Hallo Bubka bitte lesen! Spatializer und was macht SONY ?? - 500 Beiträge pro Seite
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Hallo Bubka,
ich habe Deinen Bericht über Spatz sorgfältig gelesen und mir gefällt die Aktie ganz gut.
Darauf hin habe ich mal in Sachen SPATZ-Technologie recherchiert und bin beim SCL-SONY in France auf folgenden Artikel gestoßen.
We develop multimedia technology for enriching the music listening experience. We propose a system - MidiSpace - in which users may listen to music while controlling in real time the localization of sound sources, through a simple interface. We introduce the problem of mixing consistency, and propose a solution based on a constraint propagation mechanism. The proposed system contains both an authoring mode, in which sound engineers may specify spatialization constraints to be satisfied, and a listening mode in which listeners can modify the localization of sources under the supervision of a constraint solver that ensures the spatialization always satisfies the constraints. We describe the architecture of the system and report on experiments done so far.
MUSIC SPATIALIZATION
Music spatialization has long been an intensive object of study in computer music research. Most of the work so far has concentrated in building software systems that simulate acoustic environments for existing sound signals. These works are based on results in psychoacoustics that allow to model the perception of sound sources by the human hear using a limited number of perceptive parameters [8]. These models have led to techniques allowing to recreate impression of sound localization using a limited number of loudspeakers. These techniques typically exploit difference of amplitude in sound channels, delays between sound channels to account for interaural distances, and sound filtering techniques such as reverberation to recreate impressions of distance.
For instance, The Spatialisateur IRCAM [15] is a virtual acoustic processor that allows to define the sound scene as a set of perceptive factors such as azimuth, elevation and orientation angles of sound sources relatively to the listener. This processor can adapt itself to any sound reproduction configuration, such as headphones, pairs of loudspeakers, or collections of loudspeaker. Other commercial systems with similar features have recently been introduced on the market, such as Roland RSS, the Spatializer (Spatializer Audio Labs) which allows to produce a stereo 3D signal from an 8-track input signal controlled by joysticks, or Q-Sound labs’s Q-Sound, which builds extended stereophonic image using similar techniques. This tendency to propose integrated technology to produce 3D sound is further reflected, for instance, by Microsoft’s DirectX API now integrating 3D audio.
These sound spatialization techniques and systems are mostly used for building various virtual reality environments, such as the Cave or CyberStage [9], [10]. Recently, sound spatialization has also been included in limited ways in various 3D environments such as Community Place’s implementation of VRML [17], or ET++ [1].
Based on these works, we are interested in exploiting spatialization capabilities for building richer listening environments. A main point of concern is to maintain some sort of consistency of musical pieces, while allowing the user to navigate freely in a control space. We will first describe our system MidiSpace, which precisely allows user to control in real time spatialization of sound sources, without any restriction. In section 5, we will show how to add some semantics to limit the range of user actions in a meaningful way.
Quelle:
http://www.kom.e-technik.tu-darmstadt.de/pr/workshop/chair/A…
Bin mir nicht ganz sicher, wie ich die Sache interpretieren soll, oder mein engl. ist einfach zu schlecht. Entwickeln die nun auch einen Chip ???
Auch denke ich, dass "spatialzer" eher ein Gattungsbegriff ist. Man sollte aole nicht denken, das wenn irgendwo etwas von Spatializer aufgeführt ist, das es dort um die Firma Spatz handelt. Siehst Du das genau so ??
Hier eine technische Beschreibung einer kompatibelen Entwicklungsstation für Nintento 64. Die haben auch Spatialzer an Board. Aber was für einen ????
Wäre schön, wenn Du mir Deine Meinung dazu sagen könntest.
Frohes Fest und fette Gewinne ;-))
ich habe Deinen Bericht über Spatz sorgfältig gelesen und mir gefällt die Aktie ganz gut.
Darauf hin habe ich mal in Sachen SPATZ-Technologie recherchiert und bin beim SCL-SONY in France auf folgenden Artikel gestoßen.
We develop multimedia technology for enriching the music listening experience. We propose a system - MidiSpace - in which users may listen to music while controlling in real time the localization of sound sources, through a simple interface. We introduce the problem of mixing consistency, and propose a solution based on a constraint propagation mechanism. The proposed system contains both an authoring mode, in which sound engineers may specify spatialization constraints to be satisfied, and a listening mode in which listeners can modify the localization of sources under the supervision of a constraint solver that ensures the spatialization always satisfies the constraints. We describe the architecture of the system and report on experiments done so far.
