before the new Warner Bros. Pictures release, Kids` WB! Presents "POKeMON The Movie 2000," the latest animated adventure from Nintendo`s POKeMON(TM) universe, opens in theaters. The promotion builds on the ongoing popularity of POKeMON(TM) trainer Ash Ketchum and the appealing array of POKeMON(TM) characters. (Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20000713/FLTH011)
"We`re thrilled to be partnering once again with Nintendo`s POKeMON, a property that literally has changed the landscape of family entertainment," said Richard Taylor, vice president of USA marketing for Burger King Corporation. "Our great-tasting food served up with collectible 3-D trading cards from one of the hottest movies of the summer is sure to be a powerful combination."
"POKeMON The Movie 2000" is a sequel to last fall`s hit movie and is an exciting adventure that introduces six new POKeMON(TM), including Lugia, guardian of the legend, to moviegoers. Young Ash sets out to prove that one person can make a difference when he embarks on the greatest POKeMON(TM) adventure yet -- saving the world. This challenge will take all Ash`s courage and strength and the collaboration of Lugia, who helps the young hero restore balance on Earth. The movie pays tribute to a compelling universal theme -- "the power of one."
BURGER KING(R) restaurants will offer one of 24 unique POKeMON(TM) 2000 Power Cards, based on the movie`s characters, with each BURGER KING BIG KIDS MEAL(TM) and Kids Meal purchase at participating restaurants, or while supplies last. These collectible cards fit into a molded activator base that represents the element type of each individual POKeMON(TM), and perform one or more special power actions such as lighting up, talking, squirting, glowing in the dark, or moving one or more parts of the character. To reveal the Power Card`s action, simply press the button on the card or push the card down into the base.
The promotion will be supported with kid-targeted national advertising and in-store merchandising. Additionally, Burger King Corporation`s website, www.burgerking.com, will feature a POKeMON(TM) The Movie 2000 micro-site including a main page themed to the POKeMON(TM) Power Card premiums. A Master POKeMON(TM) Collector`s site, as well as a movie trailer page featuring streaming media, will also be included on the site.
Burger King Corporation and its franchisees operate more than 11,000 restaurants in all 50 states and 58 countries and international territories around the world, with more than 92% of BURGER KING(R) restaurants owned and operated by independent franchisees. Since the company`s founding in Miami in 1954, the BURGER KING(R) brand has become recognized for great flame-broiled taste and HAVE IT YOUR WAY(R) food customization. In fiscal year 1999, the BURGER KING(R) system had system-wide sales of $10.9 billion. Burger King Corporation is a part of Diageo (NYSE: DEO), the international food and drinks company, that includes such brands as Pillsbury, Haagen Dazs, and Guinness. To learn more about the BURGER KING(R) system, please visit the company`s website at www.burgerking.com.
Nintendo originally launched POKeMON in Japan for the world`s best-selling Game Boy video game system and watched the original 151 creatures evolve into a cultural phenomenon. The franchise arrived in North America in September 1998 with the release of the POKeMON Blue and Red Game Boy games and has grown into a multi-billion dollar industry worldwide. Poke-mania continues in 2000 with the introduction of dozens of new characters, the POKeMON Gold and Silver Game Boy games, new animated TV episodes, a summer movie sequel distributed by Warner Bros., POKeMON The Movie 2000, and much more. Nintendo of America Inc. and its licensing agency, Leisure Concepts, Inc., division of 4Kids Entertainment (Nasdaq: KIDE), have licensed the franchise to more than 150 companies whose products entertain millions of fans all over the Western Hemisphere.
Nintendo Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than one billion video games worldwide, has created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and POKeMON(TM). Nintendo manufactures and markets hardware and software for its popular home video game systems, including the Nintendo 64 and GameBoy -- the world`s best selling video game system. As a wholly owned subsidiary, Nintendo of America, Inc., based in Redmond, Washington, serves as headquarters for Nintendo`s operations in North America.
For more information about POKeMON(TM) or other Nintendo products, visit the company`s website at www.nintendo.com or the official POKeMON(TM) site, www.pokemon.com.
/CONTACT: Kim Miller, or Chris Boesch, both of Burger King Corporation, 305-378-7277, or Chris Olmstead, of Golin-Harris, 213-623-4200/
an alle
was ist los mit kide!!!
riesencrash auf 19 bei kide!!!!!
weiß nicht warum, wer weiß mehr!!!!!
danke
was ist los mit kide!!!
riesencrash auf 19 bei kide!!!!!
weiß nicht warum, wer weiß mehr!!!!!
danke
Hallo berufszocker,
es geht das Gerücht, dass die sich die Pokemons nicht
mehr so gut verkaufen. Auch der Kinofilm, der gerade
angelaufen ist soll nur ein Strohfeuer sein.
Schade, sah so gut aus. Habe meine Position glattgestellt
und warte erst mal ab.
Kann sich ja auch schnell wieder ändern.
Gruß
Oliver
es geht das Gerücht, dass die sich die Pokemons nicht
mehr so gut verkaufen. Auch der Kinofilm, der gerade
angelaufen ist soll nur ein Strohfeuer sein.
Schade, sah so gut aus. Habe meine Position glattgestellt
und warte erst mal ab.
Kann sich ja auch schnell wieder ändern.
Gruß
Oliver
die halbjahresergebnisse waren gut. gewinn im letzten quartal 0,78 dollar. ist wohl noch keine abkühlung zu spüren.
frage. erhold sich kide wieder oder droht absturz auf alte niveaus. die kommen ja von ganz unten < 1 dollar vor 5 jahren
glaub ich. besser selber nachschauen.
frage. erhold sich kide wieder oder droht absturz auf alte niveaus. die kommen ja von ganz unten < 1 dollar vor 5 jahren
glaub ich. besser selber nachschauen.
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