MUSIC SPATIALIZATION
Music spatialization has long been an intensive object of study in computer music research. Most of the work so far has concentrated in building software systems that simulate acoustic environments for existing sound signals. These works are based on results in psychoacoustics that allow to model the perception of sound sources by the human hear using a limited number of perceptive parameters [8]. These models have led to techniques allowing to recreate impression of sound localization using a limited number of loudspeakers. These techniques typically exploit difference of amplitude in sound channels, delays between sound channels to account for interaural distances, and sound filtering techniques such as reverberation to recreate impressions of distance.
For instance, The Spatialisateur IRCAM [15] is a virtual acoustic processor that allows to define the sound scene as a set of perceptive factors such as azimuth, elevation and orientation angles of sound sources relatively to the listener. This processor can adapt itself to any sound reproduction configuration, such as headphones, pairs of loudspeakers, or collections of loudspeaker. Other commercial systems with similar features have recently been introduced on the market, such as Roland RSS, the Spatializer (Spatializer Audio Labs) which allows to produce a stereo 3D signal from an 8-track input signal controlled by joysticks, or Q-Sound labs’s Q-Sound, which builds extended stereophonic image using similar techniques. This tendency to propose integrated technology to produce 3D sound is further reflected, for instance, by Microsoft’s DirectX API now integrating 3D audio.
These sound spatialization techniques and systems are mostly used for building various virtual reality environments, such as the Cave or CyberStage [9], [10]. Recently, sound spatialization has also been included in limited ways in various 3D environments such as Community Place’s implementation of VRML [17], or ET++ [1].
Based on these works, we are interested in exploiting spatialization capabilities for building richer listening environments. A main point of concern is to maintain some sort of consistency of musical pieces, while allowing the user to navigate freely in a control space. We will first describe our system MidiSpace, which precisely allows user to control in real time spatialization of sound sources, without any restriction. In section 5, we will show how to add some semantics to limit the range of user actions in a meaningful way.
Quelle:
http://www.kom.e-technik.tu-darmstadt.de/pr/workshop/chair/A…
Bin mir nicht ganz sicher, wie ich die Sache interpretieren soll, oder mein engl. ist einfach zu schlecht. Entwickeln die nun auch einen Chip ???
Auch denke ich, dass "spatialzer" eher ein Gattungsbegriff ist. Man sollte aole nicht denken, das wenn irgendwo etwas von Spatializer aufgeführt ist, das es dort um die Firma Spatz handelt. Siehst Du das genau so ??
Hier eine technische Beschreibung einer kompatibelen Entwicklungsstation für Nintento 64. Die haben auch Spatialzer an Board. Aber was für einen ????
Wäre schön, wenn Du mir Deine Meinung dazu sagen könntest.
Frohes Fest und fette Gewinne ;-))
Ja, das is so!!
spatial heißt räumlich!
SPAZ = Raumklang(ton)- Labors
Also da muß wenn dann schon der ganze Firmennamen draufstehen.
So, und rein charttechnisch gibt es spitzen News.
Es gibt zwei Unterstützungslinien bei 0.50 und 0.56 .
Bei der ersten (0.50) sind wir am Mittwoch Intraday wieder
nach oben abgeprallt. Die zweite wurde am Donnerstag Intraday leicht
durchbrochen (Tief 0.55) aber ich denke nach dem wiederholten Intradayreturn
ist das trotzdem eine recht gute Konstellation.
))
Nur leider ist eben die Charttechnick bei OTC-BB Stocks weniger
Aussagekräftig als sonst.
Long Term Strong Buy
mfg
carcass of a sheep
spatial heißt räumlich!
SPAZ = Raumklang(ton)- Labors
Also da muß wenn dann schon der ganze Firmennamen draufstehen.
So, und rein charttechnisch gibt es spitzen News.
Es gibt zwei Unterstützungslinien bei 0.50 und 0.56 .
Bei der ersten (0.50) sind wir am Mittwoch Intraday wieder
nach oben abgeprallt. Die zweite wurde am Donnerstag Intraday leicht
durchbrochen (Tief 0.55) aber ich denke nach dem wiederholten Intradayreturn
ist das trotzdem eine recht gute Konstellation.
![:)](http://img.wallstreet-online.de/smilies/smile.gif)
Nur leider ist eben die Charttechnick bei OTC-BB Stocks weniger
Aussagekräftig als sonst.
Long Term Strong Buy
mfg
carcass of a sheep
Danke für Deine Antwort!
ich werde mir morgen mal ein paar Kilo ins depot legen und mal sehen, was die Spatzen bald von den Dächern pfeifen :-)
ich werde mir morgen mal ein paar Kilo ins depot legen und mal sehen, was die Spatzen bald von den Dächern pfeifen :-)
Aufgewacht ihr SPAZen!!
Es gibt noch gute News im alten Jahr:
Marantz Selects Spatializer N-2-2 for its New Line of
DVD Players
Latest Design Win Further Solidifies Spatializer`s Position as the Leading Virtual
Surround Sound
Solution for the DVD Market
WOODLAND HILLS, Calif., Dec. 27 /PRNewswire/ -- Spatializer Audio
Laboratories (OTC Bulletin Board: SPAZ - news)
announced today that Marantz has incorporated Spatializer N-2-2(TM) into its
new line of DVD players. Three models,
DV-4000, DV-7000 and DV-18 will begin shipping worldwide in the first quarter
2000. This design win represents both the
first license of Spatializer technology by Marantz and is yet another major global
DVD brand to adopt Spatializer`s N-2-2
technology which is fast becoming the de facto virtual surround sound standard
in the DVD market.
``We are very pleased to welcome such a venerable brand as Marantz as a new
member of the Spatializer family,`` stated
Henry R. Mandell, Spatializer`s interim CEO. ``Marantz has built its reputation
over many years as a manufacturer of high
quality consumer electronics. We are honored to have been selected as the new
provider of virtual surround sound for their
next line of DVD players. We look forward to building our relationship with
Marantz by offering superior audio solutions
worthy of the Marantz brand name.``
Mr. Katsumi Shimoguchi, Vice President, General Manager, AV Division of
Marantz commented, `` We were very much
impressed by the virtual surround sound effect provided by Spatializer N-2-2.
Spatializer N-2-2 delivers a natural and
expansive surround sound effect without the need for several speakers spread
over a large area. With such a fine effect from
just two front speakers, and with many of our customers not owning multiple
surround sound speaker systems, we believe
N-2-2 is an important value added feature. We are very pleased to be working
with Spatializer and look forward to a long,
mutually beneficial relationship.``
Spatializer Audio Laboratories, Inc. is a leading developer, licensor and
marketer of next-generation technologies for the
consumer electronics, computing and entertainment industries. The company`s
advanced audio technology is incorporated into
consumer electronics audio, video and DVD products from global brand leaders
including Toshiba, JVC, Panasonic, Hitachi,
Mitsubishi, Samsung, Sanyo, Goldstar, Emerson, Zenith and Proton and in PC
multimedia systems and peripherals from Apple,
Dell, Gateway, Hewlett Packard, Sony, Fujitsu, Seiko-Epson, NEC, Micron and
Labtec.
Marantz Japan Inc. is one of the leading providers of premium AV products,
which cover widely the audio-visual market.
These include Marantz brand audio equipment and audio-visual products jointly
developed with Philips, in addition to
professional-use equipment such as portable recorders and CD recording
equipment. The company has a world wide sales
network. Visit the web site: www.marantz.co.jp for further information.
Spatializer stock is traded on the OTC Bulletin Board under the symbol ``SPAZ``.
The company is headquartered in Woodland
Hills, Calif. and has marketing, engineering and R&D facilities in Santa Clara,
Calif. and Tokyo. Further information may be
obtained from Spatializer`s SEC filings, Web-site (www.spatializer.com) or by
contacting the company directly.
Safe Harbor Act Statement Under the Private Securities Litigation Reform Act of
1995: This news release contains forward
looking statements, including Mr. Mandell`s quote in paragraph two which are
subject to a variety of risks and uncertainties.
While the Company believes that its expectations are based upon reasonable
assumptions, there can be no assurances that the
Company`s financial goals will be realized. Numerous uncertainties and risk
factors may affect the Company`s actual results and
may cause results to differ materially from those expressed in forward-looking
statements made by or on behalf of the
Company. These uncertainties and risk factors include, but are not limited to
dependence on new technology and intellectual
property, dependence on the PC and consumer electronics industries, successful
consummation of transactions in negotiation,
dependence on product shipments of third-party licensees, competition and
pricing pressures, the timing and realizable value of
the MDT technology, the continued need for additional capital and other risks
detailed from time to time in the Company`s
periodic reports filed with the Securities and Exchange Commission.
Notices: Desper Products, Inc. is a wholly owned subsidiary of Spatializer Audio
Laboratories, Inc. Spatializer N-2-2(TM) is
a trademark of Desper Products, Inc. Spatializer® is a registered trademark of
Spatializer Audio Laboratories.
SOURCE: Spatializer Audio Laboratories, Inc.
...und es geht immer weiter
Es gibt noch gute News im alten Jahr:
Marantz Selects Spatializer N-2-2 for its New Line of
DVD Players
Latest Design Win Further Solidifies Spatializer`s Position as the Leading Virtual
Surround Sound
Solution for the DVD Market
WOODLAND HILLS, Calif., Dec. 27 /PRNewswire/ -- Spatializer Audio
Laboratories (OTC Bulletin Board: SPAZ - news)
announced today that Marantz has incorporated Spatializer N-2-2(TM) into its
new line of DVD players. Three models,
DV-4000, DV-7000 and DV-18 will begin shipping worldwide in the first quarter
2000. This design win represents both the
first license of Spatializer technology by Marantz and is yet another major global
DVD brand to adopt Spatializer`s N-2-2
technology which is fast becoming the de facto virtual surround sound standard
in the DVD market.
``We are very pleased to welcome such a venerable brand as Marantz as a new
member of the Spatializer family,`` stated
Henry R. Mandell, Spatializer`s interim CEO. ``Marantz has built its reputation
over many years as a manufacturer of high
quality consumer electronics. We are honored to have been selected as the new
provider of virtual surround sound for their
next line of DVD players. We look forward to building our relationship with
Marantz by offering superior audio solutions
worthy of the Marantz brand name.``
Mr. Katsumi Shimoguchi, Vice President, General Manager, AV Division of
Marantz commented, `` We were very much
impressed by the virtual surround sound effect provided by Spatializer N-2-2.
Spatializer N-2-2 delivers a natural and
expansive surround sound effect without the need for several speakers spread
over a large area. With such a fine effect from
just two front speakers, and with many of our customers not owning multiple
surround sound speaker systems, we believe
N-2-2 is an important value added feature. We are very pleased to be working
with Spatializer and look forward to a long,
mutually beneficial relationship.``
Spatializer Audio Laboratories, Inc. is a leading developer, licensor and
marketer of next-generation technologies for the
consumer electronics, computing and entertainment industries. The company`s
advanced audio technology is incorporated into
consumer electronics audio, video and DVD products from global brand leaders
including Toshiba, JVC, Panasonic, Hitachi,
Mitsubishi, Samsung, Sanyo, Goldstar, Emerson, Zenith and Proton and in PC
multimedia systems and peripherals from Apple,
Dell, Gateway, Hewlett Packard, Sony, Fujitsu, Seiko-Epson, NEC, Micron and
Labtec.
Marantz Japan Inc. is one of the leading providers of premium AV products,
which cover widely the audio-visual market.
These include Marantz brand audio equipment and audio-visual products jointly
developed with Philips, in addition to
professional-use equipment such as portable recorders and CD recording
equipment. The company has a world wide sales
network. Visit the web site: www.marantz.co.jp for further information.
Spatializer stock is traded on the OTC Bulletin Board under the symbol ``SPAZ``.
The company is headquartered in Woodland
Hills, Calif. and has marketing, engineering and R&D facilities in Santa Clara,
Calif. and Tokyo. Further information may be
obtained from Spatializer`s SEC filings, Web-site (www.spatializer.com) or by
contacting the company directly.
Safe Harbor Act Statement Under the Private Securities Litigation Reform Act of
1995: This news release contains forward
looking statements, including Mr. Mandell`s quote in paragraph two which are
subject to a variety of risks and uncertainties.
While the Company believes that its expectations are based upon reasonable
assumptions, there can be no assurances that the
Company`s financial goals will be realized. Numerous uncertainties and risk
factors may affect the Company`s actual results and
may cause results to differ materially from those expressed in forward-looking
statements made by or on behalf of the
Company. These uncertainties and risk factors include, but are not limited to
dependence on new technology and intellectual
property, dependence on the PC and consumer electronics industries, successful
consummation of transactions in negotiation,
dependence on product shipments of third-party licensees, competition and
pricing pressures, the timing and realizable value of
the MDT technology, the continued need for additional capital and other risks
detailed from time to time in the Company`s
periodic reports filed with the Securities and Exchange Commission.
Notices: Desper Products, Inc. is a wholly owned subsidiary of Spatializer Audio
Laboratories, Inc. Spatializer N-2-2(TM) is
a trademark of Desper Products, Inc. Spatializer® is a registered trademark of
Spatializer Audio Laboratories.
SOURCE: Spatializer Audio Laboratories, Inc.
...und es geht immer weiter
![:)](http://img.wallstreet-online.de/smilies/smile.gif)
![:)](http://img.wallstreet-online.de/smilies/smile.gif)
Hallo Goldmund!
Schwer zu sagen, ob hinter den Gerüchten von Sony oder Nintendo was dran ist.
Die Gerüchte tauchen immer häufiger auf, zumal gerade in der letzten Meldung von Spaz
wieder einmal SONY in der Lizenzliste auftaucht!
Wenn in der SP2 SPAZ Technik verbaut wird, wird man dies erst in letzter Minute
melden dürfen, um hier den Vorsprung zur Konkurrenz zu halten.
Leider sind meine Kenntnisse über die Playstation zu schwach, hier werde ich die nächsten Tage
mal etwas aufholen, ob und inwieweit sich hier SPAZ-Technik verbauen läßt
Der Technologievorsprung von SPAZ scheint aber immer größer zu werden, siehe einfach
die beiden letzen Pressemeldungen.
Oder schau´ Dir mal die Lizenznehmer von QSound an, die haben sogar zuletzt Mitsubishi an
SPAZ verloren.
Sollte das SP2 Gerücht Wahrheit werden, freue ich mich schon heute auf Weihnachten 2000!
So long in SPAZ.
Bubka
Schwer zu sagen, ob hinter den Gerüchten von Sony oder Nintendo was dran ist.
Die Gerüchte tauchen immer häufiger auf, zumal gerade in der letzten Meldung von Spaz
wieder einmal SONY in der Lizenzliste auftaucht!
Wenn in der SP2 SPAZ Technik verbaut wird, wird man dies erst in letzter Minute
melden dürfen, um hier den Vorsprung zur Konkurrenz zu halten.
Leider sind meine Kenntnisse über die Playstation zu schwach, hier werde ich die nächsten Tage
mal etwas aufholen, ob und inwieweit sich hier SPAZ-Technik verbauen läßt
Der Technologievorsprung von SPAZ scheint aber immer größer zu werden, siehe einfach
die beiden letzen Pressemeldungen.
Oder schau´ Dir mal die Lizenznehmer von QSound an, die haben sogar zuletzt Mitsubishi an
SPAZ verloren.
Sollte das SP2 Gerücht Wahrheit werden, freue ich mich schon heute auf Weihnachten 2000!
So long in SPAZ.
Bubka
Habe heute morgen nochg ein paar SPAZ zu ,61 rein gekauft.
Die Meldung über den Einstieg von Marentz hat mich noch viel positiver für SPATZ gestimmt. Marentz ist mit seinen Geräten im oberen Preissegment positioniert. Das sagt mir, das SPATZ schon mal kein Scheiß ist. Wollen wir hoffen, das wir uns zu Ostern eine SP2 mit SPATILAZIER aus der Porto-Kasse kaufen können ;-)))
CU Goldmund
Die Meldung über den Einstieg von Marentz hat mich noch viel positiver für SPATZ gestimmt. Marentz ist mit seinen Geräten im oberen Preissegment positioniert. Das sagt mir, das SPATZ schon mal kein Scheiß ist. Wollen wir hoffen, das wir uns zu Ostern eine SP2 mit SPATILAZIER aus der Porto-Kasse kaufen können ;-)))
CU Goldmund
